8b98f60e3c
Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked |
||
---|---|---|
.. | ||
sdl.cpp | ||
sdl.h | ||
sdl_impl.cpp | ||
sdl_impl.h |