retrovnc/crates/retro_frontend/src/frontend.rs
modeco80 da42dc1f6a fixes so it builds on stable rust
i defaulted my toolchain at some point oops
2024-08-05 00:26:42 -04:00

462 lines
12 KiB
Rust

use crate::input_devices::InputDevice;
use crate::libretro_callbacks;
use crate::libretro_core_variable::CoreVariable;
use crate::result::{Error, Result};
use ffi::CString;
use libloading::Library;
use libretro_sys::*;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::ffi;
use std::os::unix::ffi::OsStrExt;
use std::path::Path;
use std::{fs, mem::MaybeUninit};
use tracing::{error, info};
/// The currently running frontend.
///
/// # Safety
/// Libretro itself is not thread safe, so we do not try and pretend that we are.
/// Only one instance of Frontend can be active in an application.
pub(crate) static mut FRONTEND: *mut Frontend = std::ptr::null_mut();
/// Interface for the frontend to call to user code.
pub trait FrontendInterface {
/// Called when video is updated.
fn video_update(&mut self, slice: &[u32]);
/// Called when resize occurs.
fn video_resize(&mut self, width: u32, height: u32);
// TODO(lily): This should probably return the amount of consumed frames,
// as in some cases that *might* differ?
fn audio_sample(&mut self, slice: &[i16], size: usize);
/// Called to poll input
fn input_poll(&mut self);
// TODO(lily): Provide APIs for gathering a GL context/fbo.
// This should be abstracted so if a frontend written on top of retro_frontend
// wants to give a FBO from a GLX/WGL/windowed whatever context, it can,
// but a headless frontend can itself provide a headless EGL context just the same.
}
/// Per-core settings
#[derive(Serialize, Deserialize)]
struct CoreSettingsFile {
#[serde(flatten)]
variables: HashMap<String, CoreVariable>,
}
pub struct Frontend {
/// The current core's libretro functions.
pub(crate) core_api: Option<CoreAPI>,
/// The current core library.
pub(crate) core_library: Option<Box<Library>>,
pub(crate) game_loaded: bool,
pub(crate) av_info: Option<SystemAvInfo>,
/// The core's requested pixel format.
/// TODO: HW accel. (or just not care)
pub(crate) pixel_format: PixelFormat,
/// Converted pixel buffer. We store it here so we don't keep allocating over and over.
pub(crate) converted_pixel_buffer: Vec<u32>,
// Framebuffer attributes. TODO: This really should be another struct or something
// with members to make dealing with it less annoying.
pub(crate) fb_width: u32,
pub(crate) fb_height: u32,
pub(crate) fb_pitch: u32,
/// The "system" directory. Used for BIOS roms.
pub(crate) system_directory: CString,
/// The save directory. Used for saves. (TODO: Should make this per-core!!!)
pub(crate) save_directory: CString,
/// The config directory. Stores configuration for each core.
pub(crate) config_directory: String,
/// Hashmap of core variables.
pub(crate) variables: HashMap<String, CoreVariable>,
/// Hashmap of connected input devices.
pub(crate) input_devices: HashMap<u32 /* port */, *mut dyn InputDevice>,
pub(crate) interface: *mut dyn FrontendInterface,
}
impl Frontend {
/// Creates a new boxed frontend instance. Note that the returned [Box]
/// must be held until this frontend is no longer used.
pub fn new(interface: *mut dyn FrontendInterface) -> Box<Self> {
let mut boxed = Box::new(Self {
core_api: None,
core_library: None,
game_loaded: false,
av_info: None,
pixel_format: PixelFormat::RGB565,
converted_pixel_buffer: Vec::new(),
fb_width: 0,
fb_height: 0,
fb_pitch: 0,
// TODO: We should let callers set these, probably.
// For now, this is probably fine.
system_directory: CString::new("system").unwrap(),
save_directory: CString::new("save").unwrap(),
config_directory: "config".into(),
variables: HashMap::new(),
input_devices: HashMap::new(),
interface: interface,
});
// Assign to the global frontend pointer
unsafe {
assert!(FRONTEND.is_null(), "Cannot have multiple frontends.");
FRONTEND = &mut *boxed as *mut Frontend;
}
boxed
}
pub fn core_loaded(&self) -> bool {
// Ideally this logic could be simplified but just to make sure..
self.core_library.is_some() && self.core_api.is_some()
}
/// Plugs in an input device to the specified port.
