80eacdf89b
Use a large flat array to look up texture formats. This allows us to properly implement formats with different component types. It should also be faster. |
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copy_params.h | ||
format_lookup_table.cpp | ||
format_lookup_table.h | ||
surface_base.cpp | ||
surface_base.h | ||
surface_params.cpp | ||
surface_params.h | ||
surface_view.cpp | ||
surface_view.h | ||
texture_cache.h |