*: bump README
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README.md
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README.md
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## EuropaTools
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## EuropaTools
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Tools for working with LEC Europa based games (Star Wars: Starfighter & Star Wars: Jedi Starfighter).
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Tools for working with LEC Europa based games (Star Wars: Starfighter & Star Wars: Jedi Starfighter), written in C++20. For nyoom. And also because why not.
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As per usual for lily, written in C++20.
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## Building
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## Building
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@ -19,15 +16,30 @@ $ cmake --build build -j $(nproc)
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### `libeuropa`
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### `libeuropa`
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Provides IO readers and writers for data files, along with the structures.
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Provides IO readers and writers for Europa data files.
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Structure documentation is seperately managed as a .hexpat in [/hexpat](https://git.computernewb.com/modeco80/EuropaTools/src/branch/master/hexpat).
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#### File Format Support
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> [!NOTE]
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> Things marked as unsupported will probably end up being supported at some point; so don't treat this as "final".
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| Type | Support |
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| --------------------- | ------------------------------- |
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| Package (.pak, .pmdl) | Read/Write (all versions) |
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| PS2 Texture (.tex) | Read-only export (all versions) |
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| Mesh (.msh) | Currently unsupported (planned) |
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| Model (.mdl) | Currently unsupported (planned) |
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| Animation (.ani) | Currently unsupported (planned) |
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| GOD Data (.c3po) | Currently unsupported |
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| Mission (.wrl) | Currently unsupported |
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| Scene (.scene) | Currently unsupported |
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## The Tools
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## The Tools
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### `Adam`
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### `Adam`
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Planned to be an open-source equlivant to the `Eve` mission authoring tool used in development of Europa based games.
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Planned to ultimately be an open-source equlivant to the `Eve` mission authoring tool used in development of Europa based games. With probably at least some UI design nicities that have been learned in the past 2 decades.
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Feature set:
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Feature set:
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@ -43,4 +55,3 @@ Can create, extract, and show info on them.
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### `eutex`
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### `eutex`
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A utlity for dumping Europa PS2 .tex files. (creation later)
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A utlity for dumping Europa PS2 .tex files. (creation later)
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@ -75,7 +75,7 @@ namespace europa {
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if(parent.header.Version == 5) {
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if(parent.header.Version == 5) {
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if(parent.header.sectorAligned == 0x1) {
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if(parent.header.sectorAligned == 0x1) {
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// Start LBA of the file
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// Start LBA of the file (relative to the start LBA of the package file itself)
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u32 startLBA;
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u32 startLBA;
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}
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}
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}
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}
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