// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" namespace Shader::Backend::GLSL { namespace { static constexpr std::string_view cas_loop{R"( {} {}; for (;;){{ {} old_value={}; {} = atomicCompSwap({},old_value,{}({},{})); if ({}==old_value){{break;}} }})"}; void CasFunction(EmitContext& ctx, IR::Inst& inst, std::string_view ssbo, std::string_view value, std::string_view type, std::string_view function) { const auto ret{ctx.reg_alloc.Define(inst)}; ctx.Add(cas_loop.data(), type, ret, type, ssbo, ret, ssbo, function, ssbo, value, ret); } } // namespace void EmitStorageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddU32("{}=atomicAdd(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicSMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddS32("{}=atomicMin(ssbo{}_s32[{}],int({}));", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicUMin32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddU32("{}=atomicMin(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicSMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddS32("{}=atomicMax(ssbo{}_s32[{}],int({}));", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicUMax32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddU32("{}=atomicMax(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicInc32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, [[maybe_unused]] const IR::Value& offset, std::string_view value) { // const auto ret{ctx.reg_alloc.Define(inst)}; // const auto type{"uint"}; // ctx.Add(cas_loop.data(), type, ret, type, ssbo, ret, ssbo, "CasIncrement", ssbo, value, ret); const std::string ssbo{fmt::format("ssbo{}_u32[{}]", binding.U32(), offset.U32())}; CasFunction(ctx, inst, ssbo, value, "uint", "CasIncrement"); } void EmitStorageAtomicDec32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { const std::string ssbo{fmt::format("ssbo{}_u32[{}]", binding.U32(), offset.U32())}; CasFunction(ctx, inst, ssbo, value, "uint", "CasDecrement"); } void EmitStorageAtomicAnd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddU32("{}=atomicAnd(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicOr32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddU32("{}=atomicOr(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicXor32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddU32("{}=atomicXor(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicExchange32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddU32("{}=atomicExchange(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicIAdd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { // ctx.AddU64("{}=atomicAdd(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value); ctx.AddU64("{}=ssbo{}_u64[{}];", inst, binding.U32(), offset.U32()); ctx.Add("ssbo{}_u64[{}]+={};", binding.U32(), offset.U32(), value); } void EmitStorageAtomicSMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddS64("{}=atomicMin(int64_t(ssbo{}_u64[{}]),int64_t({}));", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicUMin64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddU64("{}=atomicMin(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicSMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddS64("{}=atomicMax(int64_t(ssbo{}_u64[{}]),int64_t({}));", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicUMax64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddU64("{}=atomicMax(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicAnd64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddU64("{}=atomicAnd(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicOr64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddU64("{}=atomicOr(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicXor64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddU64("{}=atomicXor(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicExchange64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddU64("{}=atomicExchange(ssbo{}_u64[{}],{});", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicAddF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddF32("{}=atomicAdd(ssbo{}_u32[{}],{});", inst, binding.U32(), offset.U32(), value); } void EmitStorageAtomicAddF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instrucion"); } void EmitStorageAtomicAddF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instrucion"); } void EmitStorageAtomicMinF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instrucion"); } void EmitStorageAtomicMinF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instrucion"); } void EmitStorageAtomicMaxF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instrucion"); } void EmitStorageAtomicMaxF32x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicIAdd32(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicSMin32(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicUMin32(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicSMax32(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicUMax32(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicInc32(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicDec32(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicAnd32(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicOr32(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicXor32(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicExchange32(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicIAdd64(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicSMin64(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicUMin64(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicSMax64(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicUMax64(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicInc64(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicDec64(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicAnd64(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicOr64(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicXor64(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicExchange64(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicAddF32(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicAddF16x2(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicAddF32x2(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicMinF16x2(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicMinF32x2(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicMaxF16x2(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } void EmitGlobalAtomicMaxF32x2(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } } // namespace Shader::Backend::GLSL