FUCK NINTENDO (x2)
Find a file
2014-09-01 17:41:56 -03:00
externals Update GLFW to 3.0.4 and include x64 lib for MSVC 2014-09-01 17:41:56 -03:00
src Replace GLEW with a glLoadGen loader. 2014-09-01 17:41:56 -03:00
vsprops Update GLFW to 3.0.4 and include x64 lib for MSVC 2014-09-01 17:41:56 -03:00
.gitignore citra_qt: Removed autogenerated files from repo and fixed build issues. 2014-06-22 16:37:07 -04:00
.travis-build.sh Add Qt5 option. Use Qt5 by default. 2014-08-19 21:34:00 +10:00
.travis-deps.sh Replace GLEW with a glLoadGen loader. 2014-09-01 17:41:56 -03:00
.travis.yml Travis: Added OSX, use default compilers, moved cmds into own scripts 2014-06-17 22:57:15 -07:00
citra.sln added video_core as a dependencie for citra in build order 2014-04-06 16:57:09 -04:00
CMakeLists.txt Replace GLEW with a glLoadGen loader. 2014-09-01 17:41:56 -03:00
CONTRIBUTING.md Update CONTRIBUTING.md 2014-06-12 06:10:46 -04:00
license.txt added license txt file 2014-04-08 19:03:00 -04:00
README.md Update README.md to correct OS X typo 2014-08-25 19:08:25 -04:00

citra emulator

Travis CI Build Status

An experimental open-source Nintendo 3DS emulator/debugger written in C++. Citra is written with portability in mind, with builds actively maintained for Windows, Linux and OS X. At this time, it only emulates a subset of 3DS hardware, and therefore is generally only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included. Please read the FAQ before getting started with the project.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a took at the Contributor's Guide, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building