coreize-msagent #20
37 changed files with 551 additions and 215 deletions
1
msagent.js/.gitignore
vendored
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1
msagent.js/.gitignore
vendored
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@ -0,0 +1 @@
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core/obj
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@ -1 +1,10 @@
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# msagent.js
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This project is split up into two subcompoennts:
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- `@msagent.js/core` contains the core inner workings. This is everything that works on either the Web or node.js.
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- `@msagent.js/web` contains most of the public API that msagent.js has exported.
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The web project is implicitly dependent on the core project. Do not introduce code that requires Web APIs in the core.
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18
msagent.js/core/package.json
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18
msagent.js/core/package.json
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{
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"name": "@msagent.js/core",
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"description": "msagent.js core. Provides structures, parsing, and bitmap utilties for higher level usage",
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"version": "0.1.0",
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"packageManager": "yarn@4.2.2",
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"devDependencies": {
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"@parcel/core": "^2.12.0",
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"parcel": "^2.12.0",
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"typescript": "^5.5.3"
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},
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"scripts": {
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"build": "parcel build"
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},
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"type": "module",
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"source": "src/index.ts",
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"module": "./dist/index.js",
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"types": "./dist/index.d.ts"
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}
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@ -94,8 +94,13 @@ export class BufferStream {
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withOffset(where: number, cb: () => void) {
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let last = this.tell();
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this.seek(where, SeekDir.BEG);
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cb();
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this.seek(last, SeekDir.BEG);
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try {
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cb();
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} catch(_) {
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throw _;
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} finally {
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this.seek(last, SeekDir.BEG);
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}
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}
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readBool(): boolean {
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@ -2,17 +2,25 @@
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// Integer types from WASI-libc
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using usize = unsigned int;
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using u32 = unsigned int;
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using u16 = unsigned short;
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using u8 = unsigned char;
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#define LOWORD(x) (x & 0xffff)
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#define LOBYTE(x) (x & 0xff)
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template<class T>
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constexpr auto LowOrderShortOf(T item) {
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return static_cast<u16>(item & 0xffff);
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}
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#define PUBLIC __attribute__((visibility("default"))) extern "C"
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template<class T>
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constexpr auto LowOrderByteOf(T item) {
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return static_cast<u8>(item & 0xff);
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}
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PUBLIC usize agentDecompressWASM(const void* pSrcData, usize pSrcSize, void* pTrgData, usize pTrgSize) {
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const u8* lSrcPtr = (const u8*)pSrcData;
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#define PUBLIC extern "C" __attribute__((visibility("default")))
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PUBLIC usize agentDecompressWASM(const u8* pSrcData, usize pSrcSize, u8* pTrgData, usize pTrgSize) {
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const u8* lSrcPtr = pSrcData;
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const u8* lSrcEnd = lSrcPtr + pSrcSize;
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u8* lTrgPtr = (u8*)pTrgData;
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u8* lTrgPtr = pTrgData;
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u8* lTrgEnd = lTrgPtr + pTrgSize;
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u32 lSrcQuad;
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u8 lTrgByte;
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@ -38,15 +46,15 @@ PUBLIC usize agentDecompressWASM(const void* pSrcData, usize pSrcSize, void* pTr
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lSrcPtr += 5;
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while((lSrcPtr < lSrcEnd) && (lTrgPtr < lTrgEnd)) {
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lSrcQuad = *(const u32*)(lSrcPtr - sizeof(u32));
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lSrcQuad = *reinterpret_cast<const u32*>(lSrcPtr - sizeof(u32));
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if(lSrcQuad & (1 << LOWORD(lBitCount))) {
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if(lSrcQuad & (1 << LowOrderShortOf(lBitCount))) {
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lSrcOffset = 1;
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if(lSrcQuad & (1 << LOWORD(lBitCount + 1))) {
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if(lSrcQuad & (1 << LOWORD(lBitCount + 2))) {
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if(lSrcQuad & (1 << LOWORD(lBitCount + 3))) {
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lSrcQuad >>= LOWORD(lBitCount + 4);
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if(lSrcQuad & (1 << LowOrderShortOf(lBitCount + 1))) {
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if(lSrcQuad & (1 << LowOrderShortOf(lBitCount + 2))) {
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if(lSrcQuad & (1 << LowOrderShortOf(lBitCount + 3))) {
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lSrcQuad >>= LowOrderShortOf(lBitCount + 4);
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lSrcQuad &= 0x000FFFFF;
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if(lSrcQuad == 0x000FFFFF) {
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break;
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@ -56,19 +64,19 @@ PUBLIC usize agentDecompressWASM(const void* pSrcData, usize pSrcSize, void* pTr
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lSrcOffset = 2;
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} else {
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lSrcQuad >>= LOWORD(lBitCount + 4);
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lSrcQuad >>= LowOrderShortOf(lBitCount + 4);
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lSrcQuad &= 0x00000FFF;
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lSrcQuad += 577;
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lBitCount += 16;
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}
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} else {
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lSrcQuad >>= LOWORD(lBitCount + 3);
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lSrcQuad >>= LowOrderShortOf(lBitCount + 3);
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lSrcQuad &= 0x000001FF;
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lSrcQuad += 65;
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lBitCount += 12;
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}
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} else {
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lSrcQuad >>= LOWORD(lBitCount + 2);
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lSrcQuad >>= LowOrderShortOf(lBitCount + 2);
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lSrcQuad &= 0x0000003F;
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lSrcQuad += 1;
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lBitCount += 8;
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@ -76,16 +84,16 @@ PUBLIC usize agentDecompressWASM(const void* pSrcData, usize pSrcSize, void* pTr
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lSrcPtr += (lBitCount / 8);
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lBitCount &= 7;
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lRunLgth = *(const u32*)(lSrcPtr - sizeof(u32));
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lRunLgth = *reinterpret_cast<const u32*>(lSrcPtr - sizeof(u32));
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lRunCount = 0;
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while(lRunLgth & (1 << LOWORD(lBitCount + lRunCount))) {
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while(lRunLgth & (1 << LowOrderShortOf(lBitCount + lRunCount))) {
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lRunCount++;
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if(lRunCount > 11) {
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break;
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}
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}
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lRunLgth >>= LOWORD(lBitCount + lRunCount + 1);
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lRunLgth >>= LowOrderShortOf(lBitCount + lRunCount + 1);
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lRunLgth &= (1 << lRunCount) - 1;
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lRunLgth += 1 << lRunCount;
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lRunLgth += lSrcOffset;
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@ -103,10 +111,10 @@ PUBLIC usize agentDecompressWASM(const void* pSrcData, usize pSrcSize, void* pTr
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lRunLgth--;
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}
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} else {
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lSrcQuad >>= LOWORD(lBitCount + 1);
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lSrcQuad >>= LowOrderShortOf(lBitCount + 1);
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lBitCount += 9;
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lTrgByte = LOBYTE(lSrcQuad);
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lTrgByte = LowOrderByteOf(lSrcQuad);
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*(lTrgPtr++) = lTrgByte;
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}
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@ -114,5 +122,5 @@ PUBLIC usize agentDecompressWASM(const void* pSrcData, usize pSrcSize, void* pTr
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lBitCount &= 7;
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}
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return (usize)(lTrgPtr - (u8*)pTrgData);
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return static_cast<usize>(lTrgPtr - pTrgData);
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}
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48
msagent.js/core/src/decompress.ts
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48
msagent.js/core/src/decompress.ts
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import { WasmModule, WebassemblyOwnMemoryExports } from './wasm_module';
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// WASM exports for the decompression module.
