38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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namespace Shader::Backend::SPIRV {
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Id EmitSelectU1(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
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return ctx.OpSelect(ctx.U1, cond, true_value, false_value);
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}
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Id EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Id cond,
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[[maybe_unused]] Id true_value, [[maybe_unused]] Id false_value) {
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throw NotImplementedException("SPIR-V Instruction");
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}
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Id EmitSelectU16(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
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return ctx.OpSelect(ctx.U16, cond, true_value, false_value);
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}
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Id EmitSelectU32(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
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return ctx.OpSelect(ctx.U32[1], cond, true_value, false_value);
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}
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Id EmitSelectU64(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
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return ctx.OpSelect(ctx.U64, cond, true_value, false_value);
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}
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Id EmitSelectF16(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
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return ctx.OpSelect(ctx.F16[1], cond, true_value, false_value);
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}
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Id EmitSelectF32(EmitContext& ctx, Id cond, Id true_value, Id false_value) {
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return ctx.OpSelect(ctx.F32[1], cond, true_value, false_value);
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}
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} // namespace Shader::Backend::SPIRV
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