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6 changed files with 500 additions and 412 deletions
12
README.md
12
README.md
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@ -1,14 +1,15 @@
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# retrovnc
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a headless Libretro frontend that exports a VNC server.
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A fully headless Libretro frontend that exports a VNC server for display and input.
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This is mostly a "fun project", and probably isn't a very great solution for remote gaming.
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In layman terms, this lets you play games over VNC. Which isn't all that great, but hey.
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This is mostly a "fun project" and consists mostly of code I already wrote.
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# Dependencies
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- A C++ toolchain
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- A Rust toolchain.
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- Maybe libvncserver (i'm not sure, it seems like the package can build it).
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- A Rust toolchain.
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# Building
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@ -16,8 +17,9 @@ This is mostly a "fun project", and probably isn't a very great solution for rem
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# Usage
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`$ retrovnc --core <CORE> --rom <ROM>`
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`$ retrovnc --core <CORE> --rom <ROM>` (see `retrovnc --help` for more options)
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For disc-based titles it is probably a good idea to pass the cuesheet file. I will implement stuff later to make this less annoying.
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@ -68,6 +68,7 @@ pub struct Frontend {
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pub(crate) game_loaded: bool,
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pub(crate) av_info: Option<SystemAvInfo>,
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pub(crate) sys_info: Option<SystemInfo>,
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/// The core's requested pixel format.
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/// TODO: HW accel. (or just not care)
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@ -114,6 +115,7 @@ impl Frontend {
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game_loaded: false,
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av_info: None,
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sys_info: None,
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pixel_format: PixelFormat::RGB565,
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converted_pixel_buffer: Vec::new(),
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@ -327,13 +329,6 @@ impl Frontend {
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);
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info!("Core {} loaded", path.as_ref().display());
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// Get AV info
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// Like core API, we have to MaybeUninit again.
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let mut av_info: MaybeUninit<SystemAvInfo> = MaybeUninit::uninit();
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(core_api_ref.retro_get_system_av_info)(av_info.as_mut_ptr());
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self.av_info = Some(av_info.assume_init());
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}
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Ok(())
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@ -381,32 +376,46 @@ impl Frontend {
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return Err(Error::CoreNotLoaded);
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}
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// For now I'm only implementing the gameinfo garbage that
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// makes you read the whole file in. Later on I'll look into VFS
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// support; but for now, it seems more cores will probably
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// play ball with this.. which sucks :(
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// I'm aware this is nasty but bleh
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let slice = path.as_ref().as_os_str().as_bytes();
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let path_string = CString::new(slice).expect("shouldn't fail");
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let contents = fs::read(path)?;
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let gameinfo = GameInfo {
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path: path_string.as_ptr(),
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data: contents.as_ptr() as *const ffi::c_void,
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size: contents.len(),
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meta: std::ptr::null(),
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};
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let system_info = self.get_system_info()?;
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let core_api = self.core_api.as_ref().unwrap();
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unsafe {
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if !(core_api.retro_load_game)(&gameinfo) {
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return Err(Error::RomLoadFailed);
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}
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let mut gameinfo = GameInfo {
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path: path_string.as_ptr(),
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data: std::ptr::null(),
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size: 0,
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meta: std::ptr::null(),
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};
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self.game_loaded = true;
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Ok(())
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// If the core does not need fullpath, then
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// read the file data into a buffer we give to the core.
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// This is pretty wasteful but works.
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if !system_info.need_fullpath {
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let contents = fs::read(path)?;
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gameinfo.data = contents.as_ptr() as *const ffi::c_void;
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gameinfo.size = contents.len();
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unsafe {
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if !(core_api.retro_load_game)(&gameinfo) {
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return Err(Error::RomLoadFailed);
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}
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self.game_loaded = true;
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Ok(())
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}
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} else {
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unsafe {
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if !(core_api.retro_load_game)(&gameinfo) {
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return Err(Error::RomLoadFailed);
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}
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self.game_loaded = true;
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Ok(())
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}
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}
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}
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@ -436,7 +445,39 @@ impl Frontend {
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if let Some(av) = self.av_info.as_ref() {
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Ok(av.clone())
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} else {
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Err(Error::NoAvInfo)
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// Get AV info
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// Like core API, we have to MaybeUninit again.
