Commit graph

156 commits

Author SHA1 Message Date
ReinUsesLisp dfd5341d71 shader: Mark blocks with no end branch as unreachable 2021-07-22 21:51:27 -04:00
ReinUsesLisp 2ed80f6b1e shader: Implement LOP CC 2021-07-22 21:51:27 -04:00
ReinUsesLisp 5c61e860e4 shader: Implement SR_THREAD_KILL 2021-07-22 21:51:27 -04:00
ReinUsesLisp c9337a4ae4 shader: Apply sign bit in FCMP (imm) 2021-07-22 21:51:27 -04:00
ameerj 3db2b3effa shader: Implement ATOM/S and RED 2021-07-22 21:51:27 -04:00
ReinUsesLisp 9280cd649a shader: Move LaneId to the warp emission file and fix AMD 2021-07-22 21:51:27 -04:00
ReinUsesLisp d404b871d5 shader: Mark ImageWrite with side effects 2021-07-22 21:51:27 -04:00
FernandoS27 1be6705408 shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
Throw when other instructions are missing CC.
2021-07-22 21:51:27 -04:00
ReinUsesLisp 8cea39b5a6 shader: Remove outdated comment in F2I 2021-07-22 21:51:27 -04:00
ReinUsesLisp 7cb2ab3585 shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
ReinUsesLisp 094da34456 shader: Fix Windows build issues 2021-07-22 21:51:26 -04:00
lat9nq 5bfcafa0a2 shader: Address feedback + clang format 2021-07-22 21:51:26 -04:00
lat9nq 0bb85f6a75 shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.

Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler

shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth

thread_worker: Include condition_variable

Don't use list initializers in control flow

Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
2021-07-22 21:51:26 -04:00
ReinUsesLisp 5cd3d00167 shader: Fix FCMP immediate variant 2021-07-22 21:51:26 -04:00
ReinUsesLisp 233e39bb7b shader: Fix dangling labels 2021-07-22 21:51:26 -04:00
ReinUsesLisp 56b92bd89c shader: Fix F2I 2021-07-22 21:51:26 -04:00
FernandoS27 dcaf0e9150 shader: Address feedback 2021-07-22 21:51:26 -04:00
FernandoS27 1d51803169 shader: Implement indexed attributes 2021-07-22 21:51:26 -04:00
FernandoS27 0df7e509db shader: Implement AL2P 2021-07-22 21:51:26 -04:00
FernandoS27 20ba0ea0a9 shader: Fix BRX tracking 2021-07-22 21:51:26 -04:00
ReinUsesLisp 9e6fe430bd shader: Fix splits on blocks using indirect branches 2021-07-22 21:51:26 -04:00
ReinUsesLisp ffca21487f shader: Eliminate orphan blocks more efficiently 2021-07-22 21:51:26 -04:00
ReinUsesLisp da6cf2632c shader: Add subgroup masks 2021-07-22 21:51:26 -04:00
ReinUsesLisp fc93bc2abd shader: Implement BAR and fix memory barriers 2021-07-22 21:51:26 -04:00
ReinUsesLisp 85795de99f shader: Abstract breadth searches and use the abstraction 2021-07-22 21:51:26 -04:00
ReinUsesLisp 3f594dd86b shader: Reimplement GetCbufU64 as GetCbufU32x2
It may generate better code on some compilers and it's easier to handle.
2021-07-22 21:51:26 -04:00
ReinUsesLisp 0b26f2b90e shader: Remove unused header in VOTE 2021-07-22 21:51:26 -04:00
ReinUsesLisp c4aab5c40e shader: Fix fp16 merge when using native fp16 2021-07-22 21:51:26 -04:00
ReinUsesLisp ca7ebdc471 shader: Fix FADD32I 2021-07-22 21:51:26 -04:00
FernandoS27 e7700aad18 shader: Fix undetected bug from review 2021-07-22 21:51:26 -04:00
FernandoS27 ed6a1b1a3d shader: Address feedback 2021-07-22 21:51