yuzu/src/video_core/renderer_vulkan
ameerj 4d840aa903 vk_texture_cache: Do not reinterpret DepthStencil source images
Fixes star pointer interactions in Super Mario Galaxy on some drivers, notably Nvidia.

Co-Authored-By: Fernando S. <1731197+fernandos27@users.noreply.github.com>
2022-03-17 20:55:05 -04:00
..
blit_image.cpp Vulkan: convert S8D24 <-> ABGR8 2022-03-15 20:05:21 -04:00
blit_image.h Vulkan: convert S8D24 <-> ABGR8 2022-03-15 20:05:21 -04:00
fixed_pipeline_state.cpp vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state 2021-07-22 21:51:39 -04:00
fixed_pipeline_state.h vk_graphics_pipeline: Implement smooth lines 2021-07-22 21:51:39 -04:00
maxwell_to_vk.cpp maxwell_to_(gl/vk): Add 11_11_10 float vertex format 2022-02-25 17:11:17 -05:00
maxwell_to_vk.h shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
pipeline_helper.h Video Core: fix building for GCC. 2021-11-16 22:11:31 +01:00
pipeline_statistics.cpp renderer_vulkan: Add setting to log pipeline statistics 2021-07-27 21:29:24 -03:00
pipeline_statistics.h renderer_vulkan: Add setting to log pipeline statistics 2021-07-27 21:29:24 -03:00
renderer_vulkan.cpp general: Update style to clang-format-12 2021-09-24 15:52:05 -04:00
renderer_vulkan.h renderer_vulkan: Implement screenshots 2021-07-28 21:45:55 -04:00
vk_blit_screen.cpp vk_blit_screen: Add missing format bgra8 2022-02-24 19:25:39 +08:00
vk_blit_screen.h FSR: Fix GCC build errors 2021-11-16 22:11:33 +01:00
vk_buffer_cache.cpp VulkanBufferCache: Avoid adding barriers between multiple copies. 2021-11-16 22:11:32 +01:00
vk_buffer_cache.h VulkanBufferCache: Avoid adding barriers between multiple copies. 2021-11-16 22:11:32 +01:00
vk_command_pool.cpp vk_command_pool: Reduce the command pool size from 4096 to 4 2021-02-23 19:08:24 -03:00
vk_command_pool.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_compute_pass.cpp emit_spirv, vk_compute_pass: Resolve VS2022 compiler errors 2022-03-12 02:54:33 -05:00
vk_compute_pass.h astc_decoder: Compute offset swizzles in-shader 2021-08-01 01:22:26 -04:00
vk_compute_pipeline.cpp vulkan: Fix rescaling push constant usage 2021-11-16 22:11:31 +01:00
vk_compute_pipeline.h vulkan: Fix rescaling push constant usage 2021-11-16 22:11:31 +01:00
vk_descriptor_pool.cpp Merge pull request #6944 from FernandoS27/dear-drunk-me 2021-09-13 17:20:07 -04:00
vk_descriptor_pool.h vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
vk_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
vk_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
vk_fsr.cpp vk_fsr: Replace comma operator with semicolon 2022-01-25 12:42:27 -05:00
vk_fsr.h Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan 2021-11-16 22:11:32 +01:00
vk_graphics_pipeline.cpp Vulkan: Fix the checks for primitive restart extension. 2021-12-18 07:17:08 +01:00
vk_graphics_pipeline.h vulkan: Implement rescaling shader patching 2021-11-16 22:11:28 +01:00
vk_master_semaphore.cpp vk_master_semaphore: Use jthread for debug thread 2021-06-21 19:56:07 -03:00
vk_master_semaphore.h Vulkan: fix waiting on semaphore. 2021-11-16 22:11:32 +01:00
vk_pipeline_cache.cpp ShaderDecompiler: Add a debug option to dump the game's shaders. 2022-01-04 02:39:00 +01:00
vk_pipeline_cache.h renderer_vulkan: Add setting to log pipeline statistics 2021-07-27 21:29:24 -03:00
vk_query_cache.cpp Vulkan Query Cache: make sure to wait for the query result. 2021-09-24 01:14:17 +02:00
vk_query_cache.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_rasterizer.cpp Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
vk_rasterizer.h Rasterizer: Refactor inlineToMemory. 2022-02-01 01:47:28 +01:00
vk_render_pass_cache.cpp shader: Fix render targets with null attachments 2021-07-22 21:51:29 -04:00
vk_render_pass_cache.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
vk_resource_pool.cpp shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
vk_resource_pool.h shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
vk_scheduler.cpp Vulkan: Fix Scheduler Chunks when their FuncType is 0. 2022-01-31 17:08:08 +01:00
vk_scheduler.h Vulkan: Fix Scheduler Chunks when their FuncType is 0. 2022-01-31 17:08:08 +01:00
vk_shader_util.cpp renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
vk_shader_util.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_staging_buffer_pool.cpp vk_staging_buffer_pool: Fall back to host memory when allocation fails 2021-07-26 23:37:18 +02:00
vk_staging_buffer_pool.h vk_staging_buffer_pool: Fix softlock when stream buffer overflows 2021-02-13 02:18:38 -03:00
vk_state_tracker.cpp Fix vulkan viewport issue 2021-10-22 22:56:31 +08:00
vk_state_tracker.h video_core: Misc resolution scaling related refactoring 2021-11-16 22:11:30 +01:00
vk_swapchain.cpp vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked 2021-09-12 20:32:23 -04:00
vk_swapchain.h vk_swapchain: Use immediate present mode when mailbox is unavailable and FPS is unlocked 2021-09-12 20:32:23 -04:00
vk_texture_cache.cpp vk_texture_cache: Do not reinterpret DepthStencil source images 2022-03-17 20:55:05 -04:00
vk_texture_cache.h Merge pull request #7624 from ameerj/intel-msaa-scale 2022-01-03 00:40:14 +01:00
vk_texture_cache_base.cpp texture_cache: Address ameerj's review 2021-08-05 20:46:24 +00:00
vk_update_descriptor.cpp vk_update_descriptor: Properly initialize payload on the update descriptor queue 2021-07-22 21:51:31 -04:00
vk_update_descriptor.h vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00