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interface CompressWasmExports extends WebassemblyOwnMemoryExports {
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agentDecompressWASM: (pSource: number, sourceLen: number, pDest: number, destLen: number) => number;
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}
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let compressWasm = new WasmModule<CompressWasmExports>(new URL('decompress.wasm', import.meta.url));
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// Initalize the decompression module
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export async function compressInit() {
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await compressWasm.Initalize();
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}
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function compressWasmGetExports() {
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return compressWasm.Exports;
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}
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function compressWASMGetMemory(): WebAssembly.Memory {
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return compressWasmGetExports().memory;
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}
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// debugging
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//(window as any).DEBUGcompressGetWASM = () => {
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// return compressWasm;
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//}
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// Decompress Agent compressed data. This compression algorithm sucks.
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// [dest] is to be preallocated to the decompressed data size.
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export function compressDecompress(src: Uint8Array, dest: Uint8Array) {
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// Grow the WASM heap if needed.
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compressWasm.growHeapTo(src.length + dest.length);
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let memory = compressWASMGetMemory();
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let copyBuffer = new Uint8Array(memory.buffer);
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// Copy source to memory[0]. This will make things a bit simpler
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copyBuffer.set(src, 0);
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// Call the WASM compression routine
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let nrBytesDecompressed = compressWasmGetExports().agentDecompressWASM(0, src.length, src.length, dest.length);
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if (nrBytesDecompressed != dest.length) throw new Error(`Decompression failed: Output ${nrBytesDecompressed} != expected ${dest.length}`);
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// The uncompressed data is located at memory[src.length..dest.length].
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// Copy it into the destination buffer.
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dest.set(copyBuffer.slice(src.length, src.length + dest.length), 0);
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}
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35
msagent.js/core/src/image.ts
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35
msagent.js/core/src/image.ts
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import { AcsImageEntry } from './structs/image';
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import { RGBAColor } from './structs/core';
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// probably should be in a utility module
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function dwAlign(off: number): number {
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let ul = off >>> 0;
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ul += 3;
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ul >>= 2;
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ul <<= 2;
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return ul;
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}
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/// Draws an ACS image to a newly allocated buffer.
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/// This function normalizes the agent 8bpp DIB format to a saner RGBA format,
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/// that can be directly converted to an ImageData for drawing to a web canvas.
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///
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/// However, that should be done (and is done) by a higher level web layer.
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export function imageDrawToBuffer(imageEntry: AcsImageEntry, palette: RGBAColor[]) {
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let rgbaBuffer = new Uint32Array(imageEntry.image.width * imageEntry.image.height);
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let buffer = imageEntry.image.data;
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// Next, draw the rows converted to RGBA, top down (so it's drawn correctly,
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// and in the RGBA format we want to return)
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for (let y = 0; y < imageEntry.image.height - 1; ++y) {
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// flip y so it's all top down properly
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let yy = imageEntry.image.height - 1 - y;
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let rowStartOffset = yy * dwAlign(imageEntry.image.width);
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for (let x = 0; x < imageEntry.image.width; ++x) {
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rgbaBuffer[y * imageEntry.image.width + x] = palette[buffer[rowStartOffset + x]].to_rgba();
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}
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}
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return rgbaBuffer;
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}
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13
msagent.js/core/src/index.ts
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13
msagent.js/core/src/index.ts
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export * from './buffer.js';
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// structs
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export * from './structs/core.js';
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export * from './structs/character.js';
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export * from './structs/animation.js';
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export * from './structs/image.js';
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export * from './types.js';
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export * from './decompress.js';
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export * from './image.js';
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export * from './parse.js';
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@ -4,7 +4,6 @@ import { LOCATION } from './structs/core.js';
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import { AcsCharacterInfo } from './structs/character.js';
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import { AcsAnimationEntry } from './structs/animation.js';
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import { AcsImageEntry } from './structs/image.js';
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import { Agent } from './agent.js';
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// Data
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export class AcsData {
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@ -13,14 +12,6 @@ export class AcsData {
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images: AcsImageEntry[] = [];
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}
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// Cache of ACS data per character (for agentCreateCharacterFromUrl)
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let acsDataCache = new Map<string, AcsData>();
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// Purges the ACS cache.
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export function agentPurgeACSCache() {
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acsDataCache.clear();
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}
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export function agentCharacterParseACS(buffer: BufferStream): AcsData {
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// Make sure the magic is correct for the ACS file.
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if (buffer.readU32LE() != 0xabcdabc3) {
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@ -53,23 +44,3 @@ export function agentCharacterParseACS(buffer: BufferStream): AcsData {
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return acsData;
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}
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export function agentCreateCharacter(data: AcsData): Agent {
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return new Agent(data);
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}
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export async function agentCreateCharacterFromUrl(url: string): Promise<Agent> {
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// just return the cache object
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if (acsDataCache.has(url)) {
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return agentCreateCharacter(acsDataCache.get(url)!);
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} else {
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let res = await fetch(url);
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let data = await res.arrayBuffer();
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let buffer = new Uint8Array(data);
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let acsData = agentCharacterParseACS(new BufferStream(buffer));
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acsDataCache.set(url, acsData);
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return agentCreateCharacter(acsData);
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}
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}
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@ -92,7 +92,10 @@ export class AcsAnimationFrameInfo {
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soundIndex = 0;
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frameDuration = 0; // The duration of the frame in (1/100)th seconds.
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nextFrame = 0; // -2 = animation has ended (although, I imagine this could be detected in better ways!)
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// Index of frame to go to when exiting a branch
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// -2 = animation has ended/no exit? idk (although, I imagine this could be detected in better ways!)
