.. |
gl_arb_decompiler.cpp
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video_core: Remove unused variables
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2020-07-21 00:57:25 -04:00 |
gl_arb_decompiler.h
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gl_arb_decompiler: Implement an assembly shader decompiler
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2020-06-11 22:12:07 -03:00 |
gl_buffer_cache.cpp
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gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
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2020-06-26 16:58:40 -03:00 |
gl_buffer_cache.h
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gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
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2020-06-26 16:58:40 -03:00 |
gl_device.cpp
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Rebase for per game settings
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2020-07-17 14:26:14 +10:00 |
gl_device.h
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async shaders
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2020-07-17 14:24:57 +10:00 |
gl_fence_manager.cpp
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buffer_cache: Use boost::intrusive::set for caching
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2020-05-21 16:44:00 -03:00 |
gl_fence_manager.h
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Address Feedback.
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2020-04-22 11:36:24 -04:00 |
gl_framebuffer_cache.cpp
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gl_state: Remove completely
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2020-02-28 17:56:35 -03:00 |
gl_framebuffer_cache.h
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gl_state: Remove completely
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2020-02-28 17:56:35 -03:00 |
gl_query_cache.cpp
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gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator
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2020-04-15 22:20:06 -04:00 |
gl_query_cache.h
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query_cache: Address feedback
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2020-02-14 17:38:27 -03:00 |
gl_rasterizer.cpp
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Drop max workers from 8->2 for testing
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2020-07-17 14:26:15 +10:00 |
gl_rasterizer.h
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async shaders
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2020-07-17 14:24:57 +10:00 |
gl_resource_manager.cpp
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renderer_opengl: Add assembly program code paths
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2020-05-19 18:00:04 -03:00 |
gl_resource_manager.h
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async shaders
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2020-07-17 14:24:57 +10:00 |
gl_sampler_cache.cpp
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Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
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2020-02-27 21:34:00 -05:00 |
gl_sampler_cache.h
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video_core: Add missing override specifiers
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2019-07-07 13:38:39 -04:00 |
gl_shader_cache.cpp
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video_core: Remove unused variables
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2020-07-21 00:57:25 -04:00 |
gl_shader_cache.h
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async shaders
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2020-07-17 14:24:57 +10:00 |
gl_shader_decompiler.cpp
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video_core: Remove unused variables
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2020-07-21 00:57:25 -04:00 |
gl_shader_decompiler.h
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glsl: Squash constant buffers into a single SSBO when we hit the limit
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2020-05-31 21:33:49 -03:00 |
gl_shader_disk_cache.cpp
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
gl_shader_disk_cache.h
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shader/texture: Join separate image and sampler pairs offline
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2020-06-05 00:24:51 -03:00 |
gl_shader_manager.cpp
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gl_shader_manager: Unbind GLSL program when binding a host pipeline
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2020-05-26 04:20:39 -03:00 |
gl_shader_manager.h
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renderer_opengl: Add assembly program code paths
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2020-05-19 18:00:04 -03:00 |
gl_shader_util.cpp
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gl_shader_cache: Address review commentaries
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2019-07-15 17:38:25 -03:00 |
gl_shader_util.h
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gl_shader_util: Add parameter to handle retrievable programs
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2019-02-06 22:20:57 -03:00 |
gl_state_tracker.cpp
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gl_rasterizer: Implement line widths and smooth lines
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2020-04-13 01:30:34 -03:00 |
gl_state_tracker.h
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gl_rasterizer: Implement line widths and smooth lines
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2020-04-13 01:30:34 -03:00 |
gl_stream_buffer.cpp
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gl_stream_buffer: Use InvalidateBufferData instead unmap and map
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2020-06-24 02:36:14 -03:00 |
gl_stream_buffer.h
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gl_stream_buffer: Use InvalidateBufferData instead unmap and map
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2020-06-24 02:36:14 -03:00 |
gl_texture_cache.cpp
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texture_cache: Handle 3D texture blits with one layer
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2020-06-08 05:01:00 -03:00 |
gl_texture_cache.h
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texture_cache: Implement rendering to 3D textures
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2020-06-08 05:01:00 -03:00 |
maxwell_to_gl.h
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maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
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2020-06-30 02:40:14 -04:00 |
renderer_opengl.cpp
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
renderer_opengl.h
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gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
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2020-06-24 02:36:14 -03:00 |
utils.cpp
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buffer_cache: Return handles instead of pointer to handles
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2020-04-16 02:33:34 -03:00 |
utils.h
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buffer_cache: Return handles instead of pointer to handles
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2020-04-16 02:33:34 -03:00 |