yuzu/src/core/system.cpp

52 lines
998 B
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/core_timing.h"
#include "core/mem_map.h"
#include "core/system.h"
#include "core/hw/hw.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
#include "video_core/video_core.h"
namespace System {
volatile State g_state;
MetaFileSystem g_ctr_file_system;
void UpdateState(State state) {
}
void Init(EmuWindow* emu_window) {
Core::Init();
Memory::Init();
HW::Init();
HLE::Init();
CoreTiming::Init();
VideoCore::Init(emu_window);
Kernel::Init();
}
void RunLoopFor(int cycles) {
RunLoopUntil(CoreTiming::GetTicks() + cycles);
}
void RunLoopUntil(u64 global_cycles) {
}
void Shutdown() {
Core::Shutdown();
Memory::Shutdown();
HW::Shutdown();
HLE::Shutdown();
CoreTiming::Shutdown();
VideoCore::Shutdown();
Kernel::Shutdown();
g_ctr_file_system.Shutdown();
}
} // namespace