462 lines
12 KiB
Rust
462 lines
12 KiB
Rust
use crate::input_devices::InputDevice;
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use crate::libretro_callbacks;
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use crate::libretro_core_variable::CoreVariable;
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use crate::result::{Error, Result};
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use ffi::CString;
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use libloading::Library;
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use libretro_sys::*;
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use serde::{Deserialize, Serialize};
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use std::collections::HashMap;
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use std::ffi;
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use std::os::unix::ffi::OsStrExt;
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use std::path::Path;
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use std::{fs, mem::MaybeUninit};
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use tracing::{error, info};
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/// The currently running frontend.
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///
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/// # Safety
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/// Libretro itself is not thread safe, so we do not try and pretend that we are.
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/// Only one instance of Frontend can be active in an application.
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pub(crate) static mut FRONTEND: *mut Frontend = std::ptr::null_mut();
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/// Interface for the frontend to call to user code.
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pub trait FrontendInterface {
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/// Called when video is updated.
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fn video_update(&mut self, slice: &[u32]);
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/// Called when resize occurs.
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fn video_resize(&mut self, width: u32, height: u32);
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// TODO(lily): This should probably return the amount of consumed frames,
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// as in some cases that *might* differ?
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fn audio_sample(&mut self, slice: &[i16], size: usize);
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/// Called to poll input
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fn input_poll(&mut self);
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// TODO(lily): Provide APIs for gathering a GL context/fbo.
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// This should be abstracted so if a frontend written on top of retro_frontend
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// wants to give a FBO from a GLX/WGL/windowed whatever context, it can,
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// but a headless frontend can itself provide a headless EGL context just the same.
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}
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/// Per-core settings
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#[derive(Serialize, Deserialize)]
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struct CoreSettingsFile {
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#[serde(flatten)]
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variables: HashMap<String, CoreVariable>,
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}
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pub struct Frontend {
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/// The current core's libretro functions.
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pub(crate) core_api: Option<CoreAPI>,
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/// The current core library.
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pub(crate) core_library: Option<Box<Library>>,
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pub(crate) game_loaded: bool,
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pub(crate) av_info: Option<SystemAvInfo>,
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/// The core's requested pixel format.
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/// TODO: HW accel. (or just not care)
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pub(crate) pixel_format: PixelFormat,
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/// Converted pixel buffer. We store it here so we don't keep allocating over and over.
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pub(crate) converted_pixel_buffer: Vec<u32>,
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// Framebuffer attributes. TODO: This really should be another struct or something
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// with members to make dealing with it less annoying.
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pub(crate) fb_width: u32,
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pub(crate) fb_height: u32,
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pub(crate) fb_pitch: u32,
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/// The "system" directory. Used for BIOS roms.
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pub(crate) system_directory: CString,
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/// The save directory. Used for saves. (TODO: Should make this per-core!!!)
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pub(crate) save_directory: CString,
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/// The config directory. Stores configuration for each core.
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pub(crate) config_directory: String,
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/// Hashmap of core variables.
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pub(crate) variables: HashMap<String, CoreVariable>,
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/// Hashmap of connected input devices.
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pub(crate) input_devices: HashMap<u32 /* port */, *mut dyn InputDevice>,
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pub(crate) interface: *mut dyn FrontendInterface,
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}
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impl Frontend {
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/// Creates a new boxed frontend instance. Note that the returned [Box]
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/// must be held until this frontend is no longer used.
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pub fn new(interface: *mut dyn FrontendInterface) -> Box<Self> {
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let mut boxed = Box::new(Self {
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core_api: None,
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core_library: None,
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game_loaded: false,
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av_info: None,
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pixel_format: PixelFormat::RGB565,
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converted_pixel_buffer: Vec::new(),
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fb_width: 0,
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fb_height: 0,
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fb_pitch: 0,
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// TODO: We should let callers set these, probably.
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// For now, this is probably fine.
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system_directory: CString::new("system").unwrap(),
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save_directory: CString::new("save").unwrap(),
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config_directory: "config".into(),
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variables: HashMap::new(),
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input_devices: HashMap::new(),
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interface: interface,
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});
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// Assign to the global frontend pointer
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unsafe {
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assert!(FRONTEND.is_null(), "Cannot have multiple frontends.");
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FRONTEND = &mut *boxed as *mut Frontend;
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}
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boxed
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}
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pub fn core_loaded(&self) -> bool {
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// Ideally this logic could be simplified but just to make sure..
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self.core_library.is_some() && self.core_api.is_some()
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}
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/// Plugs in an input device to the specified port.
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pub fn plug_input_device(&mut self, port: u32, device: *mut dyn InputDevice) {
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if self.core_loaded() {
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let core_api = self.core_api.as_mut().unwrap();
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unsafe {
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(core_api.retro_set_controller_port_device)(port, (*device).device_type());
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}
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if !self.input_devices.contains_key(&port) {
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self.input_devices.insert(port, device);
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} else {
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(*self.input_devices.get_mut(&port).unwrap()) = device;
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}
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}
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}
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/// Unplugs a input device from the given port.
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pub fn unplug_input_device(&mut self, port: u32) {
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if self.core_loaded() {
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let core_api = self.core_api.as_mut().unwrap();
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unsafe {
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(core_api.retro_set_controller_port_device)(port, DEVICE_NONE);
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}
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if !self.input_devices.contains_key(&port) {
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self.input_devices.remove(&port);
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}
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}
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}
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fn get_config_file_path(&self) -> String {
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let path = unsafe {
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let core_api = self.core_api.as_ref().unwrap();
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let mut system_info: MaybeUninit<SystemInfo> = MaybeUninit::uninit();
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(core_api.retro_get_system_info)(system_info.as_mut_ptr());
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let info = system_info.assume_init();
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let c_name = ffi::CStr::from_ptr(info.library_name);
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format!(
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"{}/{}.toml",
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self.config_directory,
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c_name.to_str().expect("ughh")
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)
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};
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path
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}
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// TODO: make this a bit less janky (and use Results)
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pub fn load_settings(&mut self) {
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let path_string = self.get_config_file_path();
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let path: &Path = path_string.as_ref();
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match path.try_exists() {
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Ok(exists) => {
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if exists {
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let data = fs::read_to_string(path).expect("Could not read config");
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let config =
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toml::from_str::<CoreSettingsFile>(&data).expect("Could not parse config");
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self.variables = config.variables;
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} else {
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// Save the core's initial settings to disk
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self.save_settings();
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}
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}
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Err(e) => {
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error!("Can't seem to read {}: {}", path.display(), e);
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}
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}
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}
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pub fn save_settings(&mut self) {
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let path = self.get_config_file_path();
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let settings = CoreSettingsFile {
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variables: self.variables.clone(),
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};
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let string = toml::to_string(&settings).expect("Could not serialize settings");
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fs::write(path.clone(), string).expect("Could not save settings to disk");
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info!("Saved settings to {path}");
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}
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pub fn load_core<P: AsRef<Path>>(&mut self, path: P) -> Result<()> {
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if self.core_loaded() {
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return Err(Error::CoreAlreadyLoaded);
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}
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unsafe {
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let lib = Box::new(Library::new(path.as_ref())?);
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// bleh; CoreAPI doesn't implement Default so I can't do this in a "good" way
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let mut api_uninitialized: MaybeUninit<CoreAPI> = MaybeUninit::zeroed();
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let api_ptr = api_uninitialized.as_mut_ptr();
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// helper for DRY reasons
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macro_rules! load_symbol {
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($name:ident) => {
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(*api_ptr).$name = *(lib.get(stringify!($name).as_bytes())?);
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};
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}
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load_symbol!(retro_set_environment);
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load_symbol!(retro_set_video_refresh);
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load_symbol!(retro_set_audio_sample);
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load_symbol!(retro_set_audio_sample_batch);
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load_symbol!(retro_set_input_poll);
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load_symbol!(retro_set_input_state);
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load_symbol!(retro_init);
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load_symbol!(retro_deinit);
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load_symbol!(retro_api_version);
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load_symbol!(retro_get_system_info);
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load_symbol!(retro_get_system_av_info);
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load_symbol!(retro_set_controller_port_device);
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load_symbol!(retro_reset);
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load_symbol!(retro_run);
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load_symbol!(retro_serialize_size);
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load_symbol!(retro_serialize);
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load_symbol!(retro_unserialize);
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load_symbol!(retro_cheat_reset);
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load_symbol!(retro_cheat_set);
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load_symbol!(retro_load_game);
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load_symbol!(retro_load_game_special);
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load_symbol!(retro_unload_game);
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load_symbol!(retro_get_region);
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load_symbol!(retro_get_memory_data);
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load_symbol!(retro_get_memory_size);
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// If we get here, then we have initalized all the core API without failing.
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// We can now get an initalized CoreAPI.
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let core_api = api_uninitialized.assume_init();
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// Let's sanity check the libretro API version against bindings to make sure we can actually use this core.
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// If we can't, then fail the load.
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let api_version = (core_api.retro_api_version)();
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if api_version != libretro_sys::API_VERSION {
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error!(
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"Core {} has invalid API version {api_version}; refusing to continue loading",
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path.as_ref().display()
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);
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return Err(Error::InvalidLibRetroAPI {
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expected: libretro_sys::API_VERSION,
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got: api_version,
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});
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}
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self.core_library = Some(lib);
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self.core_api = Some(core_api);
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let core_api_ref = self.core_api.as_ref().unwrap();
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// Set required libretro callbacks before calling libretro_init.