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let mut av_info: MaybeUninit<SystemAvInfo> = MaybeUninit::uninit();
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unsafe {
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let core_api = self.core_api.as_ref().unwrap();
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(core_api.retro_get_system_av_info)(av_info.as_mut_ptr());
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self.av_info = Some(av_info.assume_init());
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}
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Ok(self.av_info.as_ref().unwrap().clone())
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}
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}
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pub fn get_system_info(&mut self) -> Result<SystemInfo> {
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if !self.core_loaded() {
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return Err(Error::CoreNotLoaded);
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}
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if let Some(sys) = self.sys_info.as_ref() {
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Ok(sys.clone())
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} else {
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let mut sys_info: MaybeUninit<SystemInfo> = MaybeUninit::uninit();
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// Actually get the system info
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unsafe {
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let core_api = self.core_api.as_ref().unwrap();
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(core_api.retro_get_system_info)(sys_info.as_mut_ptr());
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self.sys_info = Some(sys_info.assume_init());
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}
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Ok(self.sys_info.as_ref().unwrap().clone())
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}
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}
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@ -6,7 +6,7 @@ use rgb565::Rgb565;
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use std::ffi;
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use tracing::{debug, error, info};
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use tracing::{debug, error};
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/// This function is used with HW OpenGL cores to transfer the current FBO's ID.
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unsafe extern "C" fn hw_gl_get_framebuffer() -> usize {
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@ -110,7 +110,9 @@ pub(crate) unsafe extern "C" fn environment_callback(
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let hw_render_context_type =
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HwContextType::from_uint(hw_render.context_type).expect("Uh oh!");
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if hw_render_context_type != HwContextType::OpenGL && hw_render_context_type != HwContextType::OpenGLCore {
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if hw_render_context_type != HwContextType::OpenGL
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&& hw_render_context_type != HwContextType::OpenGLCore
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{
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error!(
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"Core is trying to request an context type we don't support ({:?}), failing",
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hw_render_context_type
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@ -118,8 +120,6 @@ pub(crate) unsafe extern "C" fn environment_callback(
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return false;
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}
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info!("Core requesting context type {:?}", hw_render_context_type);
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let init_data = (*(*FRONTEND).interface).hw_gl_init();
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hw_render.get_current_framebuffer = hw_gl_get_framebuffer;
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@ -239,9 +239,8 @@ pub(crate) unsafe extern "C" fn video_refresh_callback(
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(pitch * height as usize) as usize,
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);
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// Resize the pixel buffer if we need to
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// Resize the conversion buffer if we need to
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if (pitch * height as usize) as usize != (*FRONTEND).converted_pixel_buffer.len() {
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info!("Resizing RGB565 -> RGBA buffer");
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(*FRONTEND)
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.converted_pixel_buffer
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.resize((pitch * height as usize) as usize, 0);
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|
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394
crates/retrovnc/src/app.rs
Normal file
394
crates/retrovnc/src/app.rs
Normal file
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@ -0,0 +1,394 @@
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use crate::egl;
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use crate::rfb::*;
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use std::{path::Path, time::Duration};
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use retro_frontend::{
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frontend::{Frontend, FrontendInterface, HwGlInitData},
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input_devices::{InputDevice, RetroPad},
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};
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use anyhow::Result;
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/// Called by OpenGL. We use this to dump errors.
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extern "system" fn opengl_message_callback(
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source: gl::types::GLenum,
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_type: gl::types::GLenum,
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id: gl::types::GLuint,
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_severity: gl::types::GLenum,
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_length: gl::types::GLsizei,
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message: *const gl::types::GLchar,
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_user: *mut std::ffi::c_void,
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) {
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unsafe {
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let message = std::ffi::CStr::from_ptr(message);
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if _type == gl::DEBUG_TYPE_ERROR {
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tracing::error!(
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"OpenGL error: {:?} (res {:08x}, id = {:08x}, source = {:08x})",
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message,
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_type,
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id,
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source
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);
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}
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}
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}
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pub struct App {
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/// The frontend.
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frontend: Option<Box<Frontend>>,
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/// VNC server
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rfb_server: Box<RfbServer>,
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pad: RetroPad,
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/// True if HW rendering is active.
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hw_render: bool,
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// EGL state
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egl_display: egl::types::EGLDisplay,
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egl_context: egl::types::EGLContext,
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// OpenGL object IDs
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texture_id: gl::types::GLuint,
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renderbuffer_id: gl::types::GLuint,
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fbo_id: gl::types::GLuint,
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/// Cached readback buffer.
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readback_buffer: Vec<u32>,
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}
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impl App {
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pub fn new(rfb_config: RfbServerConfig) -> Result<Box<Self>> {
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let mut boxed = Box::new(Self {
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frontend: None,
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rfb_server: RfbServer::new(rfb_config)?,
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pad: RetroPad::new(),
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hw_render: false,
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egl_display: std::ptr::null(),
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egl_context: std::ptr::null(),
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texture_id: 0,
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renderbuffer_id: 0,
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fbo_id: 0,
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readback_buffer: Vec::new(),
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});
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// SAFETY: The boxed allocation will never drop since the main loop always loops forever.
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// Even if it did, the only way to touch the pointer involves the frontend library calling retro_run,
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// and the core calling one of the given callbacks. Therefore this is gnarly, but "fine".
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//
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// I'm still not really sure how to tell the borrow checker that this is alright,
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// short of Box::leak() (which I don't want to do, since ideally I'd like actual cleanup to occur).
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let obj = &mut *boxed as &mut dyn FrontendInterface;
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boxed.frontend = Some(Frontend::new(obj as *mut dyn FrontendInterface));
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Ok(boxed)
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}
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fn get_frontend(&mut self) -> &mut Frontend {
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self.frontend.as_mut().unwrap()
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}
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pub fn init(&mut self) {
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// Currently retrovnc just hardcodes the assumption of a single RetroPad.
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// SAFETY: This too won't ever be Use-After-Free'd because the only oppoturnity to
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// goes away on drop as well. That's a bit flaky reasoning wise, but is true.
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//
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// In all honesty, I'm not sure this even needs to be a *mut so I could see if
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// making it a immutable reference works.
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let pad = &mut self.pad as *mut dyn InputDevice;
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self.get_frontend().plug_input_device(0, pad);
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// Initalize the display
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self.init_display();
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}
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fn init_display(&mut self) {
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let av_info = self.get_frontend().get_av_info().expect("No AV info");
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// Start VNC server.
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{
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let server = &mut self.rfb_server;
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tracing::info!("Starting VNC server");
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server.start();
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server.resize(
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av_info.geometry.base_width as u16,
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av_info.geometry.base_height as u16,
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);
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}
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}
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pub fn load_core<P: AsRef<Path>>(&mut self, path: P) -> Result<()> {
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// Unload an existing core.
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if self.get_frontend().core_loaded() {
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let _ = self.get_frontend().unload_core();
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}
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self.get_frontend().load_core(path)?;
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Ok(())
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}
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pub fn load_game<P: AsRef<Path>>(&mut self, path: P) -> Result<()> {
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self.get_frontend().load_game(path)?;
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Ok(())
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}
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|
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/// Initalizes a headless EGL context for OpenGL rendering.
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unsafe fn hw_gl_egl_init(&mut self) {
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self.egl_display = egl::get_device_platform_display();
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|
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self.egl_context = {
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const EGL_CONFIG_ATTRIBUTES: [egl::types::EGLenum; 13] = [
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egl::SURFACE_TYPE,
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egl::PBUFFER_BIT,
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egl::BLUE_SIZE,
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8,
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egl::RED_SIZE,
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8,
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egl::BLUE_SIZE,
|
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8,
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egl::DEPTH_SIZE,
|
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8,
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egl::RENDERABLE_TYPE,
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egl::OPENGL_BIT,
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egl::NONE,
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];
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let mut egl_major: egl::EGLint = 0;
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let mut egl_minor: egl::EGLint = 0;
|
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|
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let mut egl_config_count: egl::EGLint = 0;
|
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|
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let mut config: egl::types::EGLConfig = std::ptr::null();
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|
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egl::Initialize(
|
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self.egl_display,
|
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std::ptr::addr_of_mut!(egl_major),
|
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std::ptr::addr_of_mut!(egl_minor),
|
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);
|
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|
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egl::ChooseConfig(
|
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self.egl_display,
|
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EGL_CONFIG_ATTRIBUTES.as_ptr() as *const egl::EGLint,
|
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std::ptr::addr_of_mut!(config),
|
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1,
|
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std::ptr::addr_of_mut!(egl_config_count),
|
||||
);
|
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|
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egl::BindAPI(egl::OPENGL_API);
|
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|
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let context =
|
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egl::CreateContext(self.egl_display, config, egl::NO_CONTEXT, std::ptr::null());
|
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|
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// Make the context current on the display so OpenGL routines "just work"
|
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egl::MakeCurrent(self.egl_display, egl::NO_SURFACE, egl::NO_SURFACE, context);
|
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|
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context
|
||||
};
|
||||
}
|
||||
|
||||
/// Destroys EGL resources.
|
||||
unsafe fn hw_gl_egl_exit(&mut self) {
|
||||
if self.hw_render {
|
||||
// Delete FBO
|
||||
self.hw_gl_delete_fbo();
|
||||
|
||||
// Release the EGL context we created before destroying it
|
||||
egl::MakeCurrent(
|
||||
self.egl_display,
|
||||
egl::NO_SURFACE,
|
||||
egl::NO_SURFACE,
|
||||
egl::NO_CONTEXT,
|
||||
);
|
||||
egl::DestroyContext(self.egl_display, self.egl_context);
|
||||
egl::Terminate(self.egl_display);
|
||||
self.egl_display = std::ptr::null();
|
||||
self.egl_context = std::ptr::null();
|
||||
}
|
||||
}
|
||||
|
||||
/// Deletes all OpenGL FBO resources (the FBO itself, the render texture, and the renderbuffer used for depth)
|
||||
fn hw_gl_delete_fbo(&mut self) {
|
||||
unsafe {
|
||||
gl::DeleteFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
|
||||
self.fbo_id = 0;
|
||||
|
||||
gl::DeleteTextures(1, std::ptr::addr_of_mut!(self.texture_id));
|
||||
self.texture_id = 0;
|
||||
|
||||
gl::DeleteRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
|
||||
self.renderbuffer_id = 0;
|
||||
}
|
||||
}
|
||||
|
||||
fn hw_gl_create_fbo(&mut self, width: u32, height: u32) {
|
||||
unsafe {
|
||||
if self.fbo_id != 0 {
|
||||
self.hw_gl_delete_fbo();
|
||||
}
|
||||
|
||||
gl::GenFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
|
||||
|
||||
gl::GenTextures(1, std::ptr::addr_of_mut!(self.texture_id));
|
||||
gl::BindTexture(gl::TEXTURE_2D, self.texture_id);
|
||||
|
||||
gl::TexImage2D(
|
||||
gl::TEXTURE_2D,
|
||||
0,
|
||||
gl::RGBA8 as i32,
|
||||
width as i32,
|
||||
height as i32,
|
||||
0,
|
||||
gl::RGBA,
|
||||
gl::UNSIGNED_BYTE,
|
||||
std::ptr::null(),
|
||||
);
|
||||
|
||||
gl::GenRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
|
||||
gl::BindRenderbuffer(gl::RENDERBUFFER, self.renderbuffer_id);
|
||||
|
||||
gl::RenderbufferStorage(
|
||||
gl::RENDERBUFFER,
|
||||
gl::DEPTH_COMPONENT,
|
||||
width as i32,
|
||||
height as i32,
|
||||
);
|
||||
|
||||
gl::FramebufferTexture2D(
|
||||
gl::FRAMEBUFFER,
|
||||
gl::COLOR_ATTACHMENT0,
|
||||
gl::TEXTURE_2D,
|
||||
self.texture_id,
|
||||
0,
|
||||
);
|
||||
|
||||
gl::BindTexture(gl::TEXTURE_2D, 0);
|
||||
|
||||
gl::FramebufferRenderbuffer(
|
||||
gl::FRAMEBUFFER,
|
||||
gl::DEPTH_ATTACHMENT,
|
||||
gl::RENDERBUFFER,
|
||||
self.renderbuffer_id,
|
||||
);
|
||||
|
||||
gl::BindRenderbuffer(gl::RENDERBUFFER, 0);
|
||||
|
||||
gl::Viewport(0, 0, width as i32, height as i32);
|
||||
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
|
||||
|
||||
// Notify the frontend layer about the new FBO
|
||||
let id = self.fbo_id;
|
||||
self.get_frontend().set_gl_fbo(id);
|
||||
|
||||
// Resize the readback buffer
|
||||
self.readback_buffer.resize((width * height) as usize, 0);
|
||||
}
|
||||
}
|
||||
|
||||
/// The main loop. Should probably be abstracted a bit better.
|
||||
pub fn main_loop(&mut self) -> ! {
|
||||
let frontend = self.get_frontend();
|
||||
|
||||
let av_info = frontend.get_av_info().expect("???");
|
||||
let step_ms = (1.0 / av_info.timing.fps) * 1000.;
|
||||
let step_duration = Duration::from_micros((step_ms * 1000.) as u64);
|
||||
|
||||
// Do the main loop
|
||||
loop {
|
||||
frontend.run_frame();
|
||||
std::thread::sleep(step_duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FrontendInterface for App {
|
||||
fn video_resize(&mut self, width: u32, height: u32) {
|
||||
tracing::info!("Resized to {width}x{height}");
|
||||
|
||||
// Resize OpenGL resources if we need to.
|
||||
if self.hw_render {
|
||||
self.hw_gl_create_fbo(width, height);
|
||||
}
|
||||
|
||||
self.rfb_server.resize(width as u16, height as u16);
|
||||
}
|
||||
|
||||
fn video_update(&mut self, slice: &[u32], pitch: u32) {
|
||||
//let framebuffer_size = self.get_frontend().get_size();
|
||||
self.rfb_server.update_buffer(&slice, pitch, false);
|
||||
}
|
||||
|
||||
fn video_update_gl(&mut self) {
|
||||
let dimensions = self.get_frontend().get_size();
|
||||
|
||||
unsafe {
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
|
||||
|
||||
// I know this sucks but it works for this case.
