yuzu/src/video_core/renderer_opengl
Markus Wick ce722e317b gl_rasterizer: Use the streaming buffer itself for the constant buffer.
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12 15:48:59 +02:00
..
gl_rasterizer.cpp gl_rasterizer: Use the streaming buffer itself for the constant buffer. 2018-08-12 15:48:59 +02:00
gl_rasterizer.h gl_rasterizer: Use the streaming buffer itself for the constant buffer. 2018-08-12 15:48:59 +02:00
gl_rasterizer_cache.cpp Implement R8_UINT RenderTargetFormat & PixelFormat (#1014) 2018-08-11 21:44:42 -04:00
gl_rasterizer_cache.h Implement R8_UINT RenderTargetFormat & PixelFormat (#1014) 2018-08-11 21:44:42 -04:00
gl_resource_manager.h gl_state: Fix state management for texture swizzle. 2018-06-26 17:15:58 -04:00
gl_shader_decompiler.cpp gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check. 2018-08-12 02:22:42 -04:00
gl_shader_decompiler.h video_core: Use nested namespaces where applicable 2018-07-20 18:23:54 -04:00
gl_shader_gen.cpp gl_shader_gen: Implement dual vertex shader mode. 2018-07-12 22:25:36 -04:00
gl_shader_gen.h gl_shader_gen: Implement dual vertex shader mode. 2018-07-12 22:25:36 -04:00
gl_shader_manager.cpp gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding() 2018-08-04 02:57:11 -04:00
gl_shader_manager.h gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function 2018-08-03 12:08:17 -04:00
gl_shader_util.cpp Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
gl_shader_util.h Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
gl_state.cpp gl_state: Make references const where applicable in Apply() 2018-07-20 01:12:29 -04:00
gl_state.h maxwell_3d: Use correct const buffer size and check bounds. 2018-08-08 02:10:25 -04:00
gl_stream_buffer.cpp Update the stream_buffer helper from Citra. 2018-08-12 15:47:35 +02:00
gl_stream_buffer.h Update the stream_buffer helper from Citra. 2018-08-12 15:47:35 +02:00
maxwell_to_gl.h GPU/Maxwell3D: Implemented an alternative set of blend factors. 2018-08-11 20:57:16 -05:00
renderer_opengl.cpp core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00
renderer_opengl.h core: Namespace EmuWindow 2018-08-11 20:20:21 -04:00