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// Some cores expect some callbacks to be set before libretro_init is called,
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// some cores don't. For maximum compatibility, pamper the cores which do.
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(core_api_ref.retro_set_environment)(libretro_callbacks::environment_callback);
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// Initalize the libretro core. We do this first because
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// there are a Few cores which initalize resources that later
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// are poked by the later callback setting that could break if we don't.
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(core_api_ref.retro_init)();
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// Set more libretro callbacks now that we have initalized the core.
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(core_api_ref.retro_set_video_refresh)(libretro_callbacks::video_refresh_callback);
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(core_api_ref.retro_set_input_poll)(libretro_callbacks::input_poll_callback);
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(core_api_ref.retro_set_input_state)(libretro_callbacks::input_state_callback);
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(core_api_ref.retro_set_audio_sample_batch)(
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libretro_callbacks::audio_sample_batch_callback,
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);
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info!("Core {} loaded", path.as_ref().display());
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// Get AV info
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// Like core API, we have to MaybeUninit again.
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let mut av_info: MaybeUninit<SystemAvInfo> = MaybeUninit::uninit();
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(core_api_ref.retro_get_system_av_info)(av_info.as_mut_ptr());
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self.av_info = Some(av_info.assume_init());
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}
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Ok(())
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}
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pub fn unload_core(&mut self) -> Result<()> {
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if !self.core_loaded() {
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return Err(Error::CoreNotLoaded);
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}
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if self.game_loaded {
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self.unload_game()?;
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}
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// First deinitalize the libretro core before unloading the library.
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if let Some(core_api) = &self.core_api {
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unsafe {
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(core_api.retro_deinit)();
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}
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}
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// Unload the library. We don't worry about error handling right now, but
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// we could.
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let lib = self.core_library.take().unwrap();
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lib.close()?;
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self.core_api = None;
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self.core_library = None;
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// FIXME: Do other various cleanup (when we need to do said cleanup)
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self.av_info = None;
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self.fb_width = 0;
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self.fb_height = 0;
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self.fb_pitch = 0;
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// disconnect all currently connected joypads
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self.input_devices.clear();
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Ok(())
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}
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pub fn load_game<P: AsRef<Path>>(&mut self, path: P) -> Result<()> {
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if !self.core_loaded() {
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return Err(Error::CoreNotLoaded);
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}
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// For now I'm only implementing the gameinfo garbage that
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// makes you read the whole file in. Later on I'll look into VFS
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// support; but for now, it seems more cores will probably
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// play ball with this.. which sucks :(
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// I'm aware this is nasty but bleh
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let slice = path.as_ref().as_os_str().as_bytes();
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let path_string = CString::new(slice).expect("shouldn't fail");
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let contents = fs::read(path)?;
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let gameinfo = GameInfo {
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path: path_string.as_ptr(),
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data: contents.as_ptr() as *const ffi::c_void,
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size: contents.len(),
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meta: std::ptr::null(),
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};
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let core_api = self.core_api.as_ref().unwrap();
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unsafe {
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if !(core_api.retro_load_game)(&gameinfo) {
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return Err(Error::RomLoadFailed);
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}
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self.game_loaded = true;
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Ok(())
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}
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}
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pub fn unload_game(&mut self) -> Result<()> {
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if !self.core_loaded() {
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return Err(Error::CoreNotLoaded);
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}
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let core_api = self.core_api.as_ref().unwrap();
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if self.game_loaded {
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unsafe {
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(core_api.retro_unload_game)();
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}
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self.game_loaded = false;
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}
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Ok(())
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}
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pub fn get_av_info(&mut self) -> Result<SystemAvInfo> {
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if !self.core_loaded() {
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return Err(Error::CoreNotLoaded);
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}
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if let Some(av) = self.av_info.as_ref() {
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Ok(av.clone())
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} else {
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Err(Error::NoAvInfo)
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}
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}
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pub fn get_size(&mut self) -> (u32, u32) {
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(self.fb_width, self.fb_height)
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}
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pub fn reset(&mut self) {
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let core_api = self.core_api.as_ref().unwrap();
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unsafe {
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(core_api.retro_reset)();
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}
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}
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pub fn run_frame(&mut self) {
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let core_api = self.core_api.as_ref().unwrap();
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unsafe {
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(core_api.retro_run)();
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}
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}
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}
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impl Drop for Frontend {
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fn drop(&mut self) {
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if self.core_loaded() {
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let _ = self.unload_core();
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}
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unsafe {
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assert!(!FRONTEND.is_null());
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FRONTEND = std::ptr::null_mut();
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}
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}
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}
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