yuzu/src/yuzu_cmd/CMakeLists.txt
t895 da14c7b8e4 config: Unify config handling under frontend_common
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings.

As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.
2023-11-21 01:58:13 -05:00

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CMake

# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Credits to Samantas5855 and others for this function.
function(create_resource file output filename)
# Read hex data from file
file(READ ${file} filedata HEX)
# Convert hex data for C compatibility
string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," filedata ${filedata})
# Write data to output file
set(RESOURCES_DIR "${PROJECT_BINARY_DIR}/dist" PARENT_SCOPE)
file(WRITE "${PROJECT_BINARY_DIR}/dist/${output}" "const unsigned char ${filename}[] = {${filedata}};\nconst unsigned ${filename}_size = sizeof(${filename});\n")
endfunction()
add_executable(yuzu-cmd
emu_window/emu_window_sdl2.cpp
emu_window/emu_window_sdl2.h
emu_window/emu_window_sdl2_gl.cpp
emu_window/emu_window_sdl2_gl.h
emu_window/emu_window_sdl2_null.cpp
emu_window/emu_window_sdl2_null.h
emu_window/emu_window_sdl2_vk.cpp
emu_window/emu_window_sdl2_vk.h
precompiled_headers.h
sdl_config.cpp
sdl_config.h
yuzu.cpp
yuzu.rc
)
create_target_directory_groups(yuzu-cmd)
target_link_libraries(yuzu-cmd PRIVATE inih::INIReader glad)
target_link_libraries(yuzu-cmd PRIVATE common core input_common frontend_common)
if (MSVC)
target_link_libraries(yuzu-cmd PRIVATE getopt)
endif()
target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
create_resource("../../dist/yuzu.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR})
target_link_libraries(yuzu-cmd PRIVATE SDL2::SDL2 Vulkan::Headers)
if(UNIX AND NOT APPLE)
install(TARGETS yuzu-cmd)
endif()
if(WIN32)
# compile as a win32 gui application instead of a console application
if(MSVC)
set_target_properties(yuzu-cmd PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup")
elseif(MINGW)
set_target_properties(yuzu-cmd PROPERTIES LINK_FLAGS_RELEASE "-Wl,--subsystem,windows")
endif()
endif()
if (MSVC)
include(CopyYuzuSDLDeps)
copy_yuzu_SDL_deps(yuzu-cmd)
endif()
if (YUZU_USE_PRECOMPILED_HEADERS)
target_precompile_headers(yuzu-cmd PRIVATE precompiled_headers.h)
endif()