0bb85f6a75
Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
110 lines
3.1 KiB
C++
110 lines
3.1 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string>
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#include <catch2/catch.hpp>
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#include "common/unique_function.h"
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namespace {
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struct Noisy {
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Noisy() : state{"Default constructed"} {}
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Noisy(Noisy&& rhs) noexcept : state{"Move constructed"} {
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rhs.state = "Moved away";
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}
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Noisy& operator=(Noisy&& rhs) noexcept {
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state = "Move assigned";
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rhs.state = "Moved away";
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return *this;
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}
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Noisy(const Noisy&) : state{"Copied constructed"} {}
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Noisy& operator=(const Noisy&) {
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state = "Copied assigned";
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return *this;
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}
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std::string state;
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};
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} // Anonymous namespace
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TEST_CASE("UniqueFunction", "[common]") {
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SECTION("Capture reference") {
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int value = 0;
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Common::UniqueFunction<void> func = [&value] { value = 5; };
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func();
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REQUIRE(value == 5);
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}
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SECTION("Capture pointer") {
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int value = 0;
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int* pointer = &value;
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Common::UniqueFunction<void> func = [pointer] { *pointer = 5; };
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func();
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REQUIRE(value == 5);
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}
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SECTION("Move object") {
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Noisy noisy;
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REQUIRE(noisy.state == "Default constructed");
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Common::UniqueFunction<void> func = [noisy = std::move(noisy)] {
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REQUIRE(noisy.state == "Move constructed");
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};
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REQUIRE(noisy.state == "Moved away");
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func();
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}
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SECTION("Move construct function") {
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int value = 0;
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Common::UniqueFunction<void> func = [&value] { value = 5; };
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Common::UniqueFunction<void> new_func = std::move(func);
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new_func();
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REQUIRE(value == 5);
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}
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SECTION("Move assign function") {
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int value = 0;
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Common::UniqueFunction<void> func = [&value] { value = 5; };
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Common::UniqueFunction<void> new_func;
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new_func = std::move(func);
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new_func();
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REQUIRE(value == 5);
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}
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SECTION("Default construct then assign function") {
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int value = 0;
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Common::UniqueFunction<void> func;
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func = [&value] { value = 5; };
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func();
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REQUIRE(value == 5);
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}
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SECTION("Pass arguments") {
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int result = 0;
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Common::UniqueFunction<void, int, int> func = [&result](int a, int b) { result = a + b; };
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func(5, 4);
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REQUIRE(result == 9);
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}
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SECTION("Pass arguments and return value") {
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Common::UniqueFunction<int, int, int> func = [](int a, int b) { return a + b; };
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REQUIRE(func(5, 4) == 9);
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}
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SECTION("Destructor") {
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int num_destroyed = 0;
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struct Foo {
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Foo(int* num_) : num{num_} {}
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Foo(Foo&& rhs) : num{std::exchange(rhs.num, nullptr)} {}
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Foo(const Foo&) = delete;
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~Foo() {
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if (num) {
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++*num;
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}
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}
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int* num = nullptr;
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};
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Foo object{&num_destroyed};
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{
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Common::UniqueFunction<void> func = [object = std::move(object)] {};
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REQUIRE(num_destroyed == 0);
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}
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REQUIRE(num_destroyed == 1);
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}
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}
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