Initial OpenGL cleanup pass

not great but it's "better", I suppose.
This commit is contained in:
Lily Tsuru 2024-08-05 09:34:08 -04:00
parent 571ed740dd
commit 46520d22ae
4 changed files with 47 additions and 49 deletions

View file

@ -108,11 +108,11 @@ pub(crate) unsafe extern "C" fn environment_callback(
let hw_render = (data as *mut HwRenderCallback).as_mut().unwrap();
let hw_render_context_type =
HwContextType::from_uint(hw_render.context_type).expect("FUCK");
HwContextType::from_uint(hw_render.context_type).expect("Uh oh!");
if hw_render_context_type != HwContextType::OpenGL && hw_render_context_type != HwContextType::OpenGLCore {
error!(
"Core is trying to request an context type we don't support ({:?})",
"Core is trying to request an context type we don't support ({:?}), failing",
hw_render_context_type
);
return false;
@ -128,6 +128,9 @@ pub(crate) unsafe extern "C" fn environment_callback(
// reset context
(hw_render.context_reset)();
// Once we have initalized HW rendering any data here doesn't matter and isn't needed.
(*FRONTEND).converted_pixel_buffer.clear();
return true;
}

View file

@ -1,4 +1,5 @@
#[allow(non_camel_case_types)]
#[allow(unused_imports)]
mod egl_impl {
pub type khronos_utime_nanoseconds_t = khronos_uint64_t;
pub type khronos_uint64_t = u64;

View file

@ -1,4 +1,4 @@
use std::{net::Ipv4Addr, path::Path, ptr::addr_of_mut};
use std::{net::Ipv4Addr, path::Path};
use anyhow::Result;
@ -11,16 +11,15 @@ use tracing_subscriber::FmtSubscriber;
use clap::{arg, command, value_parser};
/// Called by OpenGL. We use this to dump errors.
extern "system" fn opengl_message_callback(
source: gl::types::GLenum,
_type: gl::types::GLenum,
id: gl::types::GLuint,
severity: gl::types::GLenum,
length: gl::types::GLsizei,
_severity: gl::types::GLenum,
_length: gl::types::GLsizei,
message: *const gl::types::GLchar,
user: *mut std::ffi::c_void,
_user: *mut std::ffi::c_void,
) {
unsafe {
let message = std::ffi::CStr::from_ptr(message);
@ -47,11 +46,12 @@ struct App {
hw_render: bool,
// opengl state shits
// OpenGL object IDs
texture_id: gl::types::GLuint,
renderbuffer_id: gl::types::GLuint,
fbo_id: gl::types::GLuint,
/// Cached readback buffer.
readback_buffer: Vec<u32>,
}
@ -121,14 +121,13 @@ impl App {
}
fn hw_gl_resize(&mut self, width: u32, height: u32) {
// TODO: if requested, add depth renderbuffer.
// TODO: cleanup "delete" codepaths so we aren't duplicating as much.
unsafe {
if self.fbo_id == 0 {
gl::GenFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
} else {
gl::DeleteFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
gl::GenFramebuffers(1, std::ptr::addr_of_mut!(self.fbo_id));
gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
}
@ -154,17 +153,22 @@ impl App {
std::ptr::null(),
);
if self.renderbuffer_id != 0 {
if self.renderbuffer_id == 0 {
gl::GenRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
gl::BindRenderbuffer(gl::RENDERBUFFER, self.renderbuffer_id);
} else {
gl::DeleteRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
gl::GenRenderbuffers(1, std::ptr::addr_of_mut!(self.renderbuffer_id));
gl::BindRenderbuffer(gl::RENDERBUFFER, self.renderbuffer_id);
gl::RenderbufferStorage(
gl::RENDERBUFFER,
gl::DEPTH_COMPONENT,
width as i32,
height as i32,
);
}
gl::RenderbufferStorage(
gl::RENDERBUFFER,
gl::DEPTH_COMPONENT,
width as i32,
height as i32,
);
gl::FramebufferTexture2D(
gl::FRAMEBUFFER,
gl::COLOR_ATTACHMENT0,
@ -212,12 +216,9 @@ impl App {
impl FrontendInterface for App {
fn video_resize(&mut self, width: u32, height: u32) {
//let width = width * 2;
//let height = height * 2;
tracing::info!("Resized to {width}x{height}");
// Resize OpenGL
// Resize OpenGL resources if we need to.
if self.hw_render {
self.hw_gl_resize(width, height);
}
@ -236,7 +237,7 @@ impl FrontendInterface for App {
unsafe {
gl::BindFramebuffer(gl::FRAMEBUFFER, self.fbo_id);
// I know this sucks but hey
// I know this sucks but it works for this case.
gl::ReadPixels(
0,
0,
@ -247,7 +248,8 @@ impl FrontendInterface for App {
self.readback_buffer.as_mut_ptr() as *mut std::ffi::c_void,
);
self.rfb_server.update_buffer(&self.readback_buffer[..], dimensions.0, true);
self.rfb_server
.update_buffer(&self.readback_buffer[..], dimensions.0, true);
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
}
@ -269,7 +271,7 @@ impl FrontendInterface for App {
fn hw_gl_init(&mut self) -> HwGlInitData {
if self.hw_render {
panic!("Nope!");
panic!("Cannot initalize HW rendering more than once");
}
let display = unsafe {
@ -288,24 +290,19 @@ impl FrontendInterface for App {
// load OpenGL functions (using EGL loader. We should probably check the one extension exists)
gl::load_with(|s| {
let str = std::ffi::CString::new(s).expect("you MOTHERFUCKER");
let str = std::ffi::CString::new(s).expect("Uhh huh.");
std::mem::transmute(egl::GetProcAddress(str.as_ptr()))
});
tracing::info!("before query devices");
(query_devices_ext)(
NR_DEVICES_MAX as i32,
devices.as_mut_ptr(),
std::ptr::addr_of_mut!(nr_devices_real),
);
tracing::info!("after query devices");
(get_platform_display_ext)(egl::PLATFORM_DEVICE_EXT, devices[0], std::ptr::null())
};
tracing::info!("made EGL display");
let context = unsafe {
const EGL_CONFIG_ATTRIBUTES: [egl::types::EGLenum; 13] = [
egl::SURFACE_TYPE,
@ -354,21 +351,16 @@ impl FrontendInterface for App {
gl::Enable(gl::DEBUG_OUTPUT);
gl::DebugMessageCallback(Some(opengl_message_callback), std::ptr::null());
// Resize to initial dimensions (this will create an FBO as well)
let dimensions = self.get_frontend().get_size();
self.hw_gl_resize(dimensions.0, dimensions.1);
gl::BindFramebuffer(gl::FRAMEBUFFER, 0);
}
self.hw_render = true;
return unsafe {
HwGlInitData {
get_proc_address: std::mem::transmute::<
_,
retro_frontend::frontend::GlGetProcAddress,
>(egl::GetProcAddress as usize),
get_proc_address: std::mem::transmute(egl::GetProcAddress as *mut std::ffi::c_void),
}
};
}
@ -386,6 +378,7 @@ fn main() -> Result<()> {
.arg(arg!(--core <VALUE>).required(true))
// Not that it matters, but this is only really required for cores that require
// content to be loaded; that's most cores, but libretro does support the difference.
// TODO: A core will tell us if it requires content, if it's not provided we can yell and exit.
.arg(arg!(--rom <VALUE>).required(false))
.arg(
arg!(--rfb_listen <ADDRESS>)

