Tools for working with LEC Europa based games (Star Wars: Starfighter & Star Wars: Jedi Starfighter)
modeco80
dc95b3ba9c
As it turns out, the unix time is NOT junk in them. The short I identified is *before* it. Oops The hexpat is also fixed up so it can analyze v3, v4, and v5 successfully. |
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cmake | ||
hexpat | ||
include/europa | ||
src | ||
third_party | ||
.clang-format | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
LICENSE | ||
README.md |
EuropaTools
Tools for working with LEC Europa based games (Star Wars: Starfighter & Star Wars: Jedi Starfighter).
As per usual for lily, written in C++20.
Building
$ git clone https://git.computernewb.com/modeco80/EuropaTools.git
$ cd EuropaTools
$ cmake -Bbuild -DCMAKE_BUILD_TYPE=Release
$ cmake --build build -j $(nproc)
# ... profit?
The Libraries
libeuropa
Provides IO readers and writers for data files, along with the structures.
Structure documentation is seperately managed as a .hexpat in /hexpat.
The Tools
Adam
Planned to be an open-source equlivant to the Eve
mission authoring tool used in development of Europa based games.
Feature set:
- [] working opengl imgui sex
- ... ?
texdump
Dumper for PS2 YATF
texture files. Mostly working, but slight WIP.
eupak
Swiss army knife for Europa packfiles.
Can create, extract, and show info on them.