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branchExitFrameIndex = 0;
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branchInfo: AcsBranchInfo[] = [];
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overlayInfo: AcsOverlayInfo[] = [];
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@ -106,7 +109,7 @@ export class AcsAnimationFrameInfo {
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info.soundIndex = buffer.readS16LE();
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info.frameDuration = buffer.readU16LE();
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info.nextFrame = buffer.readS16LE();
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info.branchExitFrameIndex = buffer.readS16LE();
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info.branchInfo = buffer.readCountedList(() => {
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return AcsBranchInfo.read(buffer);
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44
msagent.js/core/src/wasm_module.ts
Normal file
44
msagent.js/core/src/wasm_module.ts
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export interface WebassemblyOwnMemoryExports extends WebAssembly.Exports {
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memory: WebAssembly.Memory;
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}
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// A helper for WASM modules.
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// This currently only works for modules that export their own memory,
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// and do not import it.
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//
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// This covers all of the modules in the core so far, so
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// this is perfectly fine, but it's still worth noting.
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export class WasmModule<TExports extends WebassemblyOwnMemoryExports> {
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private module: WebAssembly.WebAssemblyInstantiatedSource | null = null;
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private url: URL;
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constructor(url: URL) {
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this.url = url;
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}
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async Initalize(): Promise<void> {
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this.module = await WebAssembly.instantiateStreaming(fetch(this.url));
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}
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get Module() {
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if (this.module == null) throw new Error('WasmModule<T> has not been initalized');
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return this.module;
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}
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get Exports() {
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let module = this.Module;
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return module.instance.exports as TExports;
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}
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// Grows the WebAssembly heap if required.
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growHeapTo(newSize: number) {
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let exports = this.Exports;
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let memory: WebAssembly.Memory = exports.memory;
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if (memory.buffer.byteLength < newSize) {
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// A WebAssembly page is 64kb, so we need to grow at least a single page,
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// even if it would be relatively wasteful to do so.
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let npages = Math.floor(newSize / 65535) + 1;
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memory.grow(npages);
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}
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}
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}
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@ -1,55 +0,0 @@
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// Please note that the "meaningless" shifts of 0 are to force
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// the value to be a 32-bit integer. Do not remove them.
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let compressWasm: WebAssembly.WebAssemblyInstantiatedSource;
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interface CompressWasmExports {
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memory: WebAssembly.Memory;
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agentDecompressWASM: any;
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}
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// Initalize the decompression module
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export async function compressInit() {
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let url = new URL('decompress.wasm', import.meta.url);
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compressWasm = await WebAssembly.instantiateStreaming(fetch(url));
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}
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function compressWasmGetExports() {
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return compressWasm.instance.exports as any as CompressWasmExports;
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}
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function compressWASMGetMemory(): WebAssembly.Memory {
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return compressWasmGetExports().memory;
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}
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// debugging
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||||
//(window as any).DEBUGcompressGetWASM = () => {
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||||
// return compressWasm;
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||||
//}
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||||
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||||
// Decompress Agent compressed data. This compression algorithm sucks.
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||||
// [dest] is to be preallocated to the decompressed data size.
|
||||
export function compressDecompress(src: Uint8Array, dest: Uint8Array) {
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||||
// Grow the WASM heap if needed. Funnily enough, this code is never hit in most
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||||
// ACSes, so IDK if it's even needed
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||||
let memory = compressWASMGetMemory();
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||||
if (memory.buffer.byteLength < src.length + dest.length) {
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||||
// A WebAssembly page is 64kb, so we need to grow at least that much
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||||
let npages = Math.floor((src.length + dest.length) / 65535) + 1;
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||||
console.log('Need to grow WASM heap', npages, 'pages', '(current byteLength is', memory.buffer.byteLength, ', we need', src.length + dest.length, ')');
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memory.grow(npages);
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||||
}
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||||
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||||
let copyBuffer = new Uint8Array(memory.buffer);