View file

@ -99,7 +99,7 @@ impl RfbServer {
}
}
pub fn update_buffer(&mut self, slice: &[u32], pitch: u32, flipped: bool) {
pub fn update_buffer(&mut self, slice: &[u32], pitch: u32, from_opengl: bool) {
//self.framebuffer.copy_from_slice(&slice);
let has_disconnected_pitch = pitch != self.width as u32;
@ -108,18 +108,20 @@ impl RfbServer {
// info!("DEBUG: Pitch is not the same as width {}, {}", pitch, self.width);
//}
// copy a line at a time (test)
if flipped {
// If this frame came from OpenGL we need to flip the image around
// so it is right side up (from our perspective).
if from_opengl {
let mut scanlines: Vec<&[u32]> = Vec::with_capacity(self.height as usize);
// Push scanline slices in reverse order (which will actually flip them to the right orientation)
for y in (0..self.height).rev() {
let src_line_off = (y as u32 * pitch) as usize;
let src_slice = &slice[src_line_off..src_line_off + self.width as usize];
scanlines.push(src_slice);
}
for y in (0..self.height) {
// Draw them
for y in 0..self.height {
let src_line_off = (y as u32 * pitch) as usize;
let mut dest_line_off = src_line_off;
@ -133,13 +135,12 @@ impl RfbServer {
dest_slice.copy_from_slice(scanlines[y as usize]);
// swap scanline to BGRA (compatibility hack. Should make this optional!)
// swap the scanline pixels to BGRA order (compatibility hack. Should make this optional!)
for pix in dest_slice {
let a = ((*pix & 0xff000000) >> 24);
let b = ((*pix & 0x00ff0000) >> 16);
let g = ((*pix & 0x0000ff00) >> 8);
let r = (*pix & 0x000000ff);
let a = (*pix & 0xff000000) >> 24;
let b = (*pix & 0x00ff0000) >> 16;
let g = (*pix & 0x0000ff00) >> 8;
let r = *pix & 0x000000ff;
*pix = a << 24 | r << 16 | g << 8 | b;
}
}