97ca160b08
Was swapping between references and pointers for no reason. Just unify them here since each of these utility functions will need their parameters to be alive.
378 lines
14 KiB
C++
378 lines
14 KiB
C++
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <boost/algorithm/string.hpp>
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#include "common/common_types.h"
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#include "common/literals.h"
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#include "core/core.h"
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#include "core/file_sys/common_funcs.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/mode.h"
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/submission_package.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "core/loader/nca.h"
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namespace ContentManager {
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enum class InstallResult {
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Success,
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Overwrite,
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Failure,
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BaseInstallAttempted,
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};
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enum class GameVerificationResult {
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Success,
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Failed,
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NotImplemented,
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};
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/**
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* \brief Removes a single installed DLC
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* \param fs_controller [FileSystemController] reference from the Core::System instance
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* \param title_id Unique title ID representing the DLC which will be removed
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* \return 'true' if successful
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*/
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inline bool RemoveDLC(const Service::FileSystem::FileSystemController& fs_controller,
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const u64 title_id) {
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return fs_controller.GetUserNANDContents()->RemoveExistingEntry(title_id) ||
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fs_controller.GetSDMCContents()->RemoveExistingEntry(title_id);
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}
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/**
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* \brief Removes all DLC for a game
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* \param system Reference to the system instance
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* \param program_id Program ID for the game that will have all of its DLC removed
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* \return Number of DLC removed
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*/
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inline size_t RemoveAllDLC(Core::System& system, const u64 program_id) {
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size_t count{};
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const auto& fs_controller = system.GetFileSystemController();
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const auto dlc_entries = system.GetContentProvider().ListEntriesFilter(
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FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
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std::vector<u64> program_dlc_entries;
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for (const auto& entry : dlc_entries) {
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if (FileSys::GetBaseTitleID(entry.title_id) == program_id) {
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program_dlc_entries.push_back(entry.title_id);
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}
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}
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for (const auto& entry : program_dlc_entries) {
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if (RemoveDLC(fs_controller, entry)) {
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++count;
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}
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}
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return count;
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}
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/**
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* \brief Removes the installed update for a game
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* \param fs_controller [FileSystemController] reference from the Core::System instance
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* \param program_id Program ID for the game that will have its installed update removed
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* \return 'true' if successful
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*/
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inline bool RemoveUpdate(const Service::FileSystem::FileSystemController& fs_controller,
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const u64 program_id) {
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const auto update_id = program_id | 0x800;
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return fs_controller.GetUserNANDContents()->RemoveExistingEntry(update_id) ||
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fs_controller.GetSDMCContents()->RemoveExistingEntry(update_id);
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}
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/**
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* \brief Removes the base content for a game
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* \param fs_controller [FileSystemController] reference from the Core::System instance
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* \param program_id Program ID for the game that will have its base content removed
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* \return 'true' if successful
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*/
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inline bool RemoveBaseContent(const Service::FileSystem::FileSystemController& fs_controller,
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const u64 program_id) {
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return fs_controller.GetUserNANDContents()->RemoveExistingEntry(program_id) ||
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fs_controller.GetSDMCContents()->RemoveExistingEntry(program_id);
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}
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/**
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* \brief Removes a mod for a game
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* \param fs_controller [FileSystemController] reference from the Core::System instance
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* \param program_id Program ID for the game where [mod_name] will be removed
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* \param mod_name The name of a mod as given by FileSys::PatchManager::GetPatches. This corresponds
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* with the name of the mod's directory in a game's load folder.
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* \return 'true' if successful
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*/
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inline bool RemoveMod(const Service::FileSystem::FileSystemController& fs_controller,
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const u64 program_id, const std::string& mod_name) {
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// Check general Mods (LayeredFS and IPS)
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const auto mod_dir = fs_controller.GetModificationLoadRoot(program_id);
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if (mod_dir != nullptr) {
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return mod_dir->DeleteSubdirectoryRecursive(mod_name);
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}
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// Check SDMC mod directory (RomFS LayeredFS)
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const auto sdmc_mod_dir = fs_controller.GetSDMCModificationLoadRoot(program_id);
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if (sdmc_mod_dir != nullptr) {
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return sdmc_mod_dir->DeleteSubdirectoryRecursive(mod_name);
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}
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return false;
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}
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/**
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* \brief Installs an NSP
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* \param system Reference to the system instance
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* \param vfs Reference to the VfsFilesystem instance in Core::System
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* \param filename Path to the NSP file
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the virtual file and the second is the current progress. If you
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* return true to the callback, it will cancel the installation as soon as possible.
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* \return [InstallResult] representing how the installation finished
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*/
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inline InstallResult InstallNSP(Core::System& system, FileSys::VfsFilesystem& vfs,
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const std::string& filename,
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const std::function<bool(size_t, size_t)>& callback) {
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const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
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std::size_t block_size) {
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if (src == nullptr || dest == nullptr) {
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return false;
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}
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if (!dest->Resize(src->GetSize())) {
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return false;
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}
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using namespace Common::Literals;
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std::vector<u8> buffer(1_MiB);
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for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
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if (callback(src->GetSize(), i)) {
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dest->Resize(0);
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return false;
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}
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const auto read = src->Read(buffer.data(), buffer.size(), i);
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dest->Write(buffer.data(), read, i);
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}
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return true;
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};
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std::shared_ptr<FileSys::NSP> nsp;
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FileSys::VirtualFile file = vfs.OpenFile(filename, FileSys::Mode::Read);
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if (boost::to_lower_copy(file->GetName()).ends_with(std::string("nsp"))) {
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nsp = std::make_shared<FileSys::NSP>(file);
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if (nsp->IsExtractedType()) {
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return InstallResult::Failure;
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}
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} else {
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return InstallResult::Failure;
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}
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if (nsp->GetStatus() != Loader::ResultStatus::Success) {
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return InstallResult::Failure;
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}
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const auto res =
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system.GetFileSystemController().GetUserNANDContents()->InstallEntry(*nsp, true, copy);
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switch (res) {
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case FileSys::InstallResult::Success:
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return InstallResult::Success;
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case FileSys::InstallResult::OverwriteExisting:
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return InstallResult::Overwrite;
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case FileSys::InstallResult::ErrorBaseInstall:
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return InstallResult::BaseInstallAttempted;
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default:
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return InstallResult::Failure;
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}
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}
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/**
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* \brief Installs an NCA
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* \param vfs Reference to the VfsFilesystem instance in Core::System
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* \param filename Path to the NCA file
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* \param registered_cache Reference to the registered cache that the NCA will be installed to
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* \param title_type Type of NCA package to install
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the virtual file and the second is the current progress. If you
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* return true to the callback, it will cancel the installation as soon as possible.
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* \return [InstallResult] representing how the installation finished
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*/
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inline InstallResult InstallNCA(FileSys::VfsFilesystem& vfs, const std::string& filename,
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FileSys::RegisteredCache& registered_cache,
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const FileSys::TitleType title_type,
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const std::function<bool(size_t, size_t)>& callback) {
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const auto copy = [callback](const FileSys::VirtualFile& src, const FileSys::VirtualFile& dest,
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std::size_t block_size) {
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if (src == nullptr || dest == nullptr) {
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return false;
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}
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if (!dest->Resize(src->GetSize())) {
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return false;
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}
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using namespace Common::Literals;
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std::vector<u8> buffer(1_MiB);
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for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
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if (callback(src->GetSize(), i)) {
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dest->Resize(0);
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return false;
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}
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const auto read = src->Read(buffer.data(), buffer.size(), i);
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dest->Write(buffer.data(), read, i);
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}
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return true;
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};
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const auto nca = std::make_shared<FileSys::NCA>(vfs.OpenFile(filename, FileSys::Mode::Read));
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const auto id = nca->GetStatus();
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// Game updates necessary are missing base RomFS
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if (id != Loader::ResultStatus::Success &&
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id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
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return InstallResult::Failure;
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}
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const auto res = registered_cache.InstallEntry(*nca, title_type, true, copy);
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if (res == FileSys::InstallResult::Success) {
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return InstallResult::Success;
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} else if (res == FileSys::InstallResult::OverwriteExisting) {
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return InstallResult::Overwrite;
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} else {
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return InstallResult::Failure;
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}
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}
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/**
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* \brief Verifies the installed contents for a given ManualContentProvider
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* \param system Reference to the system instance
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* \param provider Reference to the content provider that's tracking indexed games
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the installed contents and the second is the current progress. If
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* you return true to the callback, it will cancel the installation as soon as possible.
