Commit graph

6212 commits

Author SHA1 Message Date
bunnei fc35803f91 file_sys: patch_manager: Return early when there are no layers to apply. 2020-04-14 16:25:55 -04:00
bunnei a9f866264d
Merge pull request #3606 from ReinUsesLisp/nvflinger
service/vi: Partially implement BufferQueue disconnect
2020-04-12 11:44:48 -04:00
Rodrigo Locatti 75e39f7f88
Merge pull request #3635 from FernandoS27/buffer-free
Buffer queue: Correct behavior of free buffer.
2020-04-11 17:58:15 -03:00
bunnei 51c6688e21
Merge pull request #3594 from ReinUsesLisp/vk-instance
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
2020-04-10 20:06:55 -04:00
Fernando Sahmkow 486a42c45a Buffer queue: Correct behavior of free buffer.
This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
2020-04-10 16:44:28 -04:00
ReinUsesLisp 8c0ba9c6fe service/vi: Partially implement BufferQueue disconnect 2020-04-10 01:00:50 -03:00
Rodrigo Locatti 36f607217f
Merge pull request #3610 from FernandoS27/gpu-caches
Refactor all the GPU Caches to use VAddr for cache addressing
2020-04-09 17:59:21 -03:00
Fernando Sahmkow 913f42a3a7 Memory: Address Feedback. 2020-04-08 13:40:46 -04:00
ReinUsesLisp bf1d66b7c0 yuzu: Drop SDL2 and Qt frontend Vulkan requirements
Create Vulkan instances and surfaces from the Vulkan backend.
2020-04-07 16:32:19 -03:00
enler 27f122c48c
file_sys: fix LayeredFS error when loading some games made with… (#3602)
* fix LayeredFS error when loading some games made with the Unity
2020-04-07 02:03:32 +02:00
Fernando Sahmkow 7fcd0fee6d Buffer Cache: Use vAddr instead of physical memory. 2020-04-06 09:23:06 -04:00
Fernando Sahmkow 9c0f40a1f5 GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
Fernando Sahmkow 9d8886b1a4
Merge pull request #3563 from bunnei/fix-ldr-memstate
services: ldr: Fix MemoryState for read/write regions of NROs.
2020-04-03 10:14:56 -04:00
Rodrigo Locatti 825a6e2615
Merge pull request #3552 from jroweboy/single-context
Refactor Context management (Fixes renderdoc on opengl issues)
2020-04-02 01:38:25 -03:00
Morph 224a75d839
capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication (#3571)
* Organize capture services into individual files

* Stub GetAlbumContentsFileListForApplication

* Address feedback
2020-03-31 19:16:36 -04:00
bunnei 2c9879d2eb
Merge pull request #3568 from bunnei/time-calcspan
services: time: Implement CalculateSpanBetween.
2020-03-29 00:03:55 -04:00
bunnei ffe1e2b5ec
Merge pull request #3562 from perillamint/vrsvc
am: Implement VR related APIs
2020-03-28 13:32:52 -04:00
bunnei 8a6a25e4b6 services: hid: Stub InitializeSevenSixAxisSensor.
- Used by Super Smash Bros. Ultimate v7.0.0.
2020-03-27 10:48:01 -04:00
bunnei a60f34a850 services: time: Implement CalculateSpanBetween.
- Used by Super Smash Bros. Ultimate.
2020-03-27 10:42:13 -04:00
perillamint a429644672 am: Implement VR related APIs
Implement (and stub) VR related APIs in AM sysmodule.

This fixes issue #2938
2020-03-27 18:22:28 +09:00
bunnei 5228bd0bb9 services: ldr: Fix MemoryState for read/write regions of NROs.
- Fixes #3541, used by Final Fantasy VIII Remastered.
2020-03-26 15:52:59 -04:00
James Rowe cf9c94d401 Address review and fix broken yuzu-tester build 2020-03-25 23:32:42 -06:00
James Rowe 282adfc70b Frontend/GPU: Refactor context management
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).

This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.

Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc

Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
2020-03-24 21:03:42 -06:00
bunnei f8382c9d9d
Merge pull request #3524 from FearlessTobi/port-5106
Port citra-emu/citra#5106: "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization"
2020-03-24 16:50:58 -04:00
FearlessTobi 4afebf26b6 sm/controller: Increase PointerBufferSize
This increases the PointerBufferSize as a lager one is required by some services.
This change is still not hw-accurate, but it is proven to work in Ryujinx.

Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize.
2020-03-23 03:19:30 +01:00
bunnei e731c4b991
Merge pull request #3477 from FearlessTobi/webapplet-shit
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
2020-03-22 13:11:02 -04:00
FearlessTobi 977418c65b core/web_browser: Allow WebApplet to exit gracefully when an error occurs
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet.
From a user perspective, this obviously isn't great as the game just softlocks.
With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally.

This works around https://github.com/yuzu-emu/yuzu/issues/2852.
2020-03-22 16:01:13 +01:00
Dan 06dea163fa set: implement GetRegionCode 2020-03-19 10:37:42 +01:00
bunnei bc681dc555
Merge pull request #3527 from FearlessTobi/output-mode
yuzu: Save sound output mode and set it to Stereo by default
2020-03-18 23:19:22 -04:00
ReinUsesLisp ac7ee21331 time_zone_content_manager: Fix out of bounds read
There were cases where raw_data didn't contain enough
space to hold the zero terminator.

This was caught with -fsanitize=address.
2020-03-18 19:06:16 -03:00
FearlessTobi cdeadd448b yuzu: Save sound output mode and set it to Stereo by default 2020-03-17 19:03:00 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech eae2ed6b07 gdbstub: small logic bug fix with defer_start 2020-03-17 11:18:39 +01:00
Gauvain "GovanifY" Roussel-Tarbouriech 38036eb1c8 gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization 2020-03-17 11:18:13 +01:00
bunnei ca2d228c9d
Merge pull request #3497 from FernandoS27/microprogfile-extend
Small corrections and features to microprofile
2020-03-12 12:14:03 -04:00
Fernando Sahmkow 95b804ff05 NVFlinger: Do the microprofile Flip after processing a valid frame. 2020-03-12 10:52:44 -04:00
Vitor Kiguchi e891ff9a0c framebuffer_layout.h: drop the use of enum for screen dimensions.
+clang format
2020-03-11 14:22:28 -03:00
Rodrigo Locatti 22e825a3bc
Merge pull request #3301 from ReinUsesLisp/state-tracker
video_core: Remove gl_state and use a state tracker based on dirty flags
2020-03-09 18:34:37 -03:00
bunnei 84e9f9f395
Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
2020-03-07 22:28:35 -05:00
bunnei dba112e510 core: hle: Implement separate A32/A64 SVC interfaces. 2020-03-02 21:52:03 -05:00
bunnei c083ea7d78 core: Implement separate A32/A64 ARM interfaces. 2020-03-02 21:51:57 -05:00
bunnei 6fc485a607 core: loader: Remove check for 32-bit. 2020-03-02 21:43:15 -05:00
bunnei 64facb403e core: dynarmic: Add CP15 from Citra. 2020-03-02 21:43:15 -05:00
bunnei 08c638f249
Merge pull request #3464 from FernandoS27/jit-fix
ARM_Interface: Cache the JITs instead of deleting/recreating.
2020-03-02 21:41:43 -05:00
ReinUsesLisp eed789d0d1 video_core: Reintroduce dirty flags infrastructure 2020-02-28 17:56:41 -03:00
Morph 7ee6065178 Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. 2020-02-27 21:34:00 -05:00
bunnei 969357af1a
Merge pull request #3430 from bunnei/split-presenter
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
2020-02-27 19:51:55 -05:00
Morph e1efab1f51
AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)
* Stub SetLcdBacklighOffEnabled

Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.

* Address feedback
2020-02-27 17:49:23 +01:00
bunnei aef159354c renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. 2020-02-26 18:28:50 -05:00
Fernando Sahmkow f3d4d4eaa8 ARM_Interface: Cache the JITs instead of deleting/recreating.
This was a bug inherited from citra which was fixed by then at some 
time. This commit corrects such bug and ensures JITs are correctly 
recycled.
2020-02-26 15:53:47 -04:00
bunnei 01a05b48b7
Merge pull request #3431 from CJBok/npad-fix
InputCommon: analog_from_button get direction implementation
2020-02-25 21:39:26 -05:00