..
blit_image.cpp
Vulkan: convert S8D24 <-> ABGR8
2022-03-15 20:05:21 -04:00
blit_image.h
Vulkan: convert S8D24 <-> ABGR8
2022-03-15 20:05:21 -04:00
fixed_pipeline_state.cpp
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
2021-07-22 21:51:39 -04:00
fixed_pipeline_state.h
vk_graphics_pipeline: Implement smooth lines
2021-07-22 21:51:39 -04:00
maxwell_to_vk.cpp
maxwell_to_(gl/vk): Add 11_11_10 float vertex format
2022-02-25 17:11:17 -05:00
maxwell_to_vk.h
shader: Unify shader stage types
2021-07-22 21:51:39 -04:00
pipeline_helper.h
Video Core: fix building for GCC.
2021-11-16 22:11:31 +01:00
pipeline_statistics.cpp
renderer_vulkan: Add setting to log pipeline statistics
2021-07-27 21:29:24 -03:00
pipeline_statistics.h
renderer_vulkan: Add setting to log pipeline statistics
2021-07-27 21:29:24 -03:00
renderer_vulkan.cpp
general: Update style to clang-format-12
2021-09-24 15:52:05 -04:00
renderer_vulkan.h
renderer_vulkan: Implement screenshots
2021-07-28 21:45:55 -04:00
vk_blit_screen.cpp
vk_blit_screen: Add missing format bgra8
2022-02-24 19:25:39 +08:00
vk_blit_screen.h
FSR: Fix GCC build errors
2021-11-16 22:11:33 +01:00
vk_buffer_cache.cpp
VulkanBufferCache: Avoid adding barriers between multiple copies.
2021-11-16 22:11:32 +01:00
vk_buffer_cache.h
VulkanBufferCache: Avoid adding barriers between multiple copies.
2021-11-16 22:11:32 +01:00
vk_command_pool.cpp
vk_command_pool: Reduce the command pool size from 4096 to 4
2021-02-23 19:08:24 -03:00
vk_command_pool.h
renderer_vulkan: Rename VKDevice to Device
2021-01-03 17:51:48 -03:00
vk_compute_pass.cpp
emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors
2022-03-12 02:54:33 -05:00
vk_compute_pass.h
astc_decoder: Compute offset swizzles in-shader
2021-08-01 01:22:26 -04:00
vk_compute_pipeline.cpp
vulkan: Fix rescaling push constant usage
2021-11-16 22:11:31 +01:00
vk_compute_pipeline.h
vulkan: Fix rescaling push constant usage
2021-11-16 22:11:31 +01:00
vk_descriptor_pool.cpp
Merge pull request #6944 from FernandoS27/dear-drunk-me
2021-09-13 17:20:07 -04:00
vk_descriptor_pool.h
vulkan: Rework descriptor allocation algorithm
2021-07-22 21:51:29 -04:00
vk_fence_manager.cpp
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
vk_fence_manager.h
video_core: Reimplement the buffer cache
2021-02-13 02:17:22 -03:00
vk_fsr.cpp
vk_fsr: Replace comma operator with semicolon
2022-01-25 12:42:27 -05:00
vk_fsr.h
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
2021-11-16 22:11:32 +01:00
vk_graphics_pipeline.cpp
Vulkan: Fix the checks for primitive restart extension.
2021-12-18 07:17:08 +01:00
vk_graphics_pipeline.h
vulkan: Implement rescaling shader patching
2021-11-16 22:11:28 +01:00
vk_master_semaphore.cpp
vk_master_semaphore: Use jthread for debug thread
2021-06-21 19:56:07 -03:00
vk_master_semaphore.h
Vulkan: fix waiting on semaphore.
2021-11-16 22:11:32 +01:00
vk_pipeline_cache.cpp
ShaderDecompiler: Add a debug option to dump the game's shaders.
2022-01-04 02:39:00 +01:00
vk_pipeline_cache.h
renderer_vulkan: Add setting to log pipeline statistics
2021-07-27 21:29:24 -03:00
vk_query_cache.cpp
Vulkan Query Cache: make sure to wait for the query result.
2021-09-24 01:14:17 +02:00
vk_query_cache.h
renderer_vulkan: Rename VKDevice to Device
2021-01-03 17:51:48 -03:00
vk_rasterizer.cpp
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
vk_rasterizer.h
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
vk_render_pass_cache.cpp
shader: Fix render targets with null attachments
2021-07-22 21:51:29 -04:00
vk_render_pass_cache.h
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
vk_resource_pool.cpp
shader: Primitive Vulkan integration
2021-07-22 21:51:22 -04:00
vk_resource_pool.h
shader: Primitive Vulkan integration
2021-07-22 21:51:22 -04:00
vk_scheduler.cpp
Vulkan: Fix Scheduler Chunks when their FuncType is 0.
2022-01-31 17:08:08 +01:00
vk_scheduler.h
Vulkan: Fix Scheduler Chunks when their FuncType is 0.
2022-01-31 17:08:08 +01:00
vk_shader_util.cpp
renderer_vulkan: Move device abstraction to vulkan_common
2021-01-04 02:22:22 -03:00
vk_shader_util.h
renderer_vulkan: Rename VKDevice to Device
2021-01-03 17:51:48 -03:00
vk_staging_buffer_pool.cpp
vk_staging_buffer_pool: Fall back to host memory when allocation fails
2021-07-26 23:37:18 +02:00
vk_staging_buffer_pool.h
vk_staging_buffer_pool: Fix softlock when stream buffer overflows
2021-02-13 02:18:38 -03:00
vk_state_tracker.cpp
Fix vulkan viewport issue
2021-10-22 22:56:31 +08:00
vk_state_tracker.h
video_core: Misc resolution scaling related refactoring
2021-11-16 22:11:30 +01:00
vk_swapchain.cpp
vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
2021-09-12 20:32:23 -04:00
vk_swapchain.h
vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked
2021-09-12 20:32:23 -04:00
vk_texture_cache.cpp
vk_texture_cache: Do not reinterpret DepthStencil source images
2022-03-17 20:55:05 -04:00
vk_texture_cache.h
Merge pull request #7624 from ameerj/intel-msaa-scale
2022-01-03 00:40:14 +01:00
vk_texture_cache_base.cpp
texture_cache: Address ameerj's review
2021-08-05 20:46:24 +00:00
vk_update_descriptor.cpp
vk_update_descriptor: Properly initialize payload on the update descriptor queue
2021-07-22 21:51:31 -04:00
vk_update_descriptor.h
vulkan: Defer descriptor set work to the Vulkan thread
2021-07-22 21:51:29 -04:00