.. |
bitfield_extract.cpp
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shader: Implement BFE
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2021-07-22 21:51:22 -04:00 |
bitfield_insert.cpp
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shader: Implement BFI
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2021-07-22 21:51:22 -04:00 |
common_encoding.h
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
common_funcs.cpp
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shader: Fix floating point comparison for FP16
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2021-07-22 21:51:23 -04:00 |
common_funcs.h
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shader: Fix floating point comparison for FP16
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2021-07-22 21:51:23 -04:00 |
condition_code_set.cpp
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shader: Implement CSET and CSETP
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2021-07-22 21:51:23 -04:00 |
double_add.cpp
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shader: Implement DMUL and DFMA
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2021-07-22 21:51:24 -04:00 |
double_compare_and_set.cpp
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shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
double_fused_multiply_add.cpp
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shader: Implement DMUL and DFMA
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2021-07-22 21:51:24 -04:00 |
double_min_max.cpp
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shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
double_multiply.cpp
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shader: Implement DMUL and DFMA
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2021-07-22 21:51:24 -04:00 |
double_set_predicate.cpp
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shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
exit_program.cpp
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shader: Implement FragDepth
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2021-07-22 21:51:24 -04:00 |
find_leading_one.cpp
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shader: Implement FLO
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2021-07-22 21:51:23 -04:00 |
floating_point_add.cpp
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shader: Implement FADD32I
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2021-07-22 21:51:24 -04:00 |
floating_point_compare.cpp
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shader: Implement FSET and FSETP
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2021-07-22 21:51:23 -04:00 |
floating_point_compare_and_set.cpp
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shader: Implement FSET and FSETP
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2021-07-22 21:51:23 -04:00 |
floating_point_conversion_floating_point.cpp
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shader: Implement F2F
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2021-07-22 21:51:24 -04:00 |
floating_point_conversion_integer.cpp
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shader: Minor style nits
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2021-07-22 21:51:24 -04:00 |
floating_point_fused_multiply_add.cpp
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shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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2021-07-22 21:51:22 -04:00 |
floating_point_min_max.cpp
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shader: Implement DMNMX, DSET, DSETP
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2021-07-22 21:51:24 -04:00 |
floating_point_multi_function.cpp
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
floating_point_multiply.cpp
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shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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2021-07-22 21:51:22 -04:00 |
floating_point_range_reduction.cpp
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
floating_point_set_predicate.cpp
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shader: Implement FSET and FSETP
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2021-07-22 21:51:23 -04:00 |
half_floating_point_add.cpp
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shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
half_floating_point_fused_multiply_add.cpp
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shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
half_floating_point_helper.cpp
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shader: Implement HFMA2
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2021-07-22 21:51:23 -04:00 |
half_floating_point_helper.h
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shader: Implement HSET2
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2021-07-22 21:51:23 -04:00 |
half_floating_point_multiply.cpp
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shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
half_floating_point_set.cpp
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shader: Add support for fp16 comparisons and misc fixes
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2021-07-22 21:51:24 -04:00 |
half_floating_point_set_predicate.cpp
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shader: Fix floating point comparison for FP16
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2021-07-22 21:51:23 -04:00 |
impl.cpp
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shader: Fix F2I
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2021-07-22 21:51:24 -04:00 |
impl.h
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shader: Fix F2I
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2021-07-22 21:51:24 -04:00 |
integer_add.cpp
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shader: Rename, implement FADD.SAT and P2R (imm)
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2021-07-22 21:51:22 -04:00 |
integer_add_three_input.cpp
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shader: Implement IADD3
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2021-07-22 21:51:23 -04:00 |
integer_compare.cpp
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Implement PSET, refactor common comparison funcs
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2021-07-22 21:51:23 -04:00 |
integer_compare_and_set.cpp
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Implement PSET, refactor common comparison funcs
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2021-07-22 21:51:23 -04:00 |
integer_floating_point_conversion.cpp
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shader: Implement I2F
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2021-07-22 21:51:23 -04:00 |
