57 lines
1.7 KiB
Markdown
57 lines
1.7 KiB
Markdown
## EuropaTools
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Tools for working with LEC Europa based games (Star Wars: Starfighter & Star Wars: Jedi Starfighter), written in C++20. For nyoom. And also because why not.
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## Building
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```bash
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$ git clone https://git.computernewb.com/modeco80/EuropaTools.git
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$ cd EuropaTools
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$ cmake -Bbuild -DCMAKE_BUILD_TYPE=Release
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$ cmake --build build -j $(nproc)
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# ... profit?
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```
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## The Libraries
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### `libeuropa`
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Provides IO readers and writers for Europa data files.
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#### File Format Support
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> [!NOTE]
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> Things marked as unsupported will probably end up being supported at some point; so don't treat this as "final".
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| Type | Support |
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| --------------------- | ------------------------------- |
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| Package (.pak, .pmdl) | Read/Write (all versions) |
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| PS2 Texture (.tex) | Read-only export (all versions) |
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| Mesh (.msh) | Currently unsupported (planned) |
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| Model (.mdl) | Currently unsupported (planned) |
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| Animation (.ani) | Currently unsupported (planned) |
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| GOD Data (.c3po) | Currently unsupported |
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| Mission (.wrl) | Currently unsupported |
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| Scene (.scene) | Currently unsupported |
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## The Tools
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### `Adam`
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Planned to ultimately be an open-source equlivant to the `Eve` mission authoring tool used in development of Europa based games. With probably at least some UI design nicities that have been learned in the past 2 decades.
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Feature set:
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- [] working opengl imgui sex
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- ... ?
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### `eupak`
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Swiss army knife for Europa packfiles.
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Can create, extract, and show info on them.
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### `eutex`
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A utlity for dumping Europa PS2 .tex files. (creation later)
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