yuzu/src/shader_recompiler/ir_opt
ReinUsesLisp 7018e524f5 shader: Add NVN storage buffer fallbacks
When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime.
2021-07-22 21:51:28 -04:00
..
collect_shader_info_pass.cpp shader: Add NVN storage buffer fallbacks 2021-07-22 21:51:28 -04:00
constant_propagation_pass.cpp shader: Add coarse derivatives 2021-07-22 21:51:28 -04:00
dead_code_elimination_pass.cpp shader: Implement CAL inlining function calls 2021-07-22 21:51:23 -04:00
global_memory_to_storage_buffer_pass.cpp shader: Add NVN storage buffer fallbacks 2021-07-22 21:51:28 -04:00
identity_removal_pass.cpp shader_recompiler,video_core: Cleanup some GCC and Clang errors 2021-07-22 21:51:26 -04:00
lower_fp16_to_fp32.cpp shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
passes.h shader: Implement indexed attributes 2021-07-22 21:51:26 -04:00
ssa_rewrite_pass.cpp shader: Fix Phi node types 2021-07-22 21:51:28 -04:00
texture_pass.cpp spirv: Implement image buffers 2021-07-22 21:51:27 -04:00
verification_pass.cpp shader_recompiler,video_core: Cleanup some GCC and Clang errors 2021-07-22 21:51:26 -04:00