.. |
blit_image.cpp
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video_core: Fix ogl status error when draw_texture
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2023-03-12 13:33:31 +08:00 |
blit_image.h
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video_core: Implement maxwell3d draw texture method
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2023-01-05 12:41:28 +08:00 |
gl_buffer_cache.cpp
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buffer_cache_base: Specify buffer type in HostBindings
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2023-06-13 00:59:42 -04:00 |
gl_buffer_cache.h
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buffer_cache_base: Specify buffer type in HostBindings
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2023-06-13 00:59:42 -04:00 |
gl_buffer_cache_base.cpp
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Buffer Cache: Fully rework the buffer cache.
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2023-04-29 00:46:31 +02:00 |
gl_compute_pipeline.cpp
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settings,general: Rename non-confirming enums
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2023-07-21 10:56:54 -04:00 |
gl_compute_pipeline.h
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shaders: Track local memory usage
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2023-06-25 18:59:33 -04:00 |
gl_device.cpp
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gl_device: Filter more specifically for slow ASTC
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2023-08-05 15:19:16 -04:00 |
gl_device.h
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OpenGL: Limit lmem warmup to NVIDIA
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2023-06-25 19:06:51 -04:00 |
gl_fence_manager.cpp
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OpenGL: Prefer glClientWaitSync for OGLSync objects
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2023-03-08 20:29:25 -05:00 |
gl_fence_manager.h
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Fence Manager: implement async fence management in a sepparate thread.
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2023-04-23 04:48:50 +02:00 |
gl_fsr.cpp
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video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
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2023-01-26 21:43:33 +01:00 |
gl_fsr.h
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video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
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2023-01-26 21:43:33 +01:00 |
gl_graphics_pipeline.cpp
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Merge pull request #11282 from ameerj/glasm-xfb
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2023-08-14 09:19:20 -04:00 |
gl_graphics_pipeline.h
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gl_graphics_pipeline: GLASM: Fix transform feedback with multiple buffers
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2023-08-13 16:50:01 -04:00 |
gl_query_cache.cpp
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Query Cachge: Fully rework Vulkan's query cache
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2023-09-23 23:05:29 +02:00 |
gl_query_cache.h
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Query Cachge: Fully rework Vulkan's query cache
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2023-09-23 23:05:29 +02:00 |
gl_rasterizer.cpp
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Query Cache: address issues
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2023-09-23 23:05:30 +02:00 |
gl_rasterizer.h
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Query Cache: address issues
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2023-09-23 23:05:30 +02:00 |
gl_resource_manager.cpp
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OpenGL: Prefer glClientWaitSync for OGLSync objects
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2023-03-08 20:29:25 -05:00 |
gl_resource_manager.h
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OpenGL: Prefer glClientWaitSync for OGLSync objects
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2023-03-08 20:29:25 -05:00 |
gl_shader_cache.cpp
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Fix shader dumps with nvdisasm
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2023-08-03 15:30:27 +01:00 |
gl_shader_cache.h
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gl_compute_pipeline: Force context flush when loading shader cache
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2023-01-29 21:32:12 -05:00 |
gl_shader_context.h
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video_core: preallocate fewer IR blocks
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2023-06-14 21:37:57 -04:00 |
gl_shader_manager.cpp
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OpenGL: Limit lmem warmup to NVIDIA
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2023-06-25 19:06:51 -04:00 |
gl_shader_manager.h
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OpenGL: Add Local Memory warmup shader
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2023-06-25 18:43:23 -04:00 |
gl_shader_util.cpp
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renderer_opengl: delete shader source after linking
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2022-07-30 13:21:26 -04:00 |
gl_shader_util.h
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chore: make yuzu REUSE compliant
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2022-07-27 12:53:49 +02:00 |
gl_staging_buffer_pool.cpp
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gl_staging_buffers: Optimization to reduce fence waiting
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2023-05-28 00:38:47 -04:00 |
gl_staging_buffer_pool.h
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gl_staging_buffers: Optimization to reduce fence waiting
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2023-05-28 00:38:47 -04:00 |
gl_state_tracker.cpp
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ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
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2022-11-11 03:32:53 +01:00 |
gl_state_tracker.h
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state_tracker: workaround channel setup for homebrew
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2022-10-06 21:00:54 +02:00 |
gl_texture_cache.cpp
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Revert "HACK: Avoid swizzling and reuploading ASTC image every frame"
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2023-08-06 14:55:05 -04:00 |
gl_texture_cache.h
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Transition MSAA images to general layout without uploading data
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2023-10-11 23:27:23 +01:00 |
gl_texture_cache_base.cpp
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general: Convert source file copyright comments over to SPDX
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2022-04-23 05:55:32 -04:00 |
maxwell_to_gl.h
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Implement X8_D24 format
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2023-10-06 00:58:30 +01:00 |
renderer_opengl.cpp
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settings,opengl,yuzu-qt: Fix AA, Filter maximums
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2023-07-21 10:56:55 -04:00 |
renderer_opengl.h
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video_core/opengl: Add FSR upscaling filter to the OpenGL renderer
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2023-01-26 21:43:33 +01:00 |
util_shaders.cpp
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gl
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2023-08-06 14:54:57 -04:00 |
util_shaders.h
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OpenGL: Make use of persistent buffer maps in buffer cache downloads
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2023-05-28 00:38:46 -04:00 |