yuzu/src/video_core/control/scheduler.cpp
2022-10-06 21:00:54 +02:00

32 lines
974 B
C++

// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <memory>
#include "common/assert.h"
#include "video_core/control/channel_state.h"
#include "video_core/control/scheduler.h"
#include "video_core/gpu.h"
namespace Tegra::Control {
Scheduler::Scheduler(GPU& gpu_) : gpu{gpu_} {}
Scheduler::~Scheduler() = default;
void Scheduler::Push(s32 channel, CommandList&& entries) {
std::unique_lock lk(scheduling_guard);
auto it = channels.find(channel);
ASSERT(it != channels.end());
auto channel_state = it->second;
gpu.BindChannel(channel_state->bind_id);
channel_state->dma_pusher->Push(std::move(entries));
channel_state->dma_pusher->DispatchCalls();
}
void Scheduler::DeclareChannel(std::shared_ptr<ChannelState> new_channel) {
s32 channel = new_channel->bind_id;
std::unique_lock lk(scheduling_guard);
channels.emplace(channel, new_channel);
}
} // namespace Tegra::Control