Initial OpenGL cleanup pass
not great but it's "better", I suppose.
This commit is contained in:
parent
571ed740dd
commit
46520d22ae
4 changed files with 47 additions and 49 deletions
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@ -108,11 +108,11 @@ pub(crate) unsafe extern "C" fn environment_callback(
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let hw_render = (data as *mut HwRenderCallback).as_mut().unwrap();
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let hw_render_context_type =
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HwContextType::from_uint(hw_render.context_type).expect("FUCK");
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HwContextType::from_uint(hw_render.context_type).expect("Uh oh!");
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if hw_render_context_type != HwContextType::OpenGL && hw_render_context_type != HwContextType::OpenGLCore {
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error!(
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"Core is trying to request an context type we don't support ({:?})",
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"Core is trying to request an context type we don't support ({:?}), failing",
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hw_render_context_type
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);
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return false;
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@ -128,6 +128,9 @@ pub(crate) unsafe extern "C" fn environment_callback(
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// reset context
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(hw_render.context_reset)();
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// Once we have initalized HW rendering any data here doesn't matter and isn't needed.
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(*FRONTEND).converted_pixel_buffer.clear();
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return true;
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}
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@ -1,4 +1,5 @@
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#[allow(non_camel_case_types)]
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#[allow(unused_imports)]
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mod egl_impl {
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pub type khronos_utime_nanoseconds_t = khronos_uint64_t;
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pub type khronos_uint64_t = u64;
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@ -1,4 +1,4 @@
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use std::{net::Ipv4Addr, path::Path, ptr::addr_of_mut};
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use std::{net::Ipv4Addr, path::Path};
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use anyhow::Result;
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@ -11,16 +11,15 @@ use tracing_subscriber::FmtSubscriber;
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use clap::{arg, command, value_parser};
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/// Called by OpenGL. We use this to dump errors.
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extern "system" fn opengl_message_callback(
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source: gl::types::GLenum,
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_type: gl::types::GLenum,
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id: gl::types::GLuint,
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severity: gl::types::GLenum,
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length: gl::types::GLsizei,
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_severity: gl::types::GLenum,
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_length: gl::types::GLsizei,
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message: *const gl::types::GLchar,
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user: *mut std::ffi::c_void,
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_user: *mut std::ffi::c_void,
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) {
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unsafe {
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let message = std::ffi::CStr::from_ptr(message);
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@ -47,11 +46,12 @@ struct App {
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hw_render: bool,
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// opengl state shits
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// OpenGL object IDs
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texture_id: gl::types::GLuint,
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renderbuffer_id: gl::types::GLuint,
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fbo_id: gl::types::GLuint,
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/// Cached readback buffer.
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readback_buffer: Vec<u32>,
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}
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@ -121,14 +121,13 @@ impl App {
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}
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fn hw_gl_resize(&mut self, width: u32, height: u32) {
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// TODO: if requested, add depth renderbuffer.
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// TODO: cleanup "delete" codepaths so we aren't duplicating as much.
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unsafe {
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if self.fbo_id == 0 {
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gl::GenFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
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gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
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} else {
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gl::DeleteFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
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gl::GenFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
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gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
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}
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@ -154,17 +153,22 @@ impl App {
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std::ptr::null(),
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);
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if self.renderbuffer_id != 0 {
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if self.renderbuffer_id == 0 {
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gl::GenRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
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gl::BindRenderbuffer(gl::RENDERBUFFER, self.renderbuffer_id);
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} else {
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gl::DeleteRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
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gl::GenRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
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gl::BindRenderbuffer(gl::RENDERBUFFER, self.renderbuffer_id);
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gl::RenderbufferStorage(
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gl::RENDERBUFFER,
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gl::DEPTH_COMPONENT,
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width as i32,
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height as i32,
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);
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}
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gl::RenderbufferStorage(
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gl::RENDERBUFFER,
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gl::DEPTH_COMPONENT,
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width as i32,
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height as i32,
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);
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gl::FramebufferTexture2D(
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gl::FRAMEBUFFER,
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gl::COLOR_ATTACHMENT0,
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@ -212,12 +216,9 @@ impl App {
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impl FrontendInterface for App {
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fn video_resize(&mut self, width: u32, height: u32) {
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//let width = width * 2;
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//let height = height * 2;
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tracing::info!("Resized to {width}x{height}");
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// Resize OpenGL
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// Resize OpenGL resources if we need to.
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if self.hw_render {
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self.hw_gl_resize(width, height);
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}
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@ -236,7 +237,7 @@ impl FrontendInterface for App {
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unsafe {
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gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
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// I know this sucks but hey
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// I know this sucks but it works for this case.
