yuzu/src/video_core/renderer_opengl
bunnei 51bd76a5fd
Merge pull request #629 from Subv/depth_test
GPU: Allow using the old NV04 values for the depth test function.
2018-07-05 16:43:10 -04:00
..
gl_rasterizer.cpp Merge pull request #622 from Subv/unused_tex 2018-07-05 11:29:17 -04:00
gl_rasterizer.h GPU: Only configure the used framebuffers during clear. 2018-07-03 22:32:59 -05:00
gl_rasterizer_cache.cpp GPU: Implemented the 32 bit float depth buffer format. 2018-07-04 10:42:33 -05:00
gl_rasterizer_cache.h GPU: Implemented the 32 bit float depth buffer format. 2018-07-04 10:42:33 -05:00
gl_resource_manager.h gl_state: Fix state management for texture swizzle. 2018-06-26 17:15:58 -04:00
gl_shader_decompiler.cpp Merge pull request #626 from Subv/shader_sync 2018-07-05 12:54:19 -04:00
gl_shader_decompiler.h renderer_opengl: Add missing header guards 2018-04-19 21:13:59 -04:00
gl_shader_gen.cpp gl_shader_gen: Set position.w to 1. 2018-06-15 20:47:04 -04:00
gl_shader_gen.h Merge pull request #534 from Subv/multitexturing 2018-06-06 19:12:52 -04:00
gl_shader_manager.cpp Build: Fixed some MSVC warnings in various parts of the code. 2018-06-20 11:39:10 -05:00
gl_shader_manager.h GPU: Implement sampling multiple textures in the generated glsl shaders. 2018-06-06 12:58:16 -05:00
gl_shader_util.cpp Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
gl_shader_util.h Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
gl_state.cpp Merge pull request #593 from bunnei/fix-swizzle 2018-06-26 22:05:49 -04:00
gl_state.h Merge pull request #593 from bunnei/fix-swizzle 2018-06-26 22:05:49 -04:00
gl_stream_buffer.cpp renderer_gl: Port over gl_stream_buffer module from Citra. 2018-03-19 23:14:02 -04:00
gl_stream_buffer.h renderer_opengl: Add missing header guards 2018-04-19 21:13:59 -04:00
maxwell_to_gl.h GPU: Allow using the old NV04 values for the depth test function. 2018-07-05 13:01:31 -05:00
renderer_opengl.cpp Update clang format 2018-07-02 21:45:47 -04:00
renderer_opengl.h gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. 2018-06-27 00:08:03 -04:00