yuzu/src/video_core/shader
ReinUsesLisp 77ef4fa907 shader/shift: Implement SHR wrapped and clamped variants
Nvidia defaults to wrapped shifts, but this is undefined behaviour on
OpenGL's spec. Explicitly mask/clamp according to what the guest shader
requires.
2019-09-04 01:55:24 -03:00
..
decode shader/shift: Implement SHR wrapped and clamped variants 2019-09-04 01:55:24 -03:00
control_flow.cpp video_core/control_flow: Prevent sign conversion in TryGetBlock() 2019-07-18 21:03:31 -04:00
control_flow.h video_core/control_flow: Provide operator!= for types with operator== 2019-07-18 21:03:31 -04:00
decode.cpp shader_ir: Implement VOTE 2019-08-21 14:50:38 -03:00
node.h shader_ir: Implement VOTE 2019-08-21 14:50:38 -03:00
node_helper.cpp shader_ir: std::move Node instance where applicable 2019-07-16 19:49:23 -04:00
node_helper.h shader: Move Node declarations out of the shader IR header 2019-06-06 20:02:37 -03:00
shader_ir.cpp shader/decode: Implement S2R Tic 2019-07-22 16:16:10 -03:00
shader_ir.h Merge pull request #2758 from ReinUsesLisp/packed-tid 2019-08-29 12:58:43 -04:00
track.cpp Merge pull request #2737 from FernandoS27/track-fix 2019-07-25 12:41:52 -04:00