make rendering abstract (so that a webgl renderer will actually be possible)

This commit is contained in:
Lily Tsuru 2024-09-09 06:19:20 -04:00
parent b44a55f10d
commit a6734667de
3 changed files with 167 additions and 156 deletions

View file

@ -1,10 +1,11 @@
// shared interface to allow gl later :) import { CanvasRenderer } from "./canvas_renderer";
export class Canvas2DRenderer {
private canvas: OffscreenCanvas; // renderer for the streamplayer that uses the canvas2d apis
export class Canvas2DRenderer extends CanvasRenderer {
private ctx: OffscreenCanvasRenderingContext2D; private ctx: OffscreenCanvasRenderingContext2D;
constructor(c: OffscreenCanvas) { constructor(c: OffscreenCanvas) {
this.canvas = c; super(c);
this.ctx = this.canvas.getContext("2d")!; this.ctx = this.canvas.getContext("2d")!;
} }

View file

@ -0,0 +1,10 @@
// mixin thing
export abstract class CanvasRenderer {
protected canvas: OffscreenCanvas;
constructor(c: OffscreenCanvas) {
this.canvas = c;
}
abstract draw(frame: VideoFrame): void;
}

View file

@ -1,4 +1,3 @@
import { NALUStream, SPS, Slice } from "h264-interp-utils"; import { NALUStream, SPS, Slice } from "h264-interp-utils";
import { import {
PlayerInputMessage, PlayerInputMessage,
@ -6,163 +5,164 @@ import {
PlayerInitMessage, PlayerInitMessage,
PlayerVideoDataMessage, PlayerVideoDataMessage,
} from "./stream_worker_messages"; } from "./stream_worker_messages";
import { Canvas2DRenderer } from "./canvas_2d_renderer"; import { CanvasRenderer } from "./canvas_renderer";
// player logic // player logic
export class VideoStreamPlayer { export class VideoStreamPlayer {
private renderer: Canvas2DRenderer | null = null; private renderer: CanvasRenderer | null = null;
private pendingFrame: VideoFrame | null = null; private pendingFrame: VideoFrame | null = null;
private decoder: VideoDecoder | null = null; private decoder: VideoDecoder | null = null;
private streamInitSPS: SPS | null = null; private streamInitSPS: SPS | null = null;
// only async for VideoStreamPlayer#configureDecoder // only async for VideoStreamPlayer#configureDecoder
async onVideoData(buffer: ArrayBuffer) { async onVideoData(buffer: ArrayBuffer) {
let u8ar = new Uint8Array(buffer); let u8ar = new Uint8Array(buffer);
let stream = new NALUStream(u8ar, { let stream = new NALUStream(u8ar, {
type: "annexB", type: "annexB",
strict: true, strict: true,
}); });
let key = false; let key = false;
for (const nalu of stream) { for (const nalu of stream) {
// Try and obtain the base SPS required to initalize the video decoder // Try and obtain the base SPS required to initalize the video decoder
// (if we didn't get one yet). Once we have one we try configuring the decoder // (if we didn't get one yet). Once we have one we try configuring the decoder
if (this.streamInitSPS == null) { if (this.streamInitSPS == null) {
try {
let sps = new SPS(nalu);
console.log(
`Got stream SPS (avc codec string: ${sps.MIME}), pic dims ${sps.picWidth}x${sps.picHeight}`
);
this.streamInitSPS = sps;
await this.configureDecoder();
} catch (e) {}
}
// Determine if this frame is a keyframe (I frame, because we don't send B frames) or not
try { try {
let slice = new Slice(nalu); let sps = new SPS(nalu);
if (slice.slice_type == 2 || slice.slice_type == 7) key = true; console.log(
else key = false; `Got stream SPS (avc codec string: ${sps.MIME}), pic dims ${sps.picWidth}x${sps.picHeight}`
);
this.streamInitSPS = sps;
await this.configureDecoder();
} catch (e) {} } catch (e) {}
} }
if (this.decoder && this.decoder.state == "configured") { // Determine if this frame is a keyframe (I frame, because we don't send B frames) or not
stream.convertToPacket(); try {
let slice = new Slice(nalu);
let frame = new EncodedVideoChunk({ if (slice.slice_type == 2 || slice.slice_type == 7) key = true;
type: key ? "key" : "delta", else key = false;
data: buffer, } catch (e) {}
// munge the PTS so that frames are always
// played as soon as possible
timestamp: performance.now(),
duration: performance.now(),
// do the webcodecs typings seriously still not have this
transfer: [buffer],
} as any);
this.decoder?.decode(frame);
}
} }
renderFrame(frame: VideoFrame) { if (this.decoder && this.decoder.state == "configured") {
if (!this.pendingFrame) { stream.convertToPacket();
requestAnimationFrame(() => {
this.renderer?.draw(this.pendingFrame!);
this.pendingFrame?.close();
this.pendingFrame = null;
});
} else {
this.pendingFrame.close();
}
this.pendingFrame = frame; let frame = new EncodedVideoChunk({
} type: key ? "key" : "delta",
data: buffer,
initDecoder() { // munge the PTS so that frames are always
if (!this.decoder) { // played as soon as possible
let self = this; timestamp: performance.now(),
this.decoder = new VideoDecoder({ duration: performance.now(),
output(frame) {
self.renderFrame(frame);
},
// TODO handle errors properly // do the webcodecs typings seriously still not have this
error(e) {}, transfer: [buffer],
}); } as any);
}
}
async configureDecoder() { this.decoder?.decode(frame);
if (this.streamInitSPS) {
let config: VideoDecoderConfig = {
codec: this.streamInitSPS.MIME,
// set some parameters that make sense
optimizeForLatency: true,
hardwareAcceleration: "prefer-hardware",
};
let configMessage: PlayerConfiguredMessage = {
type: "configured",
usingHwDecode: false,
};
// Probe for hardware accleration support.
let supportedConfig = await VideoDecoder.isConfigSupported(config);
if (supportedConfig.supported) {
console.log("Browser supports hardware preference");
configMessage.usingHwDecode = true;
this.decoder?.configure(supportedConfig.config!);
} else {
console.log(
"Browser doesn't like hardware preference, removing it and trying again"
);
// Remove the property for hardware preference and try again.
delete config.hardwareAcceleration;
supportedConfig = await VideoDecoder.isConfigSupported(config);
if (!supportedConfig.supported) {
await this.shutdownDecoder();
throw new Error("I give up, the browser doesn't like no preference either.");
}
configMessage.usingHwDecode = false;
this.decoder?.configure(supportedConfig.config!);
}
self.postMessage(configMessage);
}
}
async shutdownDecoder() {
await this.decoder?.flush();
this.decoder?.close();
this.decoder = null;
// clear resources
if (this.pendingFrame) {
this.pendingFrame.close();
this.pendingFrame = null;
}
if (this.streamInitSPS) {
this.streamInitSPS = null;
}
}
hasRenderer() {
return this.renderer !== null;
}
setRenderer(r: Canvas2DRenderer) {
this.renderer = r;
} }
} }
renderFrame(frame: VideoFrame) {
if (!this.pendingFrame) {
requestAnimationFrame(() => {
this.renderer?.draw(this.pendingFrame!);
this.pendingFrame?.close();
this.pendingFrame = null;
});
} else {
this.pendingFrame.close();
}
this.pendingFrame = frame;
}
initDecoder() {
if (!this.decoder) {
let self = this;
this.decoder = new VideoDecoder({
output(frame) {
self.renderFrame(frame);
},
// TODO handle errors properly
error(e) {},
});
}
}
async configureDecoder() {
if (this.streamInitSPS) {
let config: VideoDecoderConfig = {
codec: this.streamInitSPS.MIME,
// set some parameters that make sense
optimizeForLatency: true,
hardwareAcceleration: "prefer-hardware",
};
let configMessage: PlayerConfiguredMessage = {
type: "configured",
usingHwDecode: false,
};
// Probe for hardware accleration support.
let supportedConfig = await VideoDecoder.isConfigSupported(config);
if (supportedConfig.supported) {
console.log("Browser supports hardware preference");
configMessage.usingHwDecode = true;
this.decoder?.configure(supportedConfig.config!);
} else {
console.log(
"Browser doesn't like hardware preference, removing it and trying again"
);
// Remove the property for hardware preference and try again.
delete config.hardwareAcceleration;
supportedConfig = await VideoDecoder.isConfigSupported(config);
if (!supportedConfig.supported) {
await this.shutdownDecoder();
throw new Error(
"I give up, the browser doesn't like no preference either."
);
}
configMessage.usingHwDecode = false;
this.decoder?.configure(supportedConfig.config!);
}
self.postMessage(configMessage);
}
}
async shutdownDecoder() {
await this.decoder?.flush();
this.decoder?.close();
this.decoder = null;
// clear resources
if (this.pendingFrame) {
this.pendingFrame.close();
this.pendingFrame = null;
}
if (this.streamInitSPS) {
this.streamInitSPS = null;
}
}
hasRenderer() {
return this.renderer !== null;
}
setRenderer(r: CanvasRenderer) {
this.renderer = r;
}
}