yuzu/src/video_core
ReinUsesLisp 3d89398b84 texture_cache/util: Avoid relaxed image views on different bytes per pixel
Avoids API usage errors on UE4 titles leading to crashes.
2021-06-14 21:03:57 -03:00
..
buffer_cache Fix GCC undefined behavior sanitizer. 2021-06-10 21:07:27 +02:00
command_classes vp9: Avoid memcpy with null pointers 2021-04-05 00:44:38 -04:00
engines buffer_cache: Simplify uniform disabling logic 2021-06-01 13:26:58 -04:00
host_shaders astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00
macro common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
renderer_opengl buffer_cache: Simplify uniform disabling logic 2021-06-01 13:26:58 -04:00
renderer_vulkan buffer_cache: Simplify uniform disabling logic 2021-06-01 13:26:58 -04:00
shader Review 1 2021-02-15 05:26:28 +00:00
texture_cache texture_cache/util: Avoid relaxed image views on different bytes per pixel 2021-06-14 21:03:57 -03:00
textures decoders: Break instead of continue 2021-06-04 05:12:14 -04:00
vulkan_common vulkan_memory_allocator: Allow textures to be allocated in host memory 2021-05-27 05:50:48 -03:00
cdma_pusher.cpp rebase, fix name shadowing, more const 2021-02-13 13:07:56 -05:00
cdma_pusher.h Address PR feedback 2021-02-13 13:07:56 -05:00
CMakeLists.txt astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00
compatible_formats.cpp texture_cache: Blacklist BGRA8 copies and views on OpenGL 2021-03-04 14:14:49 -05:00
compatible_formats.h texture_cache: Blacklist BGRA8 copies and views on OpenGL 2021-03-04 14:14:49 -05:00
delayed_destruction_ring.h video_core: Add a delayed destruction ring abstraction 2020-12-30 02:10:19 -03:00
dirty_flags.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
dirty_flags.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
dma_pusher.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
dma_pusher.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
framebuffer_config.h video_core: gpu: Refactor out synchronous/asynchronous GPU implementations. 2020-12-28 16:33:48 -08:00
gpu.cpp video_core: gpu: WaitFence: Do not block threads during shutdown. 2021-05-29 01:06:04 -07:00
gpu.h video_core: gpu: WaitFence: Do not block threads during shutdown. 2021-05-29 01:06:04 -07:00
gpu_thread.cpp GPUTHread: Remove async reads from Normal Accuracy. 2021-06-11 17:27:17 +02:00
gpu_thread.h video_core: Use a CV for blocking commands. 2021-04-07 22:38:52 +02:00
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
guest_driver.h video_core: Resolve more variable shadowing scenarios 2020-12-04 16:19:09 -05:00
memory_manager.cpp buffer_cache: Simplify uniform disabling logic 2021-06-01 13:26:58 -04:00
memory_manager.h Merge branch 'bytes-to-map-end' into new-bufcache-wip 2021-02-13 02:18:35 -03:00
query_cache.h common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
rasterizer_accelerated.cpp rasterizer: Update pages in batches 2021-06-11 17:27:17 +02:00
rasterizer_accelerated.h video_core: rasterizer_cache: Use u16 for cached page count. 2021-05-27 14:47:24 -07:00
rasterizer_interface.h buffer_cache: Simplify uniform disabling logic 2021-06-01 13:26:58 -04:00
renderer_base.cpp common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
renderer_base.h gpu: Report renderer errors with exceptions 2021-02-13 02:16:19 -03:00
shader_cache.h shader_cache: Make use of std::erase_if 2020-07-14 15:49:15 -04:00
shader_notify.cpp video_core: add missing header after 468bd9c1b0 2021-02-23 00:04:36 +00:00
shader_notify.h async shaders 2020-07-17 14:24:57 +10:00
surface.cpp video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
surface.h video_core: Rewrite the texture cache 2020-12-30 03:38:50 -03:00
video_core.cpp common: Move settings to common from core. 2021-04-14 16:24:03 -07:00
video_core.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00