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* \return A list of entries that failed to install. Returns an empty vector if successful.
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*/
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inline std::vector<std::string> VerifyInstalledContents(
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Core::System& system, FileSys::ManualContentProvider& provider,
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const std::function<bool(size_t, size_t)>& callback) {
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// Get content registries.
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auto bis_contents = system.GetFileSystemController().GetSystemNANDContents();
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auto user_contents = system.GetFileSystemController().GetUserNANDContents();
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std::vector<FileSys::RegisteredCache*> content_providers;
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if (bis_contents) {
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content_providers.push_back(bis_contents);
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}
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if (user_contents) {
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content_providers.push_back(user_contents);
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}
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// Get associated NCA files.
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std::vector<FileSys::VirtualFile> nca_files;
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// Get all installed IDs.
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size_t total_size = 0;
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for (auto nca_provider : content_providers) {
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const auto entries = nca_provider->ListEntriesFilter();
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for (const auto& entry : entries) {
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auto nca_file = nca_provider->GetEntryRaw(entry.title_id, entry.type);
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if (!nca_file) {
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continue;
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}
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total_size += nca_file->GetSize();
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nca_files.push_back(std::move(nca_file));
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}
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}
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// Declare a list of file names which failed to verify.
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std::vector<std::string> failed;
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size_t processed_size = 0;
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bool cancelled = false;
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auto nca_callback = [&](size_t nca_processed, size_t nca_total) {
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cancelled = callback(total_size, processed_size + nca_processed);
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return !cancelled;
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};
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// Using the NCA loader, determine if all NCAs are valid.
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for (auto& nca_file : nca_files) {
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Loader::AppLoader_NCA nca_loader(nca_file);
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auto status = nca_loader.VerifyIntegrity(nca_callback);
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if (cancelled) {
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break;
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}
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if (status != Loader::ResultStatus::Success) {
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FileSys::NCA nca(nca_file);
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const auto title_id = nca.GetTitleId();
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std::string title_name = "unknown";
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const auto control = provider.GetEntry(FileSys::GetBaseTitleID(title_id),
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FileSys::ContentRecordType::Control);
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if (control && control->GetStatus() == Loader::ResultStatus::Success) {
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const FileSys::PatchManager pm{title_id, system.GetFileSystemController(),
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provider};
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const auto [nacp, logo] = pm.ParseControlNCA(*control);
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if (nacp) {
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title_name = nacp->GetApplicationName();
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}
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}
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if (title_id > 0) {
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failed.push_back(
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fmt::format("{} ({:016X}) ({})", nca_file->GetName(), title_id, title_name));
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} else {
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failed.push_back(fmt::format("{} (unknown)", nca_file->GetName()));
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}
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}
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processed_size += nca_file->GetSize();
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}
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return failed;
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}
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/**
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* \brief Verifies the contents of a given game
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* \param system Reference to the system instance
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* \param game_path Patch to the game file
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* \param callback Callback to report the progress of the installation. The first size_t
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* parameter is the total size of the installed contents and the second is the current progress. If
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* you return true to the callback, it will cancel the installation as soon as possible.
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* \return GameVerificationResult representing how the verification process finished
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*/
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inline GameVerificationResult VerifyGameContents(
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Core::System& system, const std::string& game_path,
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const std::function<bool(size_t, size_t)>& callback) {
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const auto loader =
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Loader::GetLoader(system, system.GetFilesystem()->OpenFile(game_path, FileSys::Mode::Read));
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if (loader == nullptr) {
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return GameVerificationResult::NotImplemented;
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}
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bool cancelled = false;
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auto loader_callback = [&](size_t processed, size_t total) {
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cancelled = callback(total, processed);
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return !cancelled;
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};
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const auto status = loader->VerifyIntegrity(loader_callback);
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if (cancelled || status == Loader::ResultStatus::ErrorIntegrityVerificationNotImplemented) {
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return GameVerificationResult::NotImplemented;
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}
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if (status == Loader::ResultStatus::ErrorIntegrityVerificationFailed) {
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return GameVerificationResult::Failed;
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}
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return GameVerificationResult::Success;
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}
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/**
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* Checks if the keys required for decrypting firmware and games are available
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*/
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inline bool AreKeysPresent() {
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return !Core::Crypto::KeyManager::Instance().BaseDeriveNecessary();
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}
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} // namespace ContentManager
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