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||||
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||||
// Copy source to memory[0]. This will make things a bit simpler
|
||||
copyBuffer.set(src, 0);
|
||||
|
||||
// Call the WASM compression routine
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||||
let nrBytesDecompressed = compressWasmGetExports().agentDecompressWASM(0, src.length, src.length, dest.length);
|
||||
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||||
if (nrBytesDecompressed != dest.length) throw new Error(`decompression failed: ${nrBytesDecompressed} != ${dest.length}`);
|
||||
|
||||
// Dest will be memory[src.length..dest.length]
|
||||
dest.set(copyBuffer.slice(src.length, src.length + dest.length), 0);
|
||||
}
|
|
@ -1,7 +1,10 @@
|
|||
{
|
||||
"name": "@msagent-chat/msagent.js",
|
||||
"name": "@msagent.js/web",
|
||||
"version": "0.1.0",
|
||||
"packageManager": "yarn@4.2.2",
|
||||
"dependencies": {
|
||||
"@msagent.js/core": "*"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@parcel/core": "^2.12.0",
|
||||
"parcel": "^2.12.0",
|
Before Width: | Height: | Size: 218 B After Width: | Height: | Size: 218 B |
|
@ -1,59 +1,151 @@
|
|||
import { BufferStream, SeekDir } from './buffer.js';
|
||||
import { AcsData } from './character.js';
|
||||
import { AcsBranchInfo, BufferStream, SeekDir, imageDrawToBuffer } from '@msagent.js/core';
|
||||
import { AcsData } from '@msagent.js/core';
|
||||
import { ContextMenu, ContextMenuItem } from './contextmenu.js';
|
||||
import { AcsAnimation, AcsAnimationFrameInfo } from './structs/animation.js';
|
||||
import { AcsImageEntry } from './structs/image.js';
|
||||
import { Point, Size } from './types.js';
|
||||
import { AcsAnimation, AcsAnimationFrameInfo } from '@msagent.js/core';
|
||||
import { AcsImageEntry } from '@msagent.js/core';
|
||||
import { Point, Size } from '@msagent.js/core';
|
||||
import { wordballoonDrawImage, wordballoonDrawText } from './wordballoon.js';
|
||||
|
||||
// probably should be in a utility module
|
||||
function dwAlign(off: number): number {
|
||||
let ul = off >>> 0;
|
||||
|
||||
ul += 3;
|
||||
ul >>= 2;
|
||||
ul <<= 2;
|
||||
return ul;
|
||||
}
|
||||
|
||||
function randint(min: number, max: number) {
|
||||
return Math.floor(Math.random() * (max - min) + min);
|
||||
}
|
||||
|
||||
enum AnimState {
|
||||
Idle = 0,
|
||||
Cancel = 1,
|
||||
Playing = 2
|
||||
}
|
||||
|
||||
// an externally resolveable promise
|
||||
class ExternallyResolveablePromise<T> {
|
||||
private rescb: (t: T) => void;
|
||||
private rejectcb: (e: Error) => void;
|
||||
public promise: Promise<T>;
|
||||
|
||||
constructor() {
|
||||
let rescb;
|
||||
let rejectcb;
|
||||
|
||||
this.promise = new Promise<T>((res, rej) => {
|
||||
rescb = res;
|
||||
rejectcb = rej;
|
||||
});
|
||||
|
||||
this.rescb = rescb!;
|
||||
this.rejectcb = rejectcb!;
|
||||
}
|
||||
|
||||
resolve(t: T) {
|
||||
this.rescb(t);
|
||||
}
|
||||
|
||||
reject(e: Error) {
|
||||
this.rejectcb(e);
|
||||
}
|
||||
|
||||
raw() {
|
||||
return this.promise;
|
||||
}
|
||||
}
|
||||
|
||||
// animation state (used during animation playback)
|
||||
class AgentAnimationState {
|
||||
char: Agent;
|
||||
anim: AcsAnimation;
|
||||
private cancelled: boolean = false;
|
||||
|
||||
finishCallback: () => void;
|
||||
private animState: AnimState;
|
||||
private finishPromise = new ExternallyResolveablePromise<void>();
|
||||
|
||||
frameIndex = 0;
|
||||
|
||||
interval = 0;
|
||||
|
||||
constructor(char: Agent, anim: AcsAnimation, finishCallback: () => void) {
|
||||
constructor(char: Agent, anim: AcsAnimation) {
|
||||
this.char = char;
|
||||
this.anim = anim;
|
||||
this.finishCallback = finishCallback;
|
||||
this.animState = AnimState.Idle;
|
||||
}
|
||||
|
||||
// start playing the animation
|
||||
play() {
|
||||
async play() {
|
||||
this.animState = AnimState.Playing;
|
||||
this.nextFrame();
|
||||
await this.finishPromise.raw();
|
||||
|
||||
this.animState = AnimState.Idle;
|
||||
clearInterval(this.interval);
|
||||
}
|
||||
|
||||
cancel() {
|
||||
this.cancelled = true;
|
||||
clearTimeout(this.interval);
|
||||
async cancel() {
|
||||
this.animState = AnimState.Cancel;
|
||||
await this.finishPromise.raw();
|
||||
}
|
||||
|
||||
nextFrame() {
|
||||
requestAnimationFrame(() => {
|
||||
if (this.cancelled) return;
|
||||
this.char.drawAnimationFrame(this.anim.frameInfo[this.frameIndex++]);
|
||||
// Handle animation branching, if it is required
|
||||
let bi = this.anim.frameInfo[this.frameIndex].branchInfo;
|
||||
if (bi.length != 0) {
|
||||
let biCopy = [...bi];
|
||||
|
||||
// This happens more often then you'd think, but this basically handles
|
||||
// a branch that will always be taken.
|
||||
//
|
||||
// This is often used for looping from my understanding?
|
||||
if (bi.length == 1 && bi[0].branchFrameProbability == 100) {
|
||||
this.frameIndex = bi[0].branchFrameIndex;
|
||||
} else {
|
||||
let probabilityOnlyList = bi.map((bii) => bii.branchFrameProbability);
|
||||
let totalProbability = probabilityOnlyList.reduce((sum, pro) => {
|
||||
return sum + pro;
|
||||
});
|
||||
|
||||
// Handles the off chance that there is a branch info list that sums less than 100%.
|
||||
// (Office Logo 'Idle3', Victor has a couple, ...)
|
||||
//
|
||||
// I'm not entirely sure the correct action in this case but I just
|
||||
// have this do nothing.
|
||||
if (totalProbability != 100) {
|
||||
let nothingBranchItem = new AcsBranchInfo();
|
||||
nothingBranchItem.branchFrameIndex = this.frameIndex;
|
||||
nothingBranchItem.branchFrameProbability = 100 - totalProbability;
|
||||
biCopy.push(nothingBranchItem);
|
||||
}
|
||||
|
||||
// Pick a random branch
|
||||
let randProbability = randint(0, 100);
|
||||
let cumulativeProbability = 0;
|
||||
|
||||
for (const branchItem of biCopy) {
|
||||
cumulativeProbability += branchItem.branchFrameProbability;
|
||||
if (randProbability < cumulativeProbability) {
|
||||
//console.log('picked', branchItem);
|
||||
this.frameIndex = branchItem.branchFrameIndex;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Actually draw the requested frame
|
||||
let fi = this.anim.frameInfo[this.frameIndex];
|
||||
|
||||
this.char.drawAnimationFrame(fi);
|
||||
|
||||
// If we've requested to cancel the animation and we're in a branch loop,
|
||||
// then this is how we get out of it.
|
||||
if (this.animState == AnimState.Cancel) {
|
||||
if (fi.branchExitFrameIndex != -2) {
|
||||
this.frameIndex = fi.branchExitFrameIndex;
|
||||
} else {
|
||||
this.finishPromise.resolve();
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
this.frameIndex += 1;
|
||||
}
|
||||
|
||||
if (this.frameIndex >= this.anim.frameInfo.length) {
|
||||
this.finishCallback();
|
||||
this.finishPromise.resolve();
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -316,34 +408,7 @@ export class Agent {
|
|||
|
||||
// Draw a single image from the agent's image table.
|
||||
drawImage(imageEntry: AcsImageEntry, xOffset: number, yOffset: number) {
|
||||
let rgbaBuffer = new Uint32Array(imageEntry.image.width * imageEntry.image.height);
|
||||
|
||||
let buffer = imageEntry.image.data;
|
||||
let bufStream = new BufferStream(buffer);
|
||||
|
||||
let rows = new Array<Uint8Array>(imageEntry.image.height - 1);
|
||||
|
||||
// Read all the rows bottom-up first. This idiosyncracy is due to the fact
|
||||
// that the bitmap data is actually formatted to be used as a GDI DIB
|
||||
// (device-independent bitmap), so it inherits all the strange baggage from that.
|
||||
for (let y = imageEntry.image.height - 1; y >= 0; --y) {
|
||||
let row = bufStream.subBuffer(imageEntry.image.width).raw();
|
||||
let rowResized = row.slice(0, imageEntry.image.width);
|
||||
rows[y] = rowResized;
|
||||
|
||||
// Seek to the next DWORD aligned spot to get to the next row.
|
||||
// For most images this may mean not seeking at all.
|
||||
bufStream.seek(dwAlign(bufStream.tell()), SeekDir.BEG);
|
||||
}
|
||||
|
||||
// Next, draw the rows converted to RGBA, top down (so it's drawn as you'd expect)
|
||||
for (let y = 0; y < imageEntry.image.height - 1; ++y) {
|
||||
let row = rows[y];
|
||||
for (let x = 0; x < imageEntry.image.width; ++x) {
|
||||
rgbaBuffer[y * imageEntry.image.width + x] = this.data.characterInfo.palette[row[x]].to_rgba();
|
||||
}
|
||||
}
|
||||
|
||||
let rgbaBuffer = imageDrawToBuffer(imageEntry, this.data.characterInfo.palette);
|
||||
let data = new ImageData(new Uint8ClampedArray(rgbaBuffer.buffer), imageEntry.image.width, imageEntry.image.height);
|
||||
this.ctx.putImageData(data, xOffset, yOffset);
|
||||
}
|
||||
|
@ -358,30 +423,32 @@ export class Agent {
|
|||
}
|
||||
|
||||
// add promise versions later.
|
||||
playAnimation(index: number, finishCallback: () => void) {
|
||||
async playAnimation(index: number): Promise<void> {
|
||||
if (this.animState != null) {
|
||||
this.animState.cancel();
|
||||
this.animState = null;
|
||||
await this.animState.cancel();
|
||||
}
|
||||
|
||||
let animInfo = this.data.animInfo[index];
|
||||
|
||||
// Create and start the animation state
|
||||
this.animState = new AgentAnimationState(this, animInfo.animationData, () => {
|
||||
this.animState = null;
|
||||
finishCallback();
|
||||
});
|
||||
this.animState.play();
|
||||
this.animState = new AgentAnimationState(this, animInfo.animationData);
|
||||
await this.animState.play();
|
||||
this.animState = null;
|
||||
}
|
||||
|
||||
playAnimationByName(name: string, finishCallback: () => void) {
|
||||
async playAnimationByName(name: string): Promise<void> {
|
||||
let index = this.data.animInfo.findIndex((n) => n.name == name);
|
||||
if (index !== -1) this.playAnimation(index, finishCallback);
|
||||
if (index !== -1) return this.playAnimation(index);
|
||||
//throw new Error(`Unknown animation \"${name}\"`);
|
||||
return;
|
||||
}
|
||||
|
||||
playAnimationByNamePromise(name: string): Promise<void> {
|
||||
return new Promise((res, rej) => {
|
||||
this.playAnimationByName(name, () => res());
|
||||
});
|
||||
async exitAnimation(): Promise<void> {
|
||||
if (this.animState != null) {
|
||||
await this.animState.cancel();
|
||||
this.animState = null;
|
||||
}
|
||||
// (After this we need to play the restpose animation or whatever exit is applicable)
|
||||
}
|
||||
|
||||
setUsername(username: string, color: string) {
|
31
msagent.js/web/src/character.ts
Normal file
31
msagent.js/web/src/character.ts
Normal file
|
@ -0,0 +1,31 @@
|
|||
import { agentCharacterParseACS, AcsData, BufferStream } from '@msagent.js/core';
|
||||
import { Agent } from './agent.js';
|
||||
|
||||
// Cache of ACS data per character (for agentCreateCharacterFromUrl)
|
||||
let acsDataCache = new Map<string, AcsData>();
|
||||
|
||||
// Purges the ACS cache.
|
||||
//
|
||||
// FIXME: A smarter way to do this would probably be instead reference count
|
||||
// AcsData instances, then when an agent is disposed decrement reference count
|
||||
// (or leave it at 0). Once it's 0 then a globally running interval can remove
|
||||
// all keys that have no refcount.
|
||||
export function agentPurgeACSCache() {
|
||||
acsDataCache.clear();
|
||||
}
|
||||
|
||||
export async function agentCreateCharacterFromUrl(url: string): Promise<Agent> {
|
||||
// just return the cache object
|
||||
if (acsDataCache.has(url)) {
|
||||
return new Agent(acsDataCache.get(url)!);
|
||||
} else {
|
||||
let res = await fetch(url);
|
||||
let data = await res.arrayBuffer();
|
||||
|
||||
let buffer = new Uint8Array(data);
|
||||
let acsData = agentCharacterParseACS(new BufferStream(buffer));
|
||||
|
||||
acsDataCache.set(url, acsData);
|
||||
return new Agent(acsData);
|
||||
}
|
||||
}
|
|
@ -1,9 +1,8 @@
|
|||
import { compressInit } from './decompress.js';
|
||||
import { compressInit } from '@msagent.js/core';
|
||||
import { wordballoonInit } from './wordballoon.js';
|
||||
|
||||
export * from './types.js';
|
||||
export { Agent } from './agent.js';
|
||||
export * from './character.js';
|
||||
export * from './decompress.js';
|
||||
export * from './sprite.js';
|
||||
export * from './wordballoon.js';
|
||||
export * from './contextmenu.js';
|
|
@ -1,6 +1,6 @@
|
|||
// Sprite utilities
|
||||
|
||||
import { Rect } from './types';
|
||||
import { Rect } from '@msagent.js/core';
|
||||
|
||||
// Load a image asynchronously
|
||||
export async function spriteLoadImage(uri: string): Promise<HTMLImageElement> {
|
|
@ -1,5 +1,5 @@
|
|||
import { spriteCutSpriteFromSpriteSheet, spriteDraw, spriteDrawRotated, spriteLoadImage } from './sprite';
|
||||
import { Point, Rect, Size } from './types';
|
||||
import { Point, Rect, Size } from '@msagent.js/core';
|
||||
|
||||
let corner_sprite: HTMLImageElement;
|
||||
let straight_sprite: HTMLImageElement;
|
108
msagent.js/web/tsconfig.json
Normal file
108
msagent.js/web/tsconfig.json
Normal file
|
@ -0,0 +1,108 @@
|
|||
{
|
||||
"compilerOptions": {
|
||||
/* Visit https://aka.ms/tsconfig to read more about this file */
|
||||
|
||||
/* Projects */
|
||||
// "incremental": true, /* Save .tsbuildinfo files to allow for incremental compilation of projects. */
|
||||
// "composite": true, /* Enable constraints that allow a TypeScript project to be used with project references. */
|
||||
// "tsBuildInfoFile": "./.tsbuildinfo", /* Specify the path to .tsbuildinfo incremental compilation file. */
|
||||
// "disableSourceOfProjectReferenceRedirect": true, /* Disable preferring source files instead of declaration files when referencing composite projects. */
|
||||
// "disableSolutionSearching": true, /* Opt a project out of multi-project reference checking when editing. */
|
||||
