.. |
blit_image.cpp
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vulkan: Rework descriptor allocation algorithm
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2021-07-22 21:51:29 -04:00 |
blit_image.h
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vulkan: Rework descriptor allocation algorithm
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2021-07-22 21:51:29 -04:00 |
fixed_pipeline_state.cpp
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video_core: Abstract transform feedback translation utility
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2021-07-22 21:51:33 -04:00 |
fixed_pipeline_state.h
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video_core: Abstract transform feedback translation utility
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2021-07-22 21:51:33 -04:00 |
maxwell_to_vk.cpp
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shader: Implement tessellation shaders, polygon mode and invocation id
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2021-07-22 21:51:27 -04:00 |
maxwell_to_vk.h
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shader: Implement tessellation shaders, polygon mode and invocation id
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2021-07-22 21:51:27 -04:00 |
pipeline_helper.h
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
renderer_vulkan.cpp
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video_core,shader: Clang-format fixes
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2021-07-22 21:51:33 -04:00 |
renderer_vulkan.h
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video_core: Add GPU vendor name to window title bar
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2021-06-20 23:04:07 -04:00 |
vk_blit_screen.cpp
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vk_scheduler: Allow command submission on worker thread
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2021-07-22 21:51:29 -04:00 |
vk_blit_screen.h
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gpu: Report renderer errors with exceptions
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2021-02-13 02:16:19 -03:00 |
vk_buffer_cache.cpp
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vk_buffer_cache: Add transform feedback usage to buffers
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2021-07-22 21:51:34 -04:00 |
vk_buffer_cache.h
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
vk_command_pool.cpp
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vk_command_pool: Reduce the command pool size from 4096 to 4
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2021-02-23 19:08:24 -03:00 |
vk_command_pool.h
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renderer_vulkan: Rename VKDevice to Device
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2021-01-03 17:51:48 -03:00 |
vk_compute_pass.cpp
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vk_compute_pass: Fix -Wshadow warning
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2021-07-22 21:51:29 -04:00 |
vk_compute_pass.h
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vulkan: Defer descriptor set work to the Vulkan thread
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2021-07-22 21:51:29 -04:00 |
vk_compute_pipeline.cpp
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shader: Initial OpenGL implementation
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2021-07-22 21:51:30 -04:00 |
vk_compute_pipeline.h
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vulkan: Defer descriptor set work to the Vulkan thread
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2021-07-22 21:51:29 -04:00 |
vk_descriptor_pool.cpp
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vulkan: Rework descriptor allocation algorithm
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2021-07-22 21:51:29 -04:00 |
vk_descriptor_pool.h
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vulkan: Rework descriptor allocation algorithm
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2021-07-22 21:51:29 -04:00 |
vk_fence_manager.cpp
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
vk_fence_manager.h
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video_core: Reimplement the buffer cache
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2021-02-13 02:17:22 -03:00 |
vk_graphics_pipeline.cpp
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vulkan: Enable depth bounds and use it conditionally
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2021-07-22 21:51:34 -04:00 |
vk_graphics_pipeline.h
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buffer_cache: Mark uniform buffers as dirty if any enable bit changes
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2021-07-22 21:51:34 -04:00 |
vk_master_semaphore.cpp
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vk_master_semaphore: Use jthread for debug thread
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2021-06-21 19:56:07 -03:00 |
vk_master_semaphore.h
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vk_master_semaphore: Use fetch_add to increase master semaphore tick
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2021-07-22 21:51:30 -04:00 |
vk_pipeline_cache.cpp
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opengl: Declare fragment outputs even if they are not used
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2021-07-22 21:51:34 -04:00 |
vk_pipeline_cache.h
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shader: Split profile and runtime information in separate structs
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2021-07-22 21:51:33 -04:00 |
vk_query_cache.cpp
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vk_query_cache: Wait before reading queries
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2021-07-22 21:51:30 -04:00 |
vk_query_cache.h
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renderer_vulkan: Rename VKDevice to Device
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2021-01-03 17:51:48 -03:00 |
vk_rasterizer.cpp
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vulkan: Enable depth bounds and use it conditionally
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2021-07-22 21:51:34 -04:00 |
vk_rasterizer.h
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vulkan: Rework descriptor allocation algorithm
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2021-07-22 21:51:29 -04:00 |
vk_render_pass_cache.cpp
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shader: Fix render targets with null attachments
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2021-07-22 21:51:29 -04:00 |
vk_render_pass_cache.h
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vk_pipeline_cache: Add pipeline cache
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2021-07-22 21:51:24 -04:00 |
vk_resource_pool.cpp
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shader: Primitive Vulkan integration
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2021-07-22 21:51:22 -04:00 |
vk_resource_pool.h
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shader: Primitive Vulkan integration
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2021-07-22 21:51:22 -04:00 |
vk_scheduler.cpp
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vk_scheduler: Use locks instead of SPSC a queue
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2021-07-22 21:51:30 -04:00 |
vk_scheduler.h
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video_core,shader: Clang-format fixes
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2021-07-22 21:51:33 -04:00 |
vk_shader_util.cpp
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renderer_vulkan: Move device abstraction to vulkan_common
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2021-01-04 02:22:22 -03:00 |
vk_shader_util.h
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renderer_vulkan: Rename VKDevice to Device
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2021-01-03 17:51:48 -03:00 |
vk_staging_buffer_pool.cpp
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shader: Implement tessellation shaders, polygon mode and invocation id
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2021-07-22 21:51:27 -04:00 |
vk_staging_buffer_pool.h
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vk_staging_buffer_pool: Fix softlock when stream buffer overflows
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2021-02-13 02:18:38 -03:00 |
vk_state_tracker.cpp
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fixed_pipeline_cache: Use dirty flags to lazily update key
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2021-02-13 17:44:47 -03:00 |
vk_state_tracker.h
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fixed_pipeline_cache: Use dirty flags to lazily update key
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2021-02-13 17:44:47 -03:00 |
vk_stream_buffer.cpp
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common: Replace common_sizes into user-literals
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2021-06-24 09:27:40 -07:00 |
vk_stream_buffer.h
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renderer_vulkan: Rename VKDevice to Device
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2021-01-03 17:51:48 -03:00 |
vk_swapchain.cpp
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vk_scheduler: Allow command submission on worker thread
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2021-07-22 21:51:29 -04:00 |
vk_swapchain.h
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vk_scheduler: Allow command submission on worker thread
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2021-07-22 21:51:29 -04:00 |
vk_texture_cache.cpp
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shader: Implement SULD and SUST
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2021-07-22 21:51:26 -04:00 |
vk_texture_cache.h
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shader: Implement SULD and SUST
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2021-07-22 21:51:26 -04:00 |
vk_update_descriptor.cpp
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vk_update_descriptor: Properly initialize payload on the update descriptor queue
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2021-07-22 21:51:31 -04:00 |
vk_update_descriptor.h
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vulkan: Defer descriptor set work to the Vulkan thread
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2021-07-22 21:51:29 -04:00 |