|
||||
gl::ReadPixels(
|
||||
0,
|
||||
0,
|
||||
dimensions.0 as i32,
|
||||
dimensions.1 as i32,
|
||||
gl::RGBA,
|
||||
gl::UNSIGNED_BYTE,
|
||||
self.readback_buffer.as_mut_ptr() as *mut std::ffi::c_void,
|
||||
);
|
||||
|
||||
self.rfb_server
|
||||
.update_buffer(&self.readback_buffer[..], dimensions.0, true);
|
||||
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
|
||||
}
|
||||
}
|
||||
|
||||
fn audio_sample(&mut self, _slice: &[i16], _size: usize) {}
|
||||
|
||||
fn input_poll(&mut self) {
|
||||
self.pad.reset();
|
||||
|
||||
// Press all buttons the VNC server marked as pressed
|
||||
let buttons = self.rfb_server.get_buttons();
|
||||
for i in 0..buttons.len() {
|
||||
if buttons[i] {
|
||||
self.pad.press_button(i as u32, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn hw_gl_init(&mut self) -> HwGlInitData {
|
||||
if self.hw_render {
|
||||
panic!("Cannot initalize HW rendering more than once");
|
||||
}
|
||||
|
||||
unsafe {
|
||||
// Initalize EGL
|
||||
self.hw_gl_egl_init();
|
||||
|
||||
// load OpenGL functions (using EGL loader. We should probably check the one extension exists)
|
||||
gl::load_with(|s| {
|
||||
let str = std::ffi::CString::new(s).expect("Uhh huh.");
|
||||
std::mem::transmute(egl::GetProcAddress(str.as_ptr()))
|
||||
});
|
||||
|
||||
// set OpenGL debug message callback
|
||||
gl::Enable(gl::DEBUG_OUTPUT);
|
||||
gl::DebugMessageCallback(Some(opengl_message_callback), std::ptr::null());
|
||||
|
||||
// Create the initial FBO for the core to render to
|
||||
let dimensions = self.get_frontend().get_size();
|
||||
self.hw_gl_create_fbo(dimensions.0, dimensions.1);
|
||||
}
|
||||
|
||||
self.hw_render = true;
|
||||
|
||||
return unsafe {
|
||||
HwGlInitData {
|
||||
get_proc_address: std::mem::transmute(egl::GetProcAddress as *mut std::ffi::c_void),
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
|
@ -1,3 +1,5 @@
|
|||
//! EGL bindings and helpers.
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
#[allow(unused_imports)]
|
||||
mod egl_impl {
|
||||
|
@ -15,6 +17,8 @@ mod egl_impl {
|
|||
|
||||
include!(concat!(env!("OUT_DIR"), "/egl_bindings.rs"));
|
||||
|
||||
// TODO: Move these helpers to a new "helpers" module.
|
||||
|
||||
pub type GetPlatformDisplayExt = unsafe extern "C" fn(
|
||||
platform: types::EGLenum,
|
||||
native_display: *const std::ffi::c_void,
|
||||
|
|
|
@ -1,382 +1,18 @@
|
|||
use std::{net::Ipv4Addr, path::Path, time::Duration};
|
||||
|
||||
use anyhow::Result;
|
||||
use std::net::Ipv4Addr;
|
||||
|
||||
use retro_frontend::{
|
||||
frontend::{Frontend, FrontendInterface, HwGlInitData},
|
||||
input_devices::{InputDevice, RetroPad},
|
||||
};
|
||||
use tracing::Level;
|
||||
use tracing_subscriber::FmtSubscriber;
|
||||
|
||||
use clap::{arg, command, value_parser};
|
||||
|
||||
/// Called by OpenGL. We use this to dump errors.
|
||||
extern "system" fn opengl_message_callback(
|
||||
source: gl::types::GLenum,
|
||||
_type: gl::types::GLenum,
|
||||
id: gl::types::GLuint,
|
||||
_severity: gl::types::GLenum,
|
||||
_length: gl::types::GLsizei,
|
||||
message: *const gl::types::GLchar,
|
||||
_user: *mut std::ffi::c_void,
|
||||
) {
|
||||
unsafe {
|
||||
let message = std::ffi::CStr::from_ptr(message);
|
||||
if _type == gl::DEBUG_TYPE_ERROR {
|
||||
tracing::error!(
|
||||
"OpenGL error: {:?} (res {:08x}, id = {:08x}, source = {:08x})",
|
||||
message,
|
||||
_type,
|
||||
id,
|
||||
source
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
mod app;
|
||||
|
||||
mod egl;
|
||||
mod rfb;
|
||||
use rfb::*;
|
||||
|
||||
struct App {
|
||||
frontend: Option<Box<Frontend>>,
|
||||
rfb_server: Box<RfbServer>,
|
||||
pad: RetroPad,
|
||||
|
||||
hw_render: bool,
|
||||
|
||||
// EGL state
|
||||
egl_display: egl::types::EGLDisplay,
|
||||
egl_context: egl::types::EGLContext,
|
||||
|
||||
// OpenGL object IDs
|
||||
texture_id: gl::types::GLuint,
|
||||
renderbuffer_id: gl::types::GLuint,
|
||||
fbo_id: gl::types::GLuint,
|
||||
|
||||
/// Cached readback buffer.