// "disableReferencedProjectLoad": true, /* Reduce the number of projects loaded automatically by TypeScript. */
|
||||
|
||||
/* Language and Environment */
|
||||
"target": "es2022", /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */
|
||||
// "lib": [], /* Specify a set of bundled library declaration files that describe the target runtime environment. */
|
||||
// "jsx": "preserve", /* Specify what JSX code is generated. */
|
||||
// "experimentalDecorators": true, /* Enable experimental support for legacy experimental decorators. */
|
||||
// "emitDecoratorMetadata": true, /* Emit design-type metadata for decorated declarations in source files. */
|
||||
// "jsxFactory": "", /* Specify the JSX factory function used when targeting React JSX emit, e.g. 'React.createElement' or 'h'. */
|
||||
// "jsxFragmentFactory": "", /* Specify the JSX Fragment reference used for fragments when targeting React JSX emit e.g. 'React.Fragment' or 'Fragment'. */
|
||||
// "jsxImportSource": "", /* Specify module specifier used to import the JSX factory functions when using 'jsx: react-jsx*'. */
|
||||
// "reactNamespace": "", /* Specify the object invoked for 'createElement'. This only applies when targeting 'react' JSX emit. */
|
||||
// "noLib": true, /* Disable including any library files, including the default lib.d.ts. */
|
||||
// "useDefineForClassFields": true, /* Emit ECMAScript-standard-compliant class fields. */
|
||||
// "moduleDetection": "auto", /* Control what method is used to detect module-format JS files. */
|
||||
|
||||
/* Modules */
|
||||
"module": "es2022", /* Specify what module code is generated. */
|
||||
"rootDir": "src", /* Specify the root folder within your source files. */
|
||||
"moduleResolution": "node", /* Specify how TypeScript looks up a file from a given module specifier. */
|
||||
// "baseUrl": "./", /* Specify the base directory to resolve non-relative module names. */
|
||||
// "paths": {}, /* Specify a set of entries that re-map imports to additional lookup locations. */
|
||||
// "rootDirs": [], /* Allow multiple folders to be treated as one when resolving modules. */
|
||||
// "typeRoots": [], /* Specify multiple folders that act like './node_modules/@types'. */
|
||||
// "types": [], /* Specify type package names to be included without being referenced in a source file. */
|
||||
// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
|
||||
// "moduleSuffixes": [], /* List of file name suffixes to search when resolving a module. */
|
||||
// "allowImportingTsExtensions": true, /* Allow imports to include TypeScript file extensions. Requires '--moduleResolution bundler' and either '--noEmit' or '--emitDeclarationOnly' to be set. */
|
||||
// "resolvePackageJsonExports": true, /* Use the package.json 'exports' field when resolving package imports. */
|
||||
// "resolvePackageJsonImports": true, /* Use the package.json 'imports' field when resolving imports. */
|
||||
// "customConditions": [], /* Conditions to set in addition to the resolver-specific defaults when resolving imports. */
|
||||
// "resolveJsonModule": true, /* Enable importing .json files. */
|
||||
// "allowArbitraryExtensions": true, /* Enable importing files with any extension, provided a declaration file is present. */
|
||||
// "noResolve": true, /* Disallow 'import's, 'require's or '<reference>'s from expanding the number of files TypeScript should add to a project. */
|
||||
|
||||
/* JavaScript Support */
|
||||
// "allowJs": true, /* Allow JavaScript files to be a part of your program. Use the 'checkJS' option to get errors from these files. */
|
||||
// "checkJs": true, /* Enable error reporting in type-checked JavaScript files. */
|
||||
// "maxNodeModuleJsDepth": 1, /* Specify the maximum folder depth used for checking JavaScript files from 'node_modules'. Only applicable with 'allowJs'. */
|
||||
|
||||
/* Emit */
|
||||
"declaration": true, /* Generate .d.ts files from TypeScript and JavaScript files in your project. */
|
||||
// "declarationMap": true, /* Create sourcemaps for d.ts files. */
|
||||
// "emitDeclarationOnly": true, /* Only output d.ts files and not JavaScript files. */
|
||||
// "sourceMap": true, /* Create source map files for emitted JavaScript files. */
|
||||
// "inlineSourceMap": true, /* Include sourcemap files inside the emitted JavaScript. */
|
||||
// "outFile": "./", /* Specify a file that bundles all outputs into one JavaScript file. If 'declaration' is true, also designates a file that bundles all .d.ts output. */
|
||||
"outDir": "./dist", /* Specify an output folder for all emitted files. */
|
||||
// "removeComments": true, /* Disable emitting comments. */
|
||||
// "noEmit": true, /* Disable emitting files from a compilation. */
|
||||
// "importHelpers": true, /* Allow importing helper functions from tslib once per project, instead of including them per-file. */
|
||||
// "downlevelIteration": true, /* Emit more compliant, but verbose and less performant JavaScript for iteration. */
|
||||
// "sourceRoot": "", /* Specify the root path for debuggers to find the reference source code. */
|
||||
// "mapRoot": "", /* Specify the location where debugger should locate map files instead of generated locations. */
|
||||
// "inlineSources": true, /* Include source code in the sourcemaps inside the emitted JavaScript. */
|
||||
// "emitBOM": true, /* Emit a UTF-8 Byte Order Mark (BOM) in the beginning of output files. */
|
||||
// "newLine": "crlf", /* Set the newline character for emitting files. */
|
||||
// "stripInternal": true, /* Disable emitting declarations that have '@internal' in their JSDoc comments. */
|
||||
// "noEmitHelpers": true, /* Disable generating custom helper functions like '__extends' in compiled output. */
|
||||
// "noEmitOnError": true, /* Disable emitting files if any type checking errors are reported. */
|
||||
// "preserveConstEnums": true, /* Disable erasing 'const enum' declarations in generated code. */
|
||||
// "declarationDir": "./", /* Specify the output directory for generated declaration files. */
|
||||
|
||||
/* Interop Constraints */
|
||||
// "isolatedModules": true, /* Ensure that each file can be safely transpiled without relying on other imports. */
|
||||
// "verbatimModuleSyntax": true, /* Do not transform or elide any imports or exports not marked as type-only, ensuring they are written in the output file's format based on the 'module' setting. */
|
||||
// "isolatedDeclarations": true, /* Require sufficient annotation on exports so other tools can trivially generate declaration files. */
|
||||
// "allowSyntheticDefaultImports": true, /* Allow 'import x from y' when a module doesn't have a default export. */
|
||||
"esModuleInterop": true, /* Emit additional JavaScript to ease support for importing CommonJS modules. This enables 'allowSyntheticDefaultImports' for type compatibility. */
|
||||
// "preserveSymlinks": true, /* Disable resolving symlinks to their realpath. This correlates to the same flag in node. */
|
||||
"forceConsistentCasingInFileNames": true, /* Ensure that casing is correct in imports. */
|
||||
|
||||
/* Type Checking */
|
||||
"strict": true, /* Enable all strict type-checking options. */
|
||||
// "noImplicitAny": true, /* Enable error reporting for expressions and declarations with an implied 'any' type. */
|
||||
// "strictNullChecks": true, /* When type checking, take into account 'null' and 'undefined'. */
|
||||
// "strictFunctionTypes": true, /* When assigning functions, check to ensure parameters and the return values are subtype-compatible. */
|
||||
// "strictBindCallApply": true, /* Check that the arguments for 'bind', 'call', and 'apply' methods match the original function. */
|
||||
// "strictPropertyInitialization": true, /* Check for class properties that are declared but not set in the constructor. */
|
||||
// "noImplicitThis": true, /* Enable error reporting when 'this' is given the type 'any'. */
|
||||
// "useUnknownInCatchVariables": true, /* Default catch clause variables as 'unknown' instead of 'any'. */
|
||||
// "alwaysStrict": true, /* Ensure 'use strict' is always emitted. */
|
||||
// "noUnusedLocals": true, /* Enable error reporting when local variables aren't read. */
|
||||
// "noUnusedParameters": true, /* Raise an error when a function parameter isn't read. */
|
||||
// "exactOptionalPropertyTypes": true, /* Interpret optional property types as written, rather than adding 'undefined'. */
|
||||
// "noImplicitReturns": true, /* Enable error reporting for codepaths that do not explicitly return in a function. */
|
||||
// "noFallthroughCasesInSwitch": true, /* Enable error reporting for fallthrough cases in switch statements. */
|
||||
// "noUncheckedIndexedAccess": true, /* Add 'undefined' to a type when accessed using an index. */
|
||||
// "noImplicitOverride": true, /* Ensure overriding members in derived classes are marked with an override modifier. */
|
||||
// "noPropertyAccessFromIndexSignature": true, /* Enforces using indexed accessors for keys declared using an indexed type. */
|
||||
// "allowUnusedLabels": true, /* Disable error reporting for unused labels. */
|
||||
// "allowUnreachableCode": true, /* Disable error reporting for unreachable code. */
|
||||
|
||||
/* Completeness */
|
||||
// "skipDefaultLibCheck": true, /* Skip type checking .d.ts files that are included with TypeScript. */
|
||||
"skipLibCheck": true /* Skip type checking all .d.ts files. */
|
||||
}
|
||||
}
|
|
@ -4,7 +4,8 @@
|
|||
"server",
|
||||
"webapp",
|
||||
"protocol",
|
||||
"msagent.js"
|
||||
"msagent.js/core",
|
||||
"msagent.js/web"
|
||||
],
|
||||
"scripts": {
|
||||
"format": "prettier --write **/*.{ts,html,scss}",
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
},
|
||||
"packageManager": "yarn@4.2.2",
|
||||
"devDependencies": {
|
||||
"@msagent-chat/msagent.js": "*",
|
||||
"@msagent.js/web": "*",
|
||||
"@parcel/core": "^2.12.0",
|
||||
"parcel": "^2.12.0",
|
||||
"run-script-os": "^1.1.6",
|
||||
|
|
|
@ -24,7 +24,7 @@ import {
|
|||
MSAgentTalkMessage
|
||||
} from '@msagent-chat/protocol';
|
||||
import { User } from './user';
|
||||
import { agentCreateCharacterFromUrl, ContextMenuItem } from '@msagent-chat/msagent.js';
|
||||
import { agentCreateCharacterFromUrl, ContextMenuItem } from '@msagent.js/web';
|
||||
|
||||
export interface MSAgentClientEvents {
|
||||
close: () => void;
|
||||
|
@ -397,7 +397,7 @@ export class MSAgentClient {
|
|||
let animMsg = msg as MSAgentAnimationMessage;
|
||||
let user = this.users.find((u) => u.username === animMsg.data.username);
|
||||
if (!user || user.muted) return;
|
||||
await user.agent.playAnimationByNamePromise(animMsg.data.anim);
|
||||
await user.agent.playAnimationByName(animMsg.data.anim);
|
||||
await user.doAnim('rest');
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { MSWindow, MSWindowStartPosition } from './MSWindow.js';
|
||||
import { agentInit } from '@msagent-chat/msagent.js';
|
||||
import { agentInit, agentPurgeACSCache } from '@msagent.js/web';
|
||||
import { MSAgentClient } from './client.js';
|
||||
import { Config } from '../../config.js';
|
||||
import { RunCommand } from './commands.js';
|
||||
|
@ -36,6 +36,7 @@ function roomInit() {
|
|||
user.agent.remove();
|
||||
}
|
||||
roomInit();
|
||||
agentPurgeACSCache();
|
||||
loggingIn = false;
|
||||
elements.logonButton.disabled = false;
|
||||
logonWindow.show();
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
// Testbed code
|
||||
// This will go away when it isn't needed
|
||||
|
||||
import * as msagent from '@msagent-chat/msagent.js';
|
||||
import * as msagent from '@msagent.js/web';
|
||||
import * as msagent_core from '@msagent.js/core';
|
||||
|
||||
let w = window as any;
|
||||
w.agents = [];
|
||||
let input = document.getElementById('testbed-input') as HTMLInputElement;
|
||||
|
@ -12,13 +14,15 @@ input.addEventListener('change', async () => {
|
|||
let buffer = await input.files![0].arrayBuffer();
|
||||
|
||||
console.log('Creating agent');
|
||||
let agent = msagent.agentCreateCharacter(new Uint8Array(buffer));
|
||||
let agentParsedData = msagent_core.agentCharacterParseACS(new msagent_core.BufferStream(new Uint8Array(buffer)));
|
||||
let agent = new msagent.Agent(agentParsedData);
|
||||
|
||||
w.agents.push(agent);
|
||||
|
||||
agent.addToDom(mount);
|
||||
|
||||
agent.show();
|
||||
await agent.playAnimationByName("Show");
|
||||
console.log('Agent created');
|
||||
});
|
||||
|
||||
|
@ -28,13 +32,15 @@ document.addEventListener('DOMContentLoaded', async () => {
|
|||
});
|
||||
|
||||
let form = document.getElementById('acsUrlForm') as HTMLFormElement;
|
||||
form.addEventListener('submit', (e) => {
|
||||
form.addEventListener('submit', async (e) => {
|
||||
e.preventDefault();
|
||||
let url = (document.getElementById('acsUrl') as HTMLInputElement).value;
|
||||
msagent.agentCreateCharacterFromUrl(url).then((agent) => {
|
||||
w.agents.push(agent);
|
||||
agent.addToDom(document.body);
|
||||
agent.show();
|
||||
console.log(`Loaded agent from ${url}`);
|
||||
});
|
||||
let agent = await msagent.agentCreateCharacterFromUrl(url)
|
||||
w.agents.push(agent);
|
||||
agent.addToDom(document.body);
|
||||
|
||||
agent.show();
|
||||
await agent.playAnimationByName("Show");
|
||||
|
||||
console.log(`Loaded agent from ${url}`);
|
||||
});
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
import { Agent } from '@msagent-chat/msagent.js';
|
||||
import { Agent } from '@msagent.js/web';
|
||||
import { AgentAnimationConfig } from '@msagent-chat/protocol';
|
||||
|
||||
export class User {
|
||||
|
@ -20,7 +20,7 @@ export class User {
|
|||
async doAnim(action: string) {
|
||||
// @ts-ignore
|
||||
for (let anim of this.animations[action]) {
|
||||
await this.agent.playAnimationByNamePromise(anim);
|
||||
await this.agent.playAnimationByName(anim);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
50
yarn.lock
50
yarn.lock
|
@ -478,16 +478,6 @@ __metadata:
|
|||
languageName: node
|
||||
linkType: hard
|
||||
|
||||
"@msagent-chat/msagent.js@npm:*, @msagent-chat/msagent.js@workspace:msagent.js":
|
||||
version: 0.0.0-use.local
|
||||
resolution: "@msagent-chat/msagent.js@workspace:msagent.js"
|
||||
dependencies:
|
||||
"@parcel/core": "npm:^2.12.0"
|
||||
parcel: "npm:^2.12.0"
|
||||
typescript: "npm:^5.5.3"
|
||||
languageName: unknown
|
||||
linkType: soft
|
||||
|
||||
"@msagent-chat/protocol@workspace:protocol":
|
||||
version: 0.0.0-use.local
|
||||
resolution: "@msagent-chat/protocol@workspace:protocol"
|
||||
|
@ -525,7 +515,7 @@ __metadata:
|
|||
version: 0.0.0-use.local
|
||||
resolution: "@msagent-chat/webapp@workspace:webapp"
|
||||
dependencies:
|
||||
"@msagent-chat/msagent.js": "npm:*"
|
||||
"@msagent.js/web": "npm:*"
|
||||
"@parcel/core": "npm:^2.12.0"
|
||||
nanoevents: "npm:^9.0.0"
|
||||
parcel: "npm:^2.12.0"
|
||||
|
@ -535,6 +525,27 @@ __metadata:
|
|||
languageName: unknown
|
||||
linkType: soft
|
||||
|
||||
"@msagent.js/core@npm:*, @msagent.js/core@workspace:msagent.js/core":
|
||||
version: 0.0.0-use.local
|
||||
resolution: "@msagent.js/core@workspace:msagent.js/core"
|
||||
dependencies:
|
||||
"@parcel/core": "npm:^2.12.0"
|
||||
parcel: "npm:^2.12.0"
|
||||
typescript: "npm:^5.5.3"
|
||||
languageName: unknown
|
||||
linkType: soft
|
||||
|
||||
"@msagent.js/web@npm:*, @msagent.js/web@workspace:msagent.js/web":
|
||||
version: 0.0.0-use.local
|
||||
resolution: "@msagent.js/web@workspace:msagent.js/web"
|
||||
dependencies:
|
||||
"@msagent.js/core": "npm:*"
|
||||
"@parcel/core": "npm:^2.12.0"
|
||||
parcel: "npm:^2.12.0"
|
||||
typescript: "npm:^5.5.3"
|
||||
languageName: unknown
|
||||
linkType: soft
|
||||
|
||||
"@msgpackr-extract/msgpackr-extract-darwin-arm64@npm:3.0.3":
|
||||
version: 3.0.3
|
||||
resolution: "@msgpackr-extract/msgpackr-extract-darwin-arm64@npm:3.0.3"
|
||||
|
@ -3608,11 +3619,11 @@ __metadata:
|
|||
linkType: hard
|
||||
|
||||
"node-abi@npm:^3.3.0":
|
||||
version: 3.65.0
|
||||
resolution: "node-abi@npm:3.65.0"
|
||||
version: 3.67.0
|
||||
resolution: "node-abi@npm:3.67.0"
|
||||
dependencies:
|
||||
semver: "npm:^7.3.5"
|
||||
checksum: 10c0/112672015d8f27d6be2f18d64569f28f5d6a15a94cc510da513c69c3e3ab5df6dac196ef13ff115a8fadb69b554974c47ef89b4f6350a2b02de2bca5c23db1e5
|
||||
checksum: 10c0/72ce2edbdfb84745bc201a4e48aa7146fd88a0d2c80046b6b17f28439c9a7683eab846f40f1e819349c31f7d9331ed5c50d1e741208d938dd5f38b29cab2275e
|
||||
languageName: node
|
||||
linkType: hard
|
||||
|
||||
|
@ -4235,7 +4246,7 @@ __metadata:
|
|||
languageName: node
|
||||
linkType: hard
|
||||
|
||||
"semver@npm:^7.3.5, semver@npm:^7.3.8, semver@npm:^7.5.2, semver@npm:^7.5.4, semver@npm:^7.6.0":
|
||||
"semver@npm:^7.3.5, semver@npm:^7.5.2, semver@npm:^7.5.4, semver@npm:^7.6.0":
|
||||
version: 7.6.2
|
||||
resolution: "semver@npm:7.6.2"
|
||||
bin:
|
||||
|
@ -4244,6 +4255,15 @@ __metadata:
|
|||
languageName: node
|
||||
linkType: hard
|
||||
|
||||
"semver@npm:^7.3.8":
|
||||
version: 7.6.3
|
||||
resolution: "semver@npm:7.6.3"
|
||||
bin:
|
||||
semver: bin/semver.js
|
||||
checksum: 10c0/88f33e148b210c153873cb08cfe1e281d518aaa9a666d4d148add6560db5cd3c582f3a08ccb91f38d5f379ead256da9931234ed122057f40bb5766e65e58adaf
|
||||
languageName: node
|
||||
linkType: hard
|
||||
|
||||
"seq-queue@npm:^0.0.5":
|
||||
version: 0.0.5
|
||||
resolution: "seq-queue@npm:0.0.5"
|
||||
|
|
Loading…
Reference in a new issue