yuzu/src/core/debugger/debugger.h

52 lines
1.4 KiB
C++

// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "common/common_types.h"
namespace Kernel {
class KThread;
struct DebugWatchpoint;
} // namespace Kernel
namespace Core {
class System;
class DebuggerImpl;
class Debugger {
public:
/**
* Blocks and waits for a connection on localhost, port `server_port`.
* Does not create the debugger if the port is already in use.
*/
explicit Debugger(Core::System& system, u16 server_port);
~Debugger();
/**
* Notify the debugger that the given thread is stopped
* (due to a breakpoint, or due to stopping after a successful step).
*
* The debugger will asynchronously halt emulation after the notification has
* occurred. If another thread attempts to notify before emulation has stopped,
* it is ignored and this method will return false. Otherwise it will return true.
*/
bool NotifyThreadStopped(Kernel::KThread* thread);
/**
* Notify the debugger that a shutdown is being performed now and disconnect.
*/
void NotifyShutdown();
/*
* Notify the debugger that the given thread has stopped due to hitting a watchpoint.
*/
bool NotifyThreadWatchpoint(Kernel::KThread* thread, const Kernel::DebugWatchpoint& watch);
private:
std::unique_ptr<DebuggerImpl> impl;
};
} // namespace Core