Commit graph

358 commits

Author SHA1 Message Date
Morph aca6ab6417
Merge pull request #6131 from german77/rightjoyconSLSR
HID: Fix SL and SR buttons for right joycon
2021-04-02 15:48:04 -04:00
german77 eaf0c4af11 HID: Fix SL and SR buttons for right joycon 2021-04-02 09:03:11 -05:00
Narr the Reg 7c26a9aefe HID: Initialize correctly the gesture finger_id and filter invalid results 2021-03-26 11:13:18 -06:00
Morph ee9ebeeb80
Merge pull request #5276 from german77/gestures
HID: Implement gestures
2021-02-27 22:18:41 -05:00
german e895ab7d6f Implements touch, pan, pinch and rotation gestures 2021-02-27 19:54:42 -06:00
bunnei 09f7c355c6
Merge pull request #5953 from bunnei/memory-refactor-1
Kernel Rework: Memory updates and refactoring (Part 1)
2021-02-27 12:48:35 -07:00
Morph ec19a85890 hid: Implement GameCube Controller Vibrations
Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
2021-02-21 10:32:59 -05:00
bunnei 0d62f30b00 hle: kernel: Rename SharedMemory to KSharedMemory. 2021-02-18 16:16:12 -08:00
bunnei b53b50adec
Merge pull request #4940 from german77/nativeGC
HID: Implement GC controller in game
2021-02-15 10:32:19 -08:00
bunnei 7666c0994c
Merge pull request #5868 from german77/HandheldFix
Prevent over scheduling audio events and add motion update unschedule event
2021-02-08 11:33:53 -08:00
german a994a40467 hid: Implement GC controller 2021-02-07 22:59:46 -06:00
bunnei 61bf850f3d
Merge pull request #5326 from german77/hidUpdate1
HID: Update the HID service to match more closely to switchbrew part 1
2021-02-06 02:40:11 -08:00
bunnei ff3c7c068b hle: kernel: Reimplement KReadableEvent and KWritableEvent. 2021-02-05 14:03:32 -08:00
bunnei 3f942c01f0 hle: kernel: Rename WritableEvent to KWritableEvent. 2021-02-05 14:00:36 -08:00
bunnei e86a7e3691 hle: kernel: Rename ReadableEvent to KReadableEvent. 2021-02-05 14:00:36 -08:00
german 8019b2b9b5 Add footer types and address comments 2021-02-03 20:17:08 -06:00
german 9a9e81f2e9 Fix npad struct to match switchbrew 2021-02-03 20:17:08 -06:00
german f30ef98761 Adds missing controller types and properties 2021-02-03 20:17:08 -06:00
german 7784b1da6d Prevent over scheduling audio events and terminate properly the motion update event 2021-02-02 10:17:10 -06:00
bunnei d4ebc9a120
Merge pull request #5861 from german77/HandheldFix
hid: Only update motion for npad and prevent over scheduling events
2021-02-01 18:46:26 -08:00
german 2489547dc5 Only update motion for npad and prevent over scheduling events 2021-01-31 18:52:38 -06:00
Morph 4921ba05db hid: Add static_assert for Parameter size 2021-01-28 09:41:43 -05:00
Morph d4d39aa4c7 npad: Remove unused device handle parameter 2021-01-27 13:05:31 -05:00
german a8245cf2f1 Stub Set/Get/Reset SixaxisSensorFusionParameters 2021-01-24 11:28:52 -06:00
bunnei a1335d3d51
Merge pull request #5270 from german77/multiTouch
HID: Add multitouch support
2021-01-20 22:39:01 -08:00
Morph 4a67a5b917 npad: Add check for HANDHELD_INDEX in UpdateControllerAt() 2021-01-17 22:36:17 -05:00
ReinUsesLisp f8650a9580 core: Silence Wclass-memaccess warnings
This requires making several types trivial and properly initialize
them whenever they are called.
2021-01-15 16:31:19 -03:00
german b483f2d010 Always initialize keyboard input 2021-01-15 09:05:17 -06:00
german 8495e1bd83 Add mutitouch support for touch screens 2021-01-15 09:05:17 -06:00
german d8df9a16bd Allow to return up to 16 touch inputs per engine 2021-01-15 09:05:17 -06:00
german 390ee10eef Allow all touch inputs at the same time and remove config options that are not longer necesary 2021-01-15 09:05:17 -06:00
german d583e01f54 Add multitouch support 2021-01-15 09:03:39 -06:00
bunnei 7d77a3f88f hle: service: Acquire and release a lock on requests.
- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-28 21:33:34 -08:00
Morph 54ea3c47c8 controllers/npad: Make press_state atomic 2020-12-18 10:33:28 -05:00
Morph 1c773c0869 controllers/npad: Validate device handles before use
Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
2020-12-12 07:05:38 -05:00
bunnei 6750b4d3af
Merge pull request #4998 from Morph1984/bioshock-patch
hid: Check if applet_resource exists in InitializeVibrationDevice
2020-11-28 23:20:23 -08:00
german 4eb7327559 Add missing types to NpadCommunicationMode 2020-11-28 21:56:02 -06:00
bunnei 312a8bd4b4
Merge pull request #5021 from german77/StubCommunicationMode
HID: Stub set and get NpadCommunicationMode
2020-11-28 15:22:46 -08:00
german 3898d8f0d7 Stub set and get NpadCommunicationMode 2020-11-26 21:35:11 -06:00
Lioncash 1a954b2a59 service: Eliminate usages of the global system instance
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
2020-11-26 20:03:11 -05:00
Morph 6f70e1b1ff hid: Check if applet_resource exists in InitializeVibrationDevice 2020-11-25 13:33:30 -05:00
Morph ad50209383 hid: Reimplement Begin/EndPermitVibrationSession
Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-15 23:33:21 -05:00
Morph d8ad2f3484 controllers/npad: Load input devices on init 2020-11-15 23:33:21 -05:00
Morph 97b2220a82 general: Fix compiler warnings on linux and miscellaneous changes 2020-11-15 23:33:21 -05:00
Morph 30e0d1c973 controllers/npad: Remove the old vibration filter
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-15 23:33:21 -05:00
Morph 978ca65f59 hid: Implement InitializeVibrationDevice and IsVibrationDeviceMounted 2020-11-15 23:33:20 -05:00
Morph e9e1876e82 input_common: Add VibrationDevice and VibrationDeviceFactory
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-15 23:33:20 -05:00
Morph 38110dd485 configure_input: Add per-player vibration
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.

Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-15 23:33:20 -05:00
Morph d6a41cfc21 settings: Remove global vibration strength modifier
This will be replaced in favor of per-player vibration strength modifiers.
2020-11-15 23:33:20 -05:00
Morph 92fa5257c7 hid: Mark Begin/EndPermitVibrationSession as stubs
The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-15 23:33:20 -05:00