bunnei
3a1eaf2efc
Merge pull request #2318 from yuriks/trace-opt
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VideoCore: Inline IsPicaTracing
2016-12-18 21:15:24 -05:00
Yuri Kunde Schlesner
c135317de1
VideoCore/Shader: Extract DebugData out from UnitState
2016-12-16 00:16:25 -08:00
Yuri Kunde Schlesner
6e7e767645
Remove unnecessary cast
2016-12-16 00:15:55 -08:00
Yuri Kunde Schlesner
b5e3599704
VideoCore/Shader: Extract evaluate_condition lambda to function scope
2016-12-16 00:15:51 -08:00
Yuri Kunde Schlesner
960578f4e1
VideoCore/Shader: Extract call lambda up a scope and remove unused param
2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
e4e962bc7c
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
d27cb1dedc
VideoCore/Shader: Move DebugData to a separate file
2016-12-15 23:08:05 -08:00
Yuri Kunde Schlesner
fb9e856b91
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
2016-12-15 10:02:42 -08:00
Yuri Kunde Schlesner
945f554b84
VideoCore: Inline IsPicaTracing
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Speeds up ALBW main menu slightly (~3%)
2016-12-14 22:06:40 -08:00
Yuri Kunde Schlesner
f00ada3363
VideoCore: Eliminate an unnecessary copy in the drawcall loop
2016-12-14 21:00:29 -08:00
Yuri Kunde Schlesner
5ff3206207
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
2016-12-14 20:06:09 -08:00
Yuri Kunde Schlesner
f4e98ecf3f
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
2016-12-14 20:06:08 -08:00
Lioncash
963aedd8cc
Add all services to the Service namespace
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Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
Markus Wick
d0d49bb951
OpenGL: Drop framebuffer completeness check.
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This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07 22:09:13 +01:00
emmauss
c4e4fa53d9
Implement Frame rate limiter ( #2223 )
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* implement frame limiter
* fixes
2016-12-06 14:33:19 -05:00
Jannik Vogel
fc4591fa49
ASSERT that shader was linked successfully
2016-12-05 21:11:24 +01:00
Jannik Vogel
4088afe23c
Report shader uniform block size in case of mismatch
2016-12-05 21:11:24 +01:00
Jannik Vogel
0edc986861
Print broken shader code to log
2016-12-05 21:11:24 +01:00
Yuri Kunde Schlesner
8a1f96011d
OpenGL: Non-zero stride only makes sense for linear buffers
2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
2600633b89
OpenGL: Ensure framebuffer binding is restored if completion check fails
2016-12-04 06:14:27 -08:00
Yuri Kunde Schlesner
ba7f213655
OpenGL: Fix DisplayTransfer accel when input width != output width
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Fixes #2246 , #2261
2016-12-04 05:21:57 -08:00
Yuri Kunde Schlesner
4f0f88bc6a
Merge pull request #2259 from JayFoxRox/fix-fallback
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shader_jit: Fix non-SSE4.1 path where FLR would not truncate
2016-12-03 22:11:39 -08:00
Jannik Vogel
2d8097eecc
shader_jit: Fix non-SSE4.1 path where FLR would not truncate
2016-12-04 04:26:33 +01:00
Yuri Kunde Schlesner
4d5e42240c
clang-format: Fix coding style
2016-12-03 01:32:46 -08:00
Jannik Vogel
e2cb7d7833
shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted
2016-12-02 04:33:15 +01:00
Subv
e3e4f27447
ClangFormat: Fixed the clang-format errors
2016-11-30 09:37:37 -05:00
Subv
aea9a91100
Build: Fixed a few warnings.
2016-11-29 16:51:53 -05:00
Yuri Kunde Schlesner
e279a6955e
Merge pull request #2222 from linkmauve/die-frameskip-die
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Remove the broken frame_skip option
2016-11-27 16:01:45 -08:00
Emmanuel Gil Peyrot
0820c99462
GPU: Remove the broken frame_skip option.
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Fixes #1960 .
2016-11-27 21:19:56 +00:00
Subv
4623415026
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
2016-11-27 13:09:11 -05:00
Subv
743b0e71d9
Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.
2016-11-27 12:16:10 -05:00
jphalimi
82210ab480
Cache Vertices instead of Output registers ( #2165 )
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This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator.
2016-11-23 23:10:34 -05:00
wwylele
75affa13f7
Fix format error from #2195
2016-11-22 20:17:28 +02:00
bunnei
2de470c9b2
Merge pull request #2195 from Subv/factor_check
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GPU/CiTrace: Avoid calling GetTextures() when not necessary.
2016-11-19 22:21:11 -05:00
Subv
050e9be15b
GPU/CiTrace: Avoid calling GetTextures() when not necessary.
2016-11-19 19:27:00 -05:00
James Rowe
f68f37b520
Merge pull request #2194 from jroweboy/extremely-minor-clangformat-change
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Minor formatting change
2016-11-19 13:51:14 -07:00
James Rowe
19acec351c
Minor formatting change
2016-11-19 13:35:07 -07:00
James Rowe
d9305b0a07
Add default hotkey to swap primary screens.
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Also minor style changes
2016-11-05 03:46:43 -06:00
James Rowe
2b1654ad9b
Support additional screen layouts.
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Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Ricardo de Almeida Gonzaga
13d46f6820
Fix typos
2016-10-20 12:26:59 -02:00
bunnei
d989102c9c
Merge pull request #2082 from yuriks/shader-interp-crash
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Fix/mask crash in shader debugger in Mii Maker
2016-10-06 19:35:37 -04:00
bunnei
49b10339bf
Merge pull request #2103 from wwylele/gpu-reg-cleanup
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GPU: DisplayTransfer & MemoryFill cleanup and param check
2016-10-03 20:21:55 -04:00
Yuri Kunde Schlesner
d9a904f9cb
VideoCore: Shader interpreter cleanups
2016-09-29 21:15:49 -07:00
Yuri Kunde Schlesner
26b68313b9
VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo
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As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor.
2016-09-29 21:11:36 -07:00
Yuri Kunde Schlesner
01667d9a35
OpenGL: Take cached viewport sub-rect into account for scissor
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Fixes #1938
2016-09-29 20:55:24 -07:00
wwylele
d2419570b9
rasterizer: separate TextureCopy from DisplayTransfer
2016-09-29 10:01:34 +08:00
Yuri Kunde Schlesner
f120e78b56
Remove special rules for Windows.h and library includes
2016-09-21 00:16:33 -07:00
Yuri Kunde Schlesner
84fbbe2629
Use negative priorities to avoid special-casing the self-include
2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2
Remove empty newlines in #include blocks.
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4
Manually tweak source formatting and then re-run clang-format
2016-09-18 21:14:25 -07:00