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gl::ReadPixels(
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0,
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0,
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@ -247,7 +248,8 @@ impl FrontendInterface for App {
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self.readback_buffer.as_mut_ptr() as *mut std::ffi::c_void,
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);
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self.rfb_server.update_buffer(&self.readback_buffer[..], dimensions.0, true);
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self.rfb_server
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.update_buffer(&self.readback_buffer[..], dimensions.0, true);
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gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
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}
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@ -269,7 +271,7 @@ impl FrontendInterface for App {
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fn hw_gl_init(&mut self) -> HwGlInitData {
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if self.hw_render {
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panic!("Nope!");
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panic!("Cannot initalize HW rendering more than once");
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}
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let display = unsafe {
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@ -288,24 +290,19 @@ impl FrontendInterface for App {
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// load OpenGL functions (using EGL loader. We should probably check the one extension exists)
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gl::load_with(|s| {
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let str = std::ffi::CString::new(s).expect("you MOTHERFUCKER");
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let str = std::ffi::CString::new(s).expect("Uhh huh.");
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std::mem::transmute(egl::GetProcAddress(str.as_ptr()))
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});
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tracing::info!("before query devices");
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(query_devices_ext)(
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NR_DEVICES_MAX as i32,
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devices.as_mut_ptr(),
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std::ptr::addr_of_mut!(nr_devices_real),
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);
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tracing::info!("after query devices");
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(get_platform_display_ext)(egl::PLATFORM_DEVICE_EXT, devices[0], std::ptr::null())
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};
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tracing::info!("made EGL display");
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let context = unsafe {
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const EGL_CONFIG_ATTRIBUTES: [egl::types::EGLenum; 13] = [
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egl::SURFACE_TYPE,
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@ -354,21 +351,16 @@ impl FrontendInterface for App {
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gl::Enable(gl::DEBUG_OUTPUT);
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gl::DebugMessageCallback(Some(opengl_message_callback), std::ptr::null());
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// Resize to initial dimensions (this will create an FBO as well)
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let dimensions = self.get_frontend().get_size();
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self.hw_gl_resize(dimensions.0, dimensions.1);
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gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
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}
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self.hw_render = true;
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return unsafe {
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HwGlInitData {
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get_proc_address: std::mem::transmute::<
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_,
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retro_frontend::frontend::GlGetProcAddress,
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>(egl::GetProcAddress as usize),
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get_proc_address: std::mem::transmute(egl::GetProcAddress as *mut std::ffi::c_void),
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}
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};
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}
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@ -386,6 +378,7 @@ fn main() -> Result<()> {
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.arg(arg!(--core <VALUE>).required(true))
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// Not that it matters, but this is only really required for cores that require
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// content to be loaded; that's most cores, but libretro does support the difference.
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// TODO: A core will tell us if it requires content, if it's not provided we can yell and exit.
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.arg(arg!(--rom <VALUE>).required(false))
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.arg(
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arg!(--rfb_listen <ADDRESS>)
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@ -99,7 +99,7 @@ impl RfbServer {
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}
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}
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pub fn update_buffer(&mut self, slice: &[u32], pitch: u32, flipped: bool) {
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pub fn update_buffer(&mut self, slice: &[u32], pitch: u32, from_opengl: bool) {
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//self.framebuffer.copy_from_slice(&slice);
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let has_disconnected_pitch = pitch != self.width as u32;
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@ -108,18 +108,20 @@ impl RfbServer {
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// info!("DEBUG: Pitch is not the same as width {}, {}", pitch, self.width);
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//}
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// copy a line at a time (test)
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if flipped {
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// If this frame came from OpenGL we need to flip the image around
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// so it is right side up (from our perspective).
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if from_opengl {
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let mut scanlines: Vec<&[u32]> = Vec::with_capacity(self.height as usize);
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// Push scanline slices in reverse order (which will actually flip them to the right orientation)
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for y in (0..self.height).rev() {
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let src_line_off = (y as u32 * pitch) as usize;
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let src_slice = &slice[src_line_off..src_line_off + self.width as usize];
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scanlines.push(src_slice);
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}
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for y in (0..self.height) {
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// Draw them
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for y in 0..self.height {
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let src_line_off = (y as u32 * pitch) as usize;
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let mut dest_line_off = src_line_off;
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@ -133,13 +135,12 @@ impl RfbServer {
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dest_slice.copy_from_slice(scanlines[y as usize]);
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// swap scanline to BGRA (compatibility hack. Should make this optional!)
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// swap the scanline pixels to BGRA order (compatibility hack. Should make this optional!)
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for pix in dest_slice {
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let a = ((*pix & 0xff000000) >> 24);
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let b = ((*pix & 0x00ff0000) >> 16);
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let g = ((*pix & 0x0000ff00) >> 8);
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let r = (*pix & 0x000000ff);
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let a = (*pix & 0xff000000) >> 24;
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let b = (*pix & 0x00ff0000) >> 16;
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let g = (*pix & 0x0000ff00) >> 8;
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let r = *pix & 0x000000ff;
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*pix = a << 24 | r << 16 | g << 8 | b;
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}
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}
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