server: fix software rendering
It was broken
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2e4e810e5f
commit
efc2800358
1 changed files with 77 additions and 7 deletions
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@ -4,6 +4,7 @@ use std::{
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time::Duration,
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};
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use cudarc::driver::sys::CUmemorytype;
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use tokio::sync::{mpsc, oneshot};
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use anyhow::Result;
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@ -185,9 +186,12 @@ impl RetroState {
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let has_disconnected_pitch = pitch != size.width as u32;
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for y in 0..size.height {
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for _y in 0..size.height {
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// Trick to flip the buffer the way OpenGL likes.
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let y = (size.height - 1) - _y;
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let src_line_off = (y as u32 * pitch) as usize;
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let mut dest_line_off = (y as u32 * size.width) as usize;
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let mut dest_line_off = (_y as u32 * size.width) as usize;
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// copy only
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if has_disconnected_pitch {
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@ -224,7 +228,10 @@ impl FrontendInterface for RetroState {
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.lock()
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.expect("Failed to lock CUDA resource");
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locked.device().bind_to_thread().expect("Failed to bind CUDA device to thread");
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locked
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.device()
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.bind_to_thread()
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.expect("Failed to bind CUDA device to thread");
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locked
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.register(self.gl_framebuffer.texture_id(), gl::TEXTURE_2D)
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@ -242,18 +249,78 @@ impl FrontendInterface for RetroState {
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let size = self.software_framebuffer.size.clone();
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// upload texture to GPU
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unsafe {
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/*unsafe {
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tracing::info!("bind tex");
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gl::BindTexture(gl::TEXTURE_2D, self.gl_framebuffer.texture_id());
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tracing::info!("upload");
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gl::TexImage2D(
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gl::TEXTURE_2D,
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0,
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gl::RGBA as i32,
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gl::RGBA8 as i32,
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size.width as i32,
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size.height as i32,
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0,
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gl::RGBA_INTEGER,
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gl::UNSIGNED_INT_8_8_8_8,
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gl::RGBA,
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gl::UNSIGNED_BYTE,
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self.software_framebuffer.get_buffer().as_mut_ptr() as *const _,
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);
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tracing::info!("unbind tex");
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gl::BindTexture(gl::TEXTURE_2D, 0);
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}*/
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// TODO: Figure out a way to do this with standard OpenGL primitives.
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// (the above does not work *at all*. Don't ask how I know)
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unsafe {
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let mut cuda_resource = self
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.cuda_resource
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.lock()
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.expect("Failed to lock CUDA resource");
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cuda_resource
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.device()
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.bind_to_thread()
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.expect("Failed to bind CUDA device to thread");
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let mut mapped_cuda_resource = cuda_resource
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.map()
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.expect("Failed to map CUDA resource");
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let array = mapped_cuda_resource
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.get_mapped_array()
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.expect("Failed to get CUarray from CUDA resource");
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let mut memcpy = cudarc::driver::sys::CUDA_MEMCPY2D_st::default();
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// src
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memcpy.srcXInBytes = 0;
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memcpy.srcY = 0;
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memcpy.srcMemoryType = CUmemorytype::CU_MEMORYTYPE_HOST;
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memcpy.srcHost = self.software_framebuffer.get_buffer().as_mut_ptr() as *const _;
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// dest
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memcpy.dstXInBytes = 0;
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memcpy.dstY = 0;
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memcpy.dstMemoryType = CUmemorytype::CU_MEMORYTYPE_ARRAY;
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memcpy.dstArray = array;
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memcpy.WidthInBytes = (size.width * 4) as usize;
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memcpy.Height = size.height as usize;
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memcpy.dstPitch = (size.width * 4) as usize;
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// kick it off
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cudarc::driver::sys::lib()
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.cuMemcpy2DAsync_v2(&memcpy, std::ptr::null_mut())
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.result()
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.expect("cuMemcpy2D fail epic");
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cudarc::driver::sys::lib()
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.cuStreamSynchronize(std::ptr::null_mut())
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.result()
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.expect("fucking");
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mapped_cuda_resource.unmap().expect("fuck you asshole");
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}
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let _ = self.event_tx.blocking_send(RetroEvent::Frame);
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@ -353,6 +420,9 @@ impl FrontendInterface for RetroState {
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}
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fn hw_gl_init(&mut self) -> Option<HwGlInitData> {
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// test SW-only even if a core wants to upgrade
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//return None;
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// Only create a new EGL/OpenGL context if we have to.
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let context = self.egl_context.lock().expect("fuck you!");
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let extensions = gpu::egl_helpers::get_extensions(context.get_display());
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