make rendering abstract (so that a webgl renderer will actually be possible)
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parent
b44a55f10d
commit
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3 changed files with 167 additions and 156 deletions
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@ -1,10 +1,11 @@
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// shared interface to allow gl later :)
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import { CanvasRenderer } from "./canvas_renderer";
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export class Canvas2DRenderer {
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private canvas: OffscreenCanvas;
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// renderer for the streamplayer that uses the canvas2d apis
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export class Canvas2DRenderer extends CanvasRenderer {
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private ctx: OffscreenCanvasRenderingContext2D;
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private ctx: OffscreenCanvasRenderingContext2D;
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constructor(c: OffscreenCanvas) {
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constructor(c: OffscreenCanvas) {
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this.canvas = c;
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super(c);
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this.ctx = this.canvas.getContext("2d")!;
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this.ctx = this.canvas.getContext("2d")!;
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}
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}
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10
client/src/streamplayer/worker/canvas_renderer.ts
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10
client/src/streamplayer/worker/canvas_renderer.ts
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@ -0,0 +1,10 @@
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// mixin thing
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export abstract class CanvasRenderer {
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protected canvas: OffscreenCanvas;
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constructor(c: OffscreenCanvas) {
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this.canvas = c;
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}
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abstract draw(frame: VideoFrame): void;
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}
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@ -1,4 +1,3 @@
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import { NALUStream, SPS, Slice } from "h264-interp-utils";
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import { NALUStream, SPS, Slice } from "h264-interp-utils";
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import {
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import {
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PlayerInputMessage,
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PlayerInputMessage,
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@ -6,163 +5,164 @@ import {
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PlayerInitMessage,
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PlayerInitMessage,
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PlayerVideoDataMessage,
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PlayerVideoDataMessage,
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} from "./stream_worker_messages";
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} from "./stream_worker_messages";
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import { Canvas2DRenderer } from "./canvas_2d_renderer";
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import { CanvasRenderer } from "./canvas_renderer";
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// player logic
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// player logic
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export class VideoStreamPlayer {
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export class VideoStreamPlayer {
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private renderer: Canvas2DRenderer | null = null;
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private renderer: CanvasRenderer | null = null;
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private pendingFrame: VideoFrame | null = null;
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private pendingFrame: VideoFrame | null = null;
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private decoder: VideoDecoder | null = null;
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private decoder: VideoDecoder | null = null;
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private streamInitSPS: SPS | null = null;
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private streamInitSPS: SPS | null = null;
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// only async for VideoStreamPlayer#configureDecoder
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// only async for VideoStreamPlayer#configureDecoder
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async onVideoData(buffer: ArrayBuffer) {
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async onVideoData(buffer: ArrayBuffer) {
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let u8ar = new Uint8Array(buffer);
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let u8ar = new Uint8Array(buffer);
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let stream = new NALUStream(u8ar, {
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let stream = new NALUStream(u8ar, {
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type: "annexB",
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type: "annexB",
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strict: true,
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strict: true,
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});
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});
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let key = false;
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let key = false;
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for (const nalu of stream) {
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for (const nalu of stream) {
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// Try and obtain the base SPS required to initalize the video decoder
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// Try and obtain the base SPS required to initalize the video decoder
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// (if we didn't get one yet). Once we have one we try configuring the decoder
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// (if we didn't get one yet). Once we have one we try configuring the decoder
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if (this.streamInitSPS == null) {
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if (this.streamInitSPS == null) {
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try {
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let sps = new SPS(nalu);
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console.log(
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`Got stream SPS (avc codec string: ${sps.MIME}), pic dims ${sps.picWidth}x${sps.picHeight}`
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);
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this.streamInitSPS = sps;
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await this.configureDecoder();
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} catch (e) {}
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}
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// Determine if this frame is a keyframe (I frame, because we don't send B frames) or not
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try {
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try {
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let slice = new Slice(nalu);
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let sps = new SPS(nalu);
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if (slice.slice_type == 2 || slice.slice_type == 7) key = true;
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console.log(
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else key = false;
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`Got stream SPS (avc codec string: ${sps.MIME}), pic dims ${sps.picWidth}x${sps.picHeight}`
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);
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this.streamInitSPS = sps;
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await this.configureDecoder();
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} catch (e) {}
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} catch (e) {}
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}
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}
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if (this.decoder && this.decoder.state == "configured") {
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// Determine if this frame is a keyframe (I frame, because we don't send B frames) or not
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stream.convertToPacket();
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try {
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let slice = new Slice(nalu);
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let frame = new EncodedVideoChunk({
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if (slice.slice_type == 2 || slice.slice_type == 7) key = true;
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type: key ? "key" : "delta",
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else key = false;
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data: buffer,
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} catch (e) {}
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// munge the PTS so that frames are always
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// played as soon as possible
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timestamp: performance.now(),
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duration: performance.now(),
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// do the webcodecs typings seriously still not have this
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transfer: [buffer],
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} as any);
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this.decoder?.decode(frame);
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}
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}
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}
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renderFrame(frame: VideoFrame) {
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if (this.decoder && this.decoder.state == "configured") {
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if (!this.pendingFrame) {
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stream.convertToPacket();
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requestAnimationFrame(() => {
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this.renderer?.draw(this.pendingFrame!);
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this.pendingFrame?.close();
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this.pendingFrame = null;
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});
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} else {
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this.pendingFrame.close();
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}
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this.pendingFrame = frame;
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let frame = new EncodedVideoChunk({
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}
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type: key ? "key" : "delta",
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data: buffer,
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initDecoder() {
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// munge the PTS so that frames are always
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if (!this.decoder) {
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// played as soon as possible
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let self = this;
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timestamp: performance.now(),
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this.decoder = new VideoDecoder({
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duration: performance.now(),
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output(frame) {
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self.renderFrame(frame);
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},
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// TODO handle errors properly
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// do the webcodecs typings seriously still not have this
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error(e) {},
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transfer: [buffer],
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});
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} as any);
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}
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}
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async configureDecoder() {
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this.decoder?.decode(frame);
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if (this.streamInitSPS) {
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let config: VideoDecoderConfig = {
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codec: this.streamInitSPS.MIME,
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// set some parameters that make sense
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optimizeForLatency: true,
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hardwareAcceleration: "prefer-hardware",
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};
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let configMessage: PlayerConfiguredMessage = {
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type: "configured",
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usingHwDecode: false,
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};
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// Probe for hardware accleration support.
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let supportedConfig = await VideoDecoder.isConfigSupported(config);
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if (supportedConfig.supported) {
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console.log("Browser supports hardware preference");
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configMessage.usingHwDecode = true;
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this.decoder?.configure(supportedConfig.config!);
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} else {
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console.log(
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"Browser doesn't like hardware preference, removing it and trying again"
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);
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// Remove the property for hardware preference and try again.
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delete config.hardwareAcceleration;
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supportedConfig = await VideoDecoder.isConfigSupported(config);
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if (!supportedConfig.supported) {
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await this.shutdownDecoder();
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throw new Error("I give up, the browser doesn't like no preference either.");
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}
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configMessage.usingHwDecode = false;
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this.decoder?.configure(supportedConfig.config!);
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}
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self.postMessage(configMessage);
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}
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}
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async shutdownDecoder() {
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await this.decoder?.flush();
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this.decoder?.close();
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this.decoder = null;
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// clear resources
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if (this.pendingFrame) {
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this.pendingFrame.close();
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this.pendingFrame = null;
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}
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if (this.streamInitSPS) {
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this.streamInitSPS = null;
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}
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}
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hasRenderer() {
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return this.renderer !== null;
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}
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setRenderer(r: Canvas2DRenderer) {
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this.renderer = r;
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}
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}
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}
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}
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renderFrame(frame: VideoFrame) {
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if (!this.pendingFrame) {
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requestAnimationFrame(() => {
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this.renderer?.draw(this.pendingFrame!);
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this.pendingFrame?.close();
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this.pendingFrame = null;
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});
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} else {
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this.pendingFrame.close();
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}
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this.pendingFrame = frame;
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}
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initDecoder() {
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if (!this.decoder) {
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let self = this;
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this.decoder = new VideoDecoder({
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output(frame) {
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self.renderFrame(frame);
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},
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// TODO handle errors properly
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error(e) {},
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});
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}
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}
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async configureDecoder() {
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if (this.streamInitSPS) {
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let config: VideoDecoderConfig = {
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codec: this.streamInitSPS.MIME,
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// set some parameters that make sense
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optimizeForLatency: true,
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hardwareAcceleration: "prefer-hardware",
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};
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let configMessage: PlayerConfiguredMessage = {
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type: "configured",
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usingHwDecode: false,
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};
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// Probe for hardware accleration support.
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let supportedConfig = await VideoDecoder.isConfigSupported(config);
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if (supportedConfig.supported) {
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console.log("Browser supports hardware preference");
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configMessage.usingHwDecode = true;
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this.decoder?.configure(supportedConfig.config!);
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} else {
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console.log(
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"Browser doesn't like hardware preference, removing it and trying again"
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);
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// Remove the property for hardware preference and try again.
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delete config.hardwareAcceleration;
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supportedConfig = await VideoDecoder.isConfigSupported(config);
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if (!supportedConfig.supported) {
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await this.shutdownDecoder();
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throw new Error(
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"I give up, the browser doesn't like no preference either."
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);
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}
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configMessage.usingHwDecode = false;
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this.decoder?.configure(supportedConfig.config!);
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}
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self.postMessage(configMessage);
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}
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}
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async shutdownDecoder() {
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await this.decoder?.flush();
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this.decoder?.close();
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this.decoder = null;
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// clear resources
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if (this.pendingFrame) {
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this.pendingFrame.close();
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this.pendingFrame = null;
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}
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if (this.streamInitSPS) {
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this.streamInitSPS = null;
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}
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}
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hasRenderer() {
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return this.renderer !== null;
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}
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setRenderer(r: CanvasRenderer) {
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this.renderer = r;
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}
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}
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