integer_funnel_shift.cpp
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shader: Implement SHF
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2021-07-22 21:51:23 -04:00 |
integer_minimum_maximum.cpp
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shader: Implement ISET, add common_funcs
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2021-07-22 21:51:23 -04:00 |
integer_popcount.cpp
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shader: Implement POPC
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2021-07-22 21:51:22 -04:00 |
integer_scaled_add.cpp
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shader: Fix ISCADD logic for PO/CC
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2021-07-22 21:51:25 -04:00 |
integer_set_predicate.cpp
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Implement PSET, refactor common comparison funcs
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2021-07-22 21:51:23 -04:00 |
integer_shift_left.cpp
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shader: FMUL, select, RRO, and MUFU fixes
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2021-07-22 21:51:22 -04:00 |
integer_shift_right.cpp
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shader: Make IMNMX, SHR, SEL stylistically more consistent
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2021-07-22 21:51:22 -04:00 |
integer_short_multiply_add.cpp
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shader: Implement more of XMAD and FFMA32I and fix XMAD.CBCC
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2021-07-22 21:51:22 -04:00 |
integer_to_integer_conversion.cpp
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shader: Implement I2I SAT
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2021-07-22 21:51:25 -04:00 |
load_constant.cpp
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shader: Partial implementation of LDC
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2021-07-22 21:51:23 -04:00 |
load_effective_address.cpp
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shader: Implement LEA
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2021-07-22 21:51:23 -04:00 |
load_store_attribute.cpp
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shader: Better interpolation and disabled attributes support
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2021-07-22 21:51:24 -04:00 |
load_store_local_shared.cpp
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
load_store_memory.cpp
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shader: Implement HADD2
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2021-07-22 21:51:23 -04:00 |
logic_operation.cpp
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shader: Implement LOP32I
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2021-07-22 21:51:23 -04:00 |
logic_operation_three_input.cpp
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shader: Implement LOP and LOP3
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2021-07-22 21:51:23 -04:00 |
move_predicate_to_register.cpp
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shader: Rename, implement FADD.SAT and P2R (imm)
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2021-07-22 21:51:22 -04:00 |
move_register.cpp
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shader: Fix MOV(reg), add SHL variants and emit neg and abs instructions
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2021-07-22 21:51:22 -04:00 |
move_register_to_predicate.cpp
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shader: Implement R2P
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2021-07-22 21:51:23 -04:00 |
move_special_register.cpp
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shader: Initial instruction support
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2021-07-22 21:51:21 -04:00 |
not_implemented.cpp
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shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
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2021-07-22 21:51:25 -04:00 |
predicate_set_predicate.cpp
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shader: Implement PSETP
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2021-07-22 21:51:23 -04:00 |
predicate_set_register.cpp
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shader: Implement PSETP
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2021-07-22 21:51:23 -04:00 |
select_source_with_predicate.cpp
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shader: Make IMNMX, SHR, SEL stylistically more consistent
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2021-07-22 21:51:22 -04:00 |
texture_fetch.cpp
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shader: Implement TLD4.PTP
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2021-07-22 21:51:24 -04:00 |
texture_fetch_swizzled.cpp
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shader: Implement I2F
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2021-07-22 21:51:23 -04:00 |
texture_gather.cpp
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shader: Refactor PTP and other minor changes
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2021-07-22 21:51:24 -04:00 |
texture_gather_swizzled.cpp
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shader: Implement TLD4S.
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2021-07-22 21:51:24 -04:00 |
texture_query.cpp
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shader: Fix TXQ
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2021-07-22 21:51:24 -04:00 |
video_helper.cpp
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shader: Implement VMAD, VMNMX, VSETP
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2021-07-22 21:51:24 -04:00 |
video_helper.h
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shader: Implement VMAD, VMNMX, VSETP
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2021-07-22 21:51:24 -04:00 |
video_minimum_maximum.cpp
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shader: Implement VMAD, VMNMX, VSETP
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2021-07-22 21:51:24 -04:00 |
video_multiply_add.cpp
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shader: Implement VMAD, VMNMX, VSETP
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2021-07-22 21:51:24 -04:00 |
video_set_predicate.cpp
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shader: Implement VMAD, VMNMX, VSETP
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2021-07-22 21:51:24 -04:00 |
vote.cpp
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shader: Implement VOTE
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2021-07-22 21:51:24 -04:00 |
warp_shuffle.cpp
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shader: Implement SHFL
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2021-07-22 21:51:24 -04:00 |