pub fn plug_input_device(&mut self, port: u32, device: *mut dyn InputDevice) {
if self.core_loaded() {
let core_api = self.core_api.as_mut().unwrap();
unsafe {
(core_api.retro_set_controller_port_device)(port, (*device).device_type());
}
if !self.input_devices.contains_key(&port) {
self.input_devices.insert(port, device);
} else {
(*self.input_devices.get_mut(&port).unwrap()) = device;
}
}
}
/// Unplugs a input device from the given port.
pub fn unplug_input_device(&mut self, port: u32) {
if self.core_loaded() {
let core_api = self.core_api.as_mut().unwrap();
unsafe {
(core_api.retro_set_controller_port_device)(port, DEVICE_NONE);
}
if !self.input_devices.contains_key(&port) {
self.input_devices.remove(&port);
}
}
}
fn get_config_file_path(&self) -> String {
let path = unsafe {
let core_api = self.core_api.as_ref().unwrap();
let mut system_info: MaybeUninit<SystemInfo> = MaybeUninit::uninit();
(core_api.retro_get_system_info)(system_info.as_mut_ptr());
let info = system_info.assume_init();
let c_name = ffi::CStr::from_ptr(info.library_name);
format!(
"{}/{}.toml",
self.config_directory,
c_name.to_str().expect("ughh")
)
};
path
}
// TODO: make this a bit less janky (and use Results)
pub fn load_settings(&mut self) {
let path_string = self.get_config_file_path();
let path: &Path = path_string.as_ref();
match path.try_exists() {
Ok(exists) => {
if exists {
let data = fs::read_to_string(path).expect("Could not read config");
let config =
toml::from_str::<CoreSettingsFile>(&data).expect("Could not parse config");
self.variables = config.variables;
} else {
// Save the core's initial settings to disk
self.save_settings();
}
}
Err(e) => {
error!("Can't seem to read {}: {}", path.display(), e);
}
}
}
pub fn save_settings(&mut self) {
let path = self.get_config_file_path();
let settings = CoreSettingsFile {
variables: self.variables.clone(),
};
let string = toml::to_string(&settings).expect("Could not serialize settings");
fs::write(path.clone(), string).expect("Could not save settings to disk");
info!("Saved settings to {path}");
}
pub fn load_core<P: AsRef<Path>>(&mut self, path: P) -> Result<()> {
if self.core_loaded() {
return Err(Error::CoreAlreadyLoaded);
}
unsafe {
let lib = Box::new(Library::new(path.as_ref())?);
// bleh; CoreAPI doesn't implement Default so I can't do this in a "good" way
let mut api_uninitialized: MaybeUninit<CoreAPI> = MaybeUninit::zeroed();
let api_ptr = api_uninitialized.as_mut_ptr();
// helper for DRY reasons
macro_rules! load_symbol {
($name:ident) => {
(*api_ptr).$name = *(lib.get(stringify!($name).as_bytes())?);
};
}
load_symbol!(retro_set_environment);
load_symbol!(retro_set_video_refresh);
load_symbol!(retro_set_audio_sample);
load_symbol!(retro_set_audio_sample_batch);
load_symbol!(retro_set_input_poll);
load_symbol!(retro_set_input_state);
load_symbol!(retro_init);
load_symbol!(retro_deinit);
load_symbol!(retro_api_version);
load_symbol!(retro_get_system_info);
load_symbol!(retro_get_system_av_info);
load_symbol!(retro_set_controller_port_device);
load_symbol!(retro_reset);
load_symbol!(retro_run);
load_symbol!(retro_serialize_size);
load_symbol!(retro_serialize);
load_symbol!(retro_unserialize);
load_symbol!(retro_cheat_reset);
load_symbol!(retro_cheat_set);
load_symbol!(retro_load_game);
load_symbol!(retro_load_game_special);
load_symbol!(retro_unload_game);
load_symbol!(retro_get_region);
load_symbol!(retro_get_memory_data);
load_symbol!(retro_get_memory_size);
// If we get here, then we have initalized all the core API without failing.
// We can now get an initalized CoreAPI.
let core_api = api_uninitialized.assume_init();
// Let's sanity check the libretro API version against bindings to make sure we can actually use this core.
// If we can't, then fail the load.
let api_version = (core_api.retro_api_version)();
if api_version != libretro_sys::API_VERSION {
error!(
"Core {} has invalid API version {api_version}; refusing to continue loading",
path.as_ref().display()
);
return Err(Error::InvalidLibRetroAPI {
expected: libretro_sys::API_VERSION,
got: api_version,
});
}
self.core_library = Some(lib);
self.core_api = Some(core_api);
let core_api_ref = self.core_api.as_ref().unwrap();
// Set required libretro callbacks before calling libretro_init.
// Some cores expect some callbacks to be set before libretro_init is called,
// some cores don't. For maximum compatibility, pamper the cores which do.
(core_api_ref.retro_set_environment)(libretro_callbacks::environment_callback);
// Initalize the libretro core. We do this first because
// there are a Few cores which initalize resources that later
// are poked by the later callback setting that could break if we don't.
(core_api_ref.retro_init)();
// Set more libretro callbacks now that we have initalized the core.
(core_api_ref.retro_set_video_refresh)(libretro_callbacks::video_refresh_callback);
(core_api_ref.retro_set_input_poll)(libretro_callbacks::input_poll_callback);
(core_api_ref.retro_set_input_state)(libretro_callbacks::input_state_callback);
(core_api_ref.retro_set_audio_sample_batch)(
libretro_callbacks::audio_sample_batch_callback,
);
info!("Core {} loaded", path.as_ref().display());
// Get AV info
// Like core API, we have to MaybeUninit again.
let mut av_info: MaybeUninit<SystemAvInfo> = MaybeUninit::uninit();
(core_api_ref.retro_get_system_av_info)(av_info.as_mut_ptr());
self.av_info = Some(av_info.assume_init());
}
Ok(())
}
pub fn unload_core(&mut self) -> Result<()> {
if !self.core_loaded() {
return Err(Error::CoreNotLoaded);
}
if self.game_loaded {
self.unload_game()?;
}
// First deinitalize the libretro core before unloading the library.
if let Some(core_api) = &self.core_api {
unsafe {
(core_api.retro_deinit)();
}
}
// Unload the library. We don't worry about error handling right now, but
// we could.
let lib = self.core_library.take().unwrap();
lib.close()?;
self.core_api = None;
self.core_library = None;
// FIXME: Do other various cleanup (when we need to do said cleanup)
self.av_info = None;
self.fb_width = 0;
self.fb_height = 0;
self.fb_pitch = 0;
// disconnect all currently connected joypads
self.input_devices.clear();
Ok(())
}
pub fn load_game<P: AsRef<Path>>(&mut self, path: P) -> Result<()> {
if !self.core_loaded() {
return Err(Error::CoreNotLoaded);
}
// For now I'm only implementing the gameinfo garbage that
// makes you read the whole file in. Later on I'll look into VFS
// support; but for now, it seems more cores will probably
// play ball with this.. which sucks :(
// I'm aware this is nasty but bleh
let slice = path.as_ref().as_os_str().as_bytes();
let path_string = CString::new(slice).expect("shouldn't fail");
let contents = fs::read(path)?;
let gameinfo = GameInfo {
path: path_string.as_ptr(),
data: contents.as_ptr() as *const ffi::c_void,
size: contents.len(),
meta: std::ptr::null(),
};
let core_api = self.core_api.as_ref().unwrap();
unsafe {
if !(core_api.retro_load_game)(&gameinfo) {
return Err(Error::RomLoadFailed);
}
self.game_loaded = true;
Ok(())
}
}
pub fn unload_game(&mut self) -> Result<()> {
if !self.core_loaded() {
return Err(Error::CoreNotLoaded);
}
let core_api = self.core_api.as_ref().unwrap();
if self.game_loaded {
unsafe {
(core_api.retro_unload_game)();
}
self.game_loaded = false;
}
Ok(())
}
pub fn get_av_info(&mut self) -> Result<SystemAvInfo> {
if !self.core_loaded() {
return Err(Error::CoreNotLoaded);
}
if let Some(av) = self.av_info.as_ref() {
Ok(av.clone())
} else {
Err(Error::NoAvInfo)
}
}
pub fn get_size(&mut self) -> (u32, u32) {
(self.fb_width, self.fb_height)
}
pub fn reset(&mut self) {
let core_api = self.core_api.as_ref().unwrap();
unsafe {
(core_api.retro_reset)();
}
}
pub fn run_frame(&mut self) {
let core_api = self.core_api.as_ref().unwrap();
unsafe {
(core_api.retro_run)();
}
}
}
impl Drop for Frontend {
fn drop(&mut self) {
if self.core_loaded() {
let _ = self.unload_core();
}
unsafe {
assert!(!FRONTEND.is_null());
FRONTEND = std::ptr::null_mut();
}
}
}