|
||||
readback_buffer: Vec<u32>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new(rfb_config: RfbServerConfig) -> Result<Box<Self>> {
|
||||
let mut boxed = Box::new(Self {
|
||||
frontend: None,
|
||||
rfb_server: RfbServer::new(rfb_config)?,
|
||||
pad: RetroPad::new(),
|
||||
hw_render: false,
|
||||
egl_display: std::ptr::null(),
|
||||
egl_context: std::ptr::null(),
|
||||
texture_id: 0,
|
||||
renderbuffer_id: 0,
|
||||
fbo_id: 0,
|
||||
readback_buffer: Vec::new(),
|
||||
});
|
||||
|
||||
// Very very nasty, but honestly it works.
|
||||
// I'll look into cleaning it up later.
|
||||
let obj = &mut *boxed as &mut dyn FrontendInterface;
|
||||
boxed.frontend = Some(Frontend::new(obj as *mut dyn FrontendInterface));
|
||||
|
||||
Ok(boxed)
|
||||
}
|
||||
|
||||
fn get_frontend(&mut self) -> &mut Frontend {
|
||||
self.frontend.as_mut().unwrap()
|
||||
}
|
||||
|
||||
fn init(&mut self) {
|
||||
// Currently retrovnc just hardcodes the assumption of a single RetroPad.
|
||||
let pad = &mut self.pad as *mut dyn InputDevice;
|
||||
|
||||
self.get_frontend().plug_input_device(0, pad);
|
||||
|
||||
// Initalize the display
|
||||
self.init_display();
|
||||
}
|
||||
|
||||
fn init_display(&mut self) {
|
||||
let av_info = self.get_frontend().get_av_info().expect("No AV info");
|
||||
|
||||
// Start VNC server.
|
||||
{
|
||||
let server = &mut self.rfb_server;
|
||||
tracing::info!("Starting VNC server");
|
||||
server.start();
|
||||
server.resize(
|
||||
av_info.geometry.base_width as u16,
|
||||
av_info.geometry.base_height as u16,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn load_core<P: AsRef<Path>>(&mut self, path: P) -> Result<()> {
|
||||
if self.get_frontend().core_loaded() {
|
||||
println!("???");
|
||||
let _ = self.get_frontend().unload_core();
|
||||
}
|
||||
|
||||
self.get_frontend().load_core(path)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn load_game<P: AsRef<Path>>(&mut self, path: P) -> Result<()> {
|
||||
self.get_frontend().load_game(path)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Initalizes a headless EGL context for OpenGL rendering.
|
||||
unsafe fn hw_gl_egl_init(&mut self) {
|
||||
self.egl_display = egl::get_device_platform_display();
|
||||
|
||||
self.egl_context = {
|
||||
const EGL_CONFIG_ATTRIBUTES: [egl::types::EGLenum; 13] = [
|
||||
egl::SURFACE_TYPE,
|
||||
egl::PBUFFER_BIT,
|
||||
egl::BLUE_SIZE,
|
||||
8,
|
||||
egl::RED_SIZE,
|
||||
8,
|
||||
egl::BLUE_SIZE,
|
||||
8,
|
||||
egl::DEPTH_SIZE,
|
||||
8,
|
||||
egl::RENDERABLE_TYPE,
|
||||
egl::OPENGL_BIT,
|
||||
egl::NONE,
|
||||
];
|
||||
let mut egl_major: egl::EGLint = 0;
|
||||
let mut egl_minor: egl::EGLint = 0;
|
||||
|
||||
let mut egl_config_count: egl::EGLint = 0;
|
||||
|
||||
let mut config: egl::types::EGLConfig = std::ptr::null();
|
||||
|
||||
egl::Initialize(
|
||||
self.egl_display,
|
||||
std::ptr::addr_of_mut!(egl_major),
|
||||
std::ptr::addr_of_mut!(egl_minor),
|
||||
);
|
||||
|
||||
egl::ChooseConfig(
|
||||
self.egl_display,
|
||||
EGL_CONFIG_ATTRIBUTES.as_ptr() as *const egl::EGLint,
|
||||
std::ptr::addr_of_mut!(config),
|
||||
1,
|
||||
std::ptr::addr_of_mut!(egl_config_count),
|
||||
);
|
||||
|
||||
egl::BindAPI(egl::OPENGL_API);
|
||||
|
||||
let context =
|
||||
egl::CreateContext(self.egl_display, config, egl::NO_CONTEXT, std::ptr::null());
|
||||
|
||||
// Make the context current on the display so OpenGL routines "just work"
|
||||
egl::MakeCurrent(self.egl_display, egl::NO_SURFACE, egl::NO_SURFACE, context);
|
||||
|
||||
context
|
||||
};
|
||||
}
|
||||
|
||||
/// Destroys EGL resources.
|
||||
unsafe fn hw_gl_egl_exit(&mut self) {
|
||||
// Release the EGL context we created before destroying it
|
||||
egl::MakeCurrent(
|
||||
self.egl_display,
|
||||
egl::NO_SURFACE,
|
||||
egl::NO_SURFACE,
|
||||
egl::NO_CONTEXT,
|
||||
);
|
||||
egl::DestroyContext(self.egl_display, self.egl_context);
|
||||
egl::Terminate(self.egl_display);
|
||||
self.egl_display = std::ptr::null();
|
||||
self.egl_context = std::ptr::null();
|
||||
}
|
||||
|
||||
fn hw_gl_delete_fbo(&mut self) {
|
||||
unsafe {
|
||||
gl::DeleteFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
|
||||
self.fbo_id = 0;
|
||||
|
||||
gl::DeleteTextures(1, std::ptr::addr_of_mut!(self.texture_id));
|
||||
self.texture_id = 0;
|
||||
|
||||
gl::DeleteRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
|
||||
self.renderbuffer_id = 0;
|
||||
}
|
||||
}
|
||||
|
||||
fn hw_gl_create_fbo(&mut self, width: u32, height: u32) {
|
||||
unsafe {
|
||||
if self.fbo_id != 0 {
|
||||
self.hw_gl_delete_fbo();
|
||||
}
|
||||
|
||||
gl::GenFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
|
||||
|
||||
gl::GenTextures(1, std::ptr::addr_of_mut!(self.texture_id));
|
||||
gl::BindTexture(gl::TEXTURE_2D, self.texture_id);
|
||||
|
||||
gl::TexImage2D(
|
||||
gl::TEXTURE_2D,
|
||||
0,
|
||||
gl::RGBA8 as i32,
|
||||
width as i32,
|
||||
height as i32,
|
||||
0,
|
||||
gl::RGBA,
|
||||
gl::UNSIGNED_BYTE,
|
||||
std::ptr::null(),
|
||||
);
|
||||
|
||||
gl::GenRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
|
||||
gl::BindRenderbuffer(gl::RENDERBUFFER, self.renderbuffer_id);
|
||||
|
||||
gl::RenderbufferStorage(
|
||||
gl::RENDERBUFFER,
|
||||
gl::DEPTH_COMPONENT,
|
||||
width as i32,
|
||||
height as i32,
|
||||
);
|
||||
|
||||
gl::FramebufferTexture2D(
|
||||
gl::FRAMEBUFFER,
|
||||
gl::COLOR_ATTACHMENT0,
|
||||
gl::TEXTURE_2D,
|
||||
self.texture_id,
|
||||
0,
|
||||
);
|
||||
|
||||
gl::BindTexture(gl::TEXTURE_2D, 0);
|
||||
|
||||
gl::FramebufferRenderbuffer(
|
||||
gl::FRAMEBUFFER,
|
||||
gl::DEPTH_ATTACHMENT,
|
||||
gl::RENDERBUFFER,
|
||||
self.renderbuffer_id,
|
||||
);
|
||||
|
||||
gl::BindRenderbuffer(gl::RENDERBUFFER, 0);
|
||||
|
||||
gl::Viewport(0, 0, width as i32, height as i32);
|
||||
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
|
||||
|
||||
// Notify the frontend layer about the new FBO
|
||||
let id = self.fbo_id;
|
||||
self.get_frontend().set_gl_fbo(id);
|
||||
|
||||
// Resize the readback buffer
|
||||
self.readback_buffer.resize((width * height) as usize, 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Main loop
|
||||
fn main_loop(&mut self) -> ! {
|
||||
let frontend = self.get_frontend();
|
||||
|
||||
let av_info = frontend.get_av_info().expect("???");
|
||||
let step_ms = (1.0 / av_info.timing.fps) * 1000.;
|
||||
let step_duration = Duration::from_micros((step_ms * 1000.) as u64);
|
||||
|
||||
// Do the main loop
|
||||
loop {
|
||||
frontend.run_frame();
|
||||
std::thread::sleep(step_duration);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FrontendInterface for App {
|
||||
fn video_resize(&mut self, width: u32, height: u32) {
|
||||
tracing::info!("Resized to {width}x{height}");
|
||||
|
||||
// Resize OpenGL resources if we need to.
|
||||
if self.hw_render {
|
||||
self.hw_gl_create_fbo(width, height);
|
||||
}
|
||||
|
||||
self.rfb_server.resize(width as u16, height as u16);
|
||||
}
|
||||
|
||||
fn video_update(&mut self, slice: &[u32], pitch: u32) {
|
||||
//let framebuffer_size = self.get_frontend().get_size();
|
||||
self.rfb_server.update_buffer(&slice, pitch, false);
|
||||
}
|
||||
|
||||
fn video_update_gl(&mut self) {
|
||||
let dimensions = self.get_frontend().get_size();
|
||||
|
||||
unsafe {
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
|
||||
|
||||
// I know this sucks but it works for this case.
|
||||
gl::ReadPixels(
|
||||
0,
|
||||
0,
|
||||
dimensions.0 as i32,
|
||||
dimensions.1 as i32,
|
||||
gl::RGBA,
|
||||
gl::UNSIGNED_BYTE,
|
||||
self.readback_buffer.as_mut_ptr() as *mut std::ffi::c_void,
|
||||
);
|
||||
|
||||
self.rfb_server
|
||||
.update_buffer(&self.readback_buffer[..], dimensions.0, true);
|
||||
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
|
||||
}
|
||||
}
|
||||
|
||||
fn audio_sample(&mut self, _slice: &[i16], _size: usize) {}
|
||||
|
||||
fn input_poll(&mut self) {
|
||||
self.pad.reset();
|
||||
|
||||
// Press all buttons the VNC server marked as pressed
|
||||
let buttons = self.rfb_server.get_buttons();
|
||||
for i in 0..buttons.len() {
|
||||
if buttons[i] {
|
||||
self.pad.press_button(i as u32, None);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn hw_gl_init(&mut self) -> HwGlInitData {
|
||||
if self.hw_render {
|
||||
panic!("Cannot initalize HW rendering more than once");
|
||||
}
|
||||
|
||||
unsafe {
|
||||
// Initalize EGL
|
||||
self.hw_gl_egl_init();
|
||||
|
||||
// load OpenGL functions (using EGL loader. We should probably check the one extension exists)
|
||||
gl::load_with(|s| {
|
||||
let str = std::ffi::CString::new(s).expect("Uhh huh.");
|
||||
std::mem::transmute(egl::GetProcAddress(str.as_ptr()))
|
||||
});
|
||||
|
||||
// set OpenGL debug message callback
|
||||
gl::Enable(gl::DEBUG_OUTPUT);
|
||||
gl::DebugMessageCallback(Some(opengl_message_callback), std::ptr::null());
|
||||
|
||||
// Create the initial FBO for the core to render to
|
||||
let dimensions = self.get_frontend().get_size();
|
||||
self.hw_gl_create_fbo(dimensions.0, dimensions.1);
|
||||
}
|
||||
|
||||
self.hw_render = true;
|
||||
|
||||
return unsafe {
|
||||
HwGlInitData {
|
||||
get_proc_address: std::mem::transmute(egl::GetProcAddress as *mut std::ffi::c_void),
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
use app::*;
|
||||
use rfb::RfbServerConfig;
|
||||
|
||||
fn main() -> Result<()> {
|
||||
// Setup a tracing subscriber
|
||||
|
@ -387,20 +23,32 @@ fn main() -> Result<()> {
|
|||
tracing::subscriber::set_global_default(subscriber).unwrap();
|
||||
|
||||
let matches = command!()
|
||||
.arg(arg!(--core <VALUE>).required(true))
|
||||
// Not that it matters, but this is only really required for cores that require
|
||||
// content to be loaded; that's most cores, but libretro does support the difference.
|
||||
// TODO: A core will tell us if it requires content, if it's not provided we can yell and exit.
|
||||
.arg(arg!(--rom <VALUE>).required(false))
|
||||
.about("Headless VNC libretro frontend (with GPU rendering support)")
|
||||
.arg(
|
||||
arg!(--core <VALUE>)
|
||||
.required(true)
|
||||
.help("libretro core to load")
|
||||
.short('c'),
|
||||
)
|
||||
.arg(
|
||||
arg!(--rom <VALUE>)
|
||||
.required(false)
|
||||
.help("ROM to load into core")
|
||||
.short('r'),
|
||||
)
|
||||
.arg(
|
||||
arg!(--rfb_listen <ADDRESS>)
|
||||
.required(false)
|
||||
.help("VNC listen address")
|
||||
.short('l')
|
||||
.default_value("127.0.0.1"),
|
||||
)
|
||||
.arg(
|
||||
arg!(--rfb_port <PORT>)
|
||||
.value_parser(value_parser!(u16))
|
||||
.required(true),
|
||||
.required(true)
|
||||
.help("VNC listen port")
|
||||
.short('p'),
|
||||
)
|
||||
.get_matches();
|
||||
|
||||
|
@ -419,11 +67,11 @@ fn main() -> Result<()> {
|
|||
listen_port: *matches.get_one::<u16>("rfb_port").unwrap(),
|
||||
};
|
||||
|
||||
// Initalize the app
|
||||
let mut app = App::new(rfb_config)?;
|
||||
|
||||
app.load_core(core_path)?;
|
||||
|
||||
// TODO: Make sure to fail if a core requests content but it was never provided
|
||||
if let Some(rom_path) = matches.get_one::<String>("rom") {
|
||||
app.load_game(rom_path)?
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue