Initial OpenGL cleanup pass
not great but it's "better", I suppose.
This commit is contained in:
parent
571ed740dd
commit
46520d22ae
4 changed files with 47 additions and 49 deletions
|
@ -108,11 +108,11 @@ pub(crate) unsafe extern "C" fn environment_callback(
|
|||
let hw_render = (data as *mut HwRenderCallback).as_mut().unwrap();
|
||||
|
||||
let hw_render_context_type =
|
||||
HwContextType::from_uint(hw_render.context_type).expect("FUCK");
|
||||
HwContextType::from_uint(hw_render.context_type).expect("Uh oh!");
|
||||
|
||||
if hw_render_context_type != HwContextType::OpenGL && hw_render_context_type != HwContextType::OpenGLCore {
|
||||
error!(
|
||||
"Core is trying to request an context type we don't support ({:?})",
|
||||
"Core is trying to request an context type we don't support ({:?}), failing",
|
||||
hw_render_context_type
|
||||
);
|
||||
return false;
|
||||
|
@ -128,6 +128,9 @@ pub(crate) unsafe extern "C" fn environment_callback(
|
|||
// reset context
|
||||
(hw_render.context_reset)();
|
||||
|
||||
// Once we have initalized HW rendering any data here doesn't matter and isn't needed.
|
||||
(*FRONTEND).converted_pixel_buffer.clear();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#[allow(non_camel_case_types)]
|
||||
#[allow(unused_imports)]
|
||||
mod egl_impl {
|
||||
pub type khronos_utime_nanoseconds_t = khronos_uint64_t;
|
||||
pub type khronos_uint64_t = u64;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
use std::{net::Ipv4Addr, path::Path, ptr::addr_of_mut};
|
||||
use std::{net::Ipv4Addr, path::Path};
|
||||
|
||||
use anyhow::Result;
|
||||
|
||||
|
@ -11,16 +11,15 @@ use tracing_subscriber::FmtSubscriber;
|
|||
|
||||
use clap::{arg, command, value_parser};
|
||||
|
||||
|
||||
|
||||
/// Called by OpenGL. We use this to dump errors.
|
||||
extern "system" fn opengl_message_callback(
|
||||
source: gl::types::GLenum,
|
||||
_type: gl::types::GLenum,
|
||||
id: gl::types::GLuint,
|
||||
severity: gl::types::GLenum,
|
||||
length: gl::types::GLsizei,
|
||||
_severity: gl::types::GLenum,
|
||||
_length: gl::types::GLsizei,
|
||||
message: *const gl::types::GLchar,
|
||||
user: *mut std::ffi::c_void,
|
||||
_user: *mut std::ffi::c_void,
|
||||
) {
|
||||
unsafe {
|
||||
let message = std::ffi::CStr::from_ptr(message);
|
||||
|
@ -47,11 +46,12 @@ struct App {
|
|||
|
||||
hw_render: bool,
|
||||
|
||||
// opengl state shits
|
||||
// OpenGL object IDs
|
||||
texture_id: gl::types::GLuint,
|
||||
renderbuffer_id: gl::types::GLuint,
|
||||
fbo_id: gl::types::GLuint,
|
||||
|
||||
/// Cached readback buffer.
|
||||
readback_buffer: Vec<u32>,
|
||||
}
|
||||
|
||||
|
@ -121,14 +121,13 @@ impl App {
|
|||
}
|
||||
|
||||
fn hw_gl_resize(&mut self, width: u32, height: u32) {
|
||||
// TODO: if requested, add depth renderbuffer.
|
||||
// TODO: cleanup "delete" codepaths so we aren't duplicating as much.
|
||||
unsafe {
|
||||
if self.fbo_id == 0 {
|
||||
gl::GenFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
|
||||
} else {
|
||||
gl::DeleteFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
|
||||
|
||||
gl::GenFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
|
||||
}
|
||||
|
@ -154,16 +153,21 @@ impl App {
|
|||
std::ptr::null(),
|
||||
);
|
||||
|
||||
if self.renderbuffer_id != 0 {
|
||||
if self.renderbuffer_id == 0 {
|
||||
gl::GenRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
|
||||
gl::BindRenderbuffer(gl::RENDERBUFFER, self.renderbuffer_id);
|
||||
} else {
|
||||
gl::DeleteRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
|
||||
gl::GenRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
|
||||
gl::BindRenderbuffer(gl::RENDERBUFFER, self.renderbuffer_id);
|
||||
}
|
||||
|
||||
gl::RenderbufferStorage(
|
||||
gl::RENDERBUFFER,
|
||||
gl::DEPTH_COMPONENT,
|
||||
width as i32,
|
||||
height as i32,
|
||||
);
|
||||
}
|
||||
|
||||
gl::FramebufferTexture2D(
|
||||
gl::FRAMEBUFFER,
|
||||
|
@ -212,12 +216,9 @@ impl App {
|
|||
|
||||
impl FrontendInterface for App {
|
||||
fn video_resize(&mut self, width: u32, height: u32) {
|
||||
//let width = width * 2;
|
||||
//let height = height * 2;
|
||||
|
||||
tracing::info!("Resized to {width}x{height}");
|
||||
|
||||
// Resize OpenGL
|
||||
// Resize OpenGL resources if we need to.
|
||||
if self.hw_render {
|
||||
self.hw_gl_resize(width, height);
|
||||
}
|
||||
|
@ -236,7 +237,7 @@ impl FrontendInterface for App {
|
|||
unsafe {
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
|
||||
|
||||
// I know this sucks but hey
|
||||
// I know this sucks but it works for this case.
|
||||
gl::ReadPixels(
|
||||
0,
|
||||
0,
|
||||
|
@ -247,7 +248,8 @@ impl FrontendInterface for App {
|
|||
self.readback_buffer.as_mut_ptr() as *mut std::ffi::c_void,
|
||||
);
|
||||
|
||||
self.rfb_server.update_buffer(&self.readback_buffer[..], dimensions.0, true);
|
||||
self.rfb_server
|
||||
.update_buffer(&self.readback_buffer[..], dimensions.0, true);
|
||||
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
|
||||
}
|
||||
|
@ -269,7 +271,7 @@ impl FrontendInterface for App {
|
|||
|
||||
fn hw_gl_init(&mut self) -> HwGlInitData {
|
||||
if self.hw_render {
|
||||
panic!("Nope!");
|
||||
panic!("Cannot initalize HW rendering more than once");
|
||||
}
|
||||
|
||||
let display = unsafe {
|
||||
|
@ -288,24 +290,19 @@ impl FrontendInterface for App {
|
|||
|
||||
// load OpenGL functions (using EGL loader. We should probably check the one extension exists)
|
||||
gl::load_with(|s| {
|
||||
let str = std::ffi::CString::new(s).expect("you MOTHERFUCKER");
|
||||
let str = std::ffi::CString::new(s).expect("Uhh huh.");
|
||||
std::mem::transmute(egl::GetProcAddress(str.as_ptr()))
|
||||
});
|
||||
|
||||
tracing::info!("before query devices");
|
||||
|
||||
(query_devices_ext)(
|
||||
NR_DEVICES_MAX as i32,
|
||||
devices.as_mut_ptr(),
|
||||
std::ptr::addr_of_mut!(nr_devices_real),
|
||||
);
|
||||
|
||||
tracing::info!("after query devices");
|
||||
(get_platform_display_ext)(egl::PLATFORM_DEVICE_EXT, devices[0], std::ptr::null())
|
||||
};
|
||||
|
||||
tracing::info!("made EGL display");
|
||||
|
||||
let context = unsafe {
|
||||
const EGL_CONFIG_ATTRIBUTES: [egl::types::EGLenum; 13] = [
|
||||
egl::SURFACE_TYPE,
|
||||
|
@ -354,21 +351,16 @@ impl FrontendInterface for App {
|
|||
gl::Enable(gl::DEBUG_OUTPUT);
|
||||
gl::DebugMessageCallback(Some(opengl_message_callback), std::ptr::null());
|
||||
|
||||
// Resize to initial dimensions (this will create an FBO as well)
|
||||
let dimensions = self.get_frontend().get_size();
|
||||
|
||||
self.hw_gl_resize(dimensions.0, dimensions.1);
|
||||
|
||||
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
self.hw_render = true;
|
||||
|
||||
return unsafe {
|
||||
HwGlInitData {
|
||||
get_proc_address: std::mem::transmute::<
|
||||
_,
|
||||
retro_frontend::frontend::GlGetProcAddress,
|
||||
>(egl::GetProcAddress as usize),
|
||||
get_proc_address: std::mem::transmute(egl::GetProcAddress as *mut std::ffi::c_void),
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -386,6 +378,7 @@ fn main() -> Result<()> {
|
|||
.arg(arg!(--core <VALUE>).required(true))
|
||||
// Not that it matters, but this is only really required for cores that require
|
||||
// content to be loaded; that's most cores, but libretro does support the difference.
|
||||
// TODO: A core will tell us if it requires content, if it's not provided we can yell and exit.
|
||||
.arg(arg!(--rom <VALUE>).required(false))
|
||||
.arg(
|
||||
arg!(--rfb_listen <ADDRESS>)
|
||||
|
|
|
@ -99,7 +99,7 @@ impl RfbServer {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn update_buffer(&mut self, slice: &[u32], pitch: u32, flipped: bool) {
|
||||
pub fn update_buffer(&mut self, slice: &[u32], pitch: u32, from_opengl: bool) {
|
||||
//self.framebuffer.copy_from_slice(&slice);
|
||||
|
||||
let has_disconnected_pitch = pitch != self.width as u32;
|
||||
|
@ -108,18 +108,20 @@ impl RfbServer {
|
|||
// info!("DEBUG: Pitch is not the same as width {}, {}", pitch, self.width);
|
||||
//}
|
||||
|
||||
// copy a line at a time (test)
|
||||
|
||||
if flipped {
|
||||
// If this frame came from OpenGL we need to flip the image around
|
||||
// so it is right side up (from our perspective).
|
||||
if from_opengl {
|
||||
let mut scanlines: Vec<&[u32]> = Vec::with_capacity(self.height as usize);
|
||||
|
||||
// Push scanline slices in reverse order (which will actually flip them to the right orientation)
|
||||
for y in (0..self.height).rev() {
|
||||
let src_line_off = (y as u32 * pitch) as usize;
|
||||
let src_slice = &slice[src_line_off..src_line_off + self.width as usize];
|
||||
scanlines.push(src_slice);
|
||||
}
|
||||
|
||||
for y in (0..self.height) {
|
||||
// Draw them
|
||||
for y in 0..self.height {
|
||||
let src_line_off = (y as u32 * pitch) as usize;
|
||||
let mut dest_line_off = src_line_off;
|
||||
|
||||
|
@ -133,13 +135,12 @@ impl RfbServer {
|
|||
|
||||
dest_slice.copy_from_slice(scanlines[y as usize]);
|
||||
|
||||
// swap scanline to BGRA (compatibility hack. Should make this optional!)
|
||||
// swap the scanline pixels to BGRA order (compatibility hack. Should make this optional!)
|
||||
for pix in dest_slice {
|
||||
let a = ((*pix & 0xff000000) >> 24);
|
||||
let b = ((*pix & 0x00ff0000) >> 16);
|
||||
let g = ((*pix & 0x0000ff00) >> 8);
|
||||
let r = (*pix & 0x000000ff);
|
||||
|
||||
let a = (*pix & 0xff000000) >> 24;
|
||||
let b = (*pix & 0x00ff0000) >> 16;
|
||||
let g = (*pix & 0x0000ff00) >> 8;
|
||||
let r = *pix & 0x000000ff;
|
||||
*pix = a << 24 | r << 16 | g << 8 | b;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue