remove some chatty debug logs that don't matter anymore
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parent
3be054c390
commit
b377686c4b
2 changed files with 2 additions and 7 deletions
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@ -118,8 +118,6 @@ pub(crate) unsafe extern "C" fn environment_callback(
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return false;
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}
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info!("Core requesting context type {:?}", hw_render_context_type);
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let init_data = (*(*FRONTEND).interface).hw_gl_init();
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hw_render.get_current_framebuffer = hw_gl_get_framebuffer;
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@ -239,9 +237,8 @@ pub(crate) unsafe extern "C" fn video_refresh_callback(
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(pitch * height as usize) as usize,
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);
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// Resize the pixel buffer if we need to
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// Resize the conversion buffer if we need to
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if (pitch * height as usize) as usize != (*FRONTEND).converted_pixel_buffer.len() {
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info!("Resizing RGB565 -> RGBA buffer");
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(*FRONTEND)
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.converted_pixel_buffer
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.resize((pitch * height as usize) as usize, 0);
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@ -404,9 +404,6 @@ fn main() -> Result<()> {
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.help("libretro core to load")
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.short('c'),
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)
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// Not that it matters, but this is only really required for cores that require
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// content to be loaded; that's most cores, but libretro does support the difference.
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// TODO: A core will tell us if it requires content, if it's not provided we can yell and exit.
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.arg(
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arg!(--rom <VALUE>)
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.required(false)
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@ -448,6 +445,7 @@ fn main() -> Result<()> {
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app.load_core(core_path)?;
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// TODO: Make sure to fail if a core requests content but it was never provided
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if let Some(rom_path) = matches.get_one::<String>("rom") {
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app.load_game(rom_path)?
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}
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