cleanup OpenGL FBO creation/deletion
This commit is contained in:
parent
897f45e49f
commit
91dee22da5
1 changed files with 33 additions and 30 deletions
|
@ -182,35 +182,43 @@ impl App {
|
||||||
/// Destroys EGL resources.
|
/// Destroys EGL resources.
|
||||||
unsafe fn hw_gl_egl_exit(&mut self) {
|
unsafe fn hw_gl_egl_exit(&mut self) {
|
||||||
// Release the EGL context we created before destroying it
|
// Release the EGL context we created before destroying it
|
||||||
egl::MakeCurrent(self.egl_display, egl::NO_SURFACE, egl::NO_SURFACE, egl::NO_CONTEXT);
|
egl::MakeCurrent(
|
||||||
|
self.egl_display,
|
||||||
|
egl::NO_SURFACE,
|
||||||
|
egl::NO_SURFACE,
|
||||||
|
egl::NO_CONTEXT,
|
||||||
|
);
|
||||||
egl::DestroyContext(self.egl_display, self.egl_context);
|
egl::DestroyContext(self.egl_display, self.egl_context);
|
||||||
egl::Terminate(self.egl_display);
|
egl::Terminate(self.egl_display);
|
||||||
self.egl_display = std::ptr::null();
|
self.egl_display = std::ptr::null();
|
||||||
self.egl_context = std::ptr::null();
|
self.egl_context = std::ptr::null();
|
||||||
}
|
}
|
||||||
|
|
||||||
fn hw_gl_resize_fbo(&mut self, width: u32, height: u32) {
|
fn hw_gl_delete_fbo(&mut self) {
|
||||||
// TODO: cleanup "delete" codepaths so we aren't duplicating as much.
|
|
||||||
// (we should probably just have a "create" and "delete" FBO pair.)
|
|
||||||
unsafe {
|
unsafe {
|
||||||
if self.fbo_id == 0 {
|
|
||||||
gl::GenFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
|
|
||||||
gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
|
|
||||||
} else {
|
|
||||||
gl::DeleteFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
|
gl::DeleteFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
|
||||||
gl::GenFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
|
self.fbo_id = 0;
|
||||||
gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
|
|
||||||
|
gl::DeleteTextures(1, std::ptr::addr_of_mut!(self.texture_id));
|
||||||
|
self.texture_id = 0;
|
||||||
|
|
||||||
|
gl::DeleteRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
|
||||||
|
self.renderbuffer_id = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if self.texture_id == 0 {
|
fn hw_gl_create_fbo(&mut self, width: u32, height: u32) {
|
||||||
gl::GenTextures(1, std::ptr::addr_of_mut!(self.texture_id));
|
unsafe {
|
||||||
gl::BindTexture(gl::TEXTURE_2D, self.texture_id);
|
if self.fbo_id != 0 {
|
||||||
} else {
|
self.hw_gl_delete_fbo();
|
||||||
gl::DeleteTextures(1, std::ptr::addr_of_mut!(self.texture_id));
|
|
||||||
gl::GenTextures(1, std::ptr::addr_of_mut!(self.texture_id));
|
|
||||||
gl::BindTexture(gl::TEXTURE_2D, self.texture_id);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
gl::GenFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
|
||||||
|
gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
|
||||||
|
|
||||||
|
gl::GenTextures(1, std::ptr::addr_of_mut!(self.texture_id));
|
||||||
|
gl::BindTexture(gl::TEXTURE_2D, self.texture_id);
|
||||||
|
|
||||||
gl::TexImage2D(
|
gl::TexImage2D(
|
||||||
gl::TEXTURE_2D,
|
gl::TEXTURE_2D,
|
||||||
0,
|
0,
|
||||||
|
@ -223,14 +231,8 @@ impl App {
|
||||||
std::ptr::null(),
|
std::ptr::null(),
|
||||||
);
|
);
|
||||||
|
|
||||||
if self.renderbuffer_id == 0 {
|
|
||||||
gl::GenRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
|
gl::GenRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
|
||||||
gl::BindRenderbuffer(gl::RENDERBUFFER, self.renderbuffer_id);
|
gl::BindRenderbuffer(gl::RENDERBUFFER, self.renderbuffer_id);
|
||||||
} else {
|
|
||||||
gl::DeleteRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
|
|
||||||
gl::GenRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
|
|
||||||
gl::BindRenderbuffer(gl::RENDERBUFFER, self.renderbuffer_id);
|
|
||||||
}
|
|
||||||
|
|
||||||
gl::RenderbufferStorage(
|
gl::RenderbufferStorage(
|
||||||
gl::RENDERBUFFER,
|
gl::RENDERBUFFER,
|
||||||
|
@ -262,6 +264,7 @@ impl App {
|
||||||
|
|
||||||
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
|
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
|
||||||
|
|
||||||
|
// Notify the frontend layer about the new FBO
|
||||||
let id = self.fbo_id;
|
let id = self.fbo_id;
|
||||||
self.get_frontend().set_gl_fbo(id);
|
self.get_frontend().set_gl_fbo(id);
|
||||||
|
|
||||||
|
@ -292,7 +295,7 @@ impl FrontendInterface for App {
|
||||||
|
|
||||||
// Resize OpenGL resources if we need to.
|
// Resize OpenGL resources if we need to.
|
||||||
if self.hw_render {
|
if self.hw_render {
|
||||||
self.hw_gl_resize_fbo(width, height);
|
self.hw_gl_create_fbo(width, height);
|
||||||
}
|
}
|
||||||
|
|
||||||
self.rfb_server.resize(width as u16, height as u16);
|
self.rfb_server.resize(width as u16, height as u16);
|
||||||
|
@ -360,9 +363,9 @@ impl FrontendInterface for App {
|
||||||
gl::Enable(gl::DEBUG_OUTPUT);
|
gl::Enable(gl::DEBUG_OUTPUT);
|
||||||
gl::DebugMessageCallback(Some(opengl_message_callback), std::ptr::null());
|
gl::DebugMessageCallback(Some(opengl_message_callback), std::ptr::null());
|
||||||
|
|
||||||
// Resize to initial dimensions (this will create an FBO as well)
|
// Create the initial FBO for the core to render to
|
||||||
let dimensions = self.get_frontend().get_size();
|
let dimensions = self.get_frontend().get_size();
|
||||||
self.hw_gl_resize_fbo(dimensions.0, dimensions.1);
|
self.hw_gl_create_fbo(dimensions.0, dimensions.1);
|
||||||
}
|
}
|
||||||
|
|
||||||
self.hw_render = true;
|
self.hw_render = true;
|
||||||
|
|
Loading…
Reference in a new issue