bunnei
c8cd1785e6
Merge pull request #1071 from bunnei/fix-ldc
...
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
2018-08-14 23:14:09 -04:00
bunnei
991eb4824c
Merge pull request #1068 from bunnei/g8r8s
...
gl_rasterizer_cache: Implement G8R8S format.
2018-08-14 23:13:43 -04:00
greggameplayer
6eda9ebbdb
Implement Z16_UNORM in PixelFormatFromTextureFormat function
...
Require by Zelda Breath Of The Wild
2018-08-15 04:14:15 +02:00
bunnei
5e66a24423
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
2018-08-14 20:47:50 -04:00
bunnei
d8fd3ef4fe
gl_rasterizer_cache: Implement G8R8S format.
...
- Used by Super Mario Odyssey.
2018-08-14 20:41:49 -04:00
bunnei
4dacb8a4b1
Merge pull request #1058 from greggameplayer/BC7U_Fix
...
Fix BC7U
2018-08-14 08:03:07 -04:00
greggameplayer
6bfcf13187
Fix BC7U
2018-08-14 02:36:00 +02:00
bunnei
6e52f37d5b
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
...
- Used by Breath of the Wild.
2018-08-13 18:20:07 -04:00
bunnei
46fbf6dd92
Merge pull request #1052 from ogniK5377/xeno
...
Implement RG32UI and R32UI
2018-08-13 12:31:39 -04:00
David Marcec
45cc022ea9
Implement RG32UI and R32UI
...
Needed for xenoblade
2018-08-13 22:55:16 +10:00
bunnei
41b77c4e0a
maxwell_to_gl: Implement VertexAttribute::Size::Size_8.
...
- Used by Breath of the Wild.
2018-08-13 01:34:21 -04:00
bunnei
bdf17fe0cc
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
...
- Used by Breath of the Wild.
2018-08-13 00:06:22 -04:00
bunnei
54ef9302a2
Merge pull request #1045 from bunnei/rg8-unorm
...
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
2018-08-13 00:05:25 -04:00
bunnei
8fe118bcaa
maxwell_to_gl: Implement PrimitiveTopology::LineStrip.
...
- Used by Breath of the Wild.
2018-08-12 23:09:32 -04:00
bunnei
c56a0e3c34
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
...
- Used by Breath of the Wild.
2018-08-12 23:08:50 -04:00
bunnei
534abf9d97
gl_shader_decompiler: Implement XMAD instruction.
2018-08-12 18:30:24 -04:00
Markus Wick
0eb39922f6
gl_rasterizer: Use a shared helper to upload from CPU memory.
2018-08-12 16:10:26 +02:00
Markus Wick
0af7e93763
gl_state: Don't track constant buffer mappings.
2018-08-12 16:10:26 +02:00
Markus Wick
6ff7906ddc
gl_rasterizer: Use the stream buffer for constant buffers.
2018-08-12 16:10:26 +02:00
Markus Wick
ce722e317b
gl_rasterizer: Use the streaming buffer itself for the constant buffer.
...
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12 15:48:59 +02:00
Markus Wick
6f6bba3ff1
gl_rasterizer: Use a helper for aligning the buffer.
2018-08-12 15:47:35 +02:00
Markus Wick
d7298ec262
Update the stream_buffer helper from Citra.
...
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12 15:47:35 +02:00
bunnei
639ebb39f6
gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.
2018-08-12 02:22:42 -04:00
bunnei
c68aa65226
gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.
2018-08-12 00:06:48 -04:00
bunnei
ee07041b3a
Merge pull request #1020 from lioncash/namespace
...
core: Namespace EmuWindow
2018-08-11 22:40:08 -04:00
bunnei
9c977d2215
Merge pull request #1021 from lioncash/warn
...
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
2018-08-11 22:39:46 -04:00
bunnei
f2c7b5dcd6
Merge pull request #1024 from Subv/blend_gl
...
GPU/Maxwell3D: Implemented an alternative set of blend factors.
2018-08-11 22:39:02 -04:00
bunnei
d37da52cb3
Merge pull request #1023 from Subv/invalid_attribs
...
RasterizerGL: Ignore invalid/unset vertex attributes.
2018-08-11 22:18:40 -04:00
Subv
969326bd58
GPU/Maxwell3D: Implemented an alternative set of blend factors.
...
These are used by nouveau and some games like SMO.
2018-08-11 20:57:16 -05:00
greggameplayer
224071a652
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
...
- Used by Go Vacation
2018-08-11 21:44:42 -04:00
Subv
2dad1204e8
RasterizerGL: Ignore invalid/unset vertex attributes.
...
This should make the es2gears example not crash anymore.
2018-08-11 20:36:40 -05:00
Lioncash
28e90fa0e0
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
...
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
2018-08-11 20:32:03 -04:00
Lioncash
0a93b45b6a
core: Namespace EmuWindow
...
Gets the class out of the global namespace.
2018-08-11 20:20:21 -04:00
bunnei
403dfd68fc
Merge pull request #1010 from bunnei/unk-vert-attrib-shader
...
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:56:28 -04:00
bunnei
c519354506
Merge pull request #1009 from bunnei/rg8-rgba8-snorm
...
Implement render target formats RGBA8_SNORM and RG8_SNORM.
2018-08-11 19:55:41 -04:00
bunnei
0b668d5ff3
gl_shader_decompiler: Improve handling of unknown input/output attributes.
2018-08-11 19:26:45 -04:00
bunnei
670a2c1f80
Merge pull request #1018 from Subv/ssy_sync
...
GPU/Shader: Implemented SSY and SYNC as a set_target/jump pair.
2018-08-11 19:10:02 -04:00
bunnei
88ffa422d4
gl_rasterizer: Implement render target format RG8_SNORM.
...
- Used by Super Mario Odyssey.
2018-08-11 19:06:42 -04:00
bunnei
0471976b48
gl_rasterizer: Implement render target format RGBA8_SNORM.
...
- Used by Super Mario Odyssey.
2018-08-11 18:59:14 -04:00
Subv
c1ad973881
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
2018-08-11 16:00:14 -05:00
Subv
305a05f820
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
...
SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11 15:55:11 -05:00
greggameplayer
dfcde52f39
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
...
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
2018-08-11 14:01:50 -04:00
bunnei
6b0bc48a42
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
...
- Used by Super Mario Odyssey.
2018-08-10 12:47:00 -04:00
bunnei
a5b65df9cf
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
...
- Used by Super Mario Odyssey.
2018-08-10 12:46:49 -04:00
bunnei
57626fda7b
Merge pull request #1004 from lioncash/unused
...
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-10 12:13:32 -04:00
bunnei
6313d54cef
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
...
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 12:13:09 -04:00
bunnei
2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test."
2018-08-10 10:39:46 -04:00
Lioncash
0e1510ac29
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
2018-08-09 20:55:41 -04:00
bunnei
3a67876252
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
2018-08-09 20:36:03 -04:00
bunnei
6828c25498
Merge pull request #995 from bunnei/gl-buff-bounds
...
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
2018-08-09 20:23:30 -04:00