77ef4fa907
Nvidia defaults to wrapped shifts, but this is undefined behaviour on OpenGL's spec. Explicitly mask/clamp according to what the guest shader requires. |
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.. | ||
decode | ||
control_flow.cpp | ||
control_flow.h | ||
decode.cpp | ||
node.h | ||
node_helper.cpp | ||
node_helper.h | ||
shader_ir.cpp | ||
shader_ir.h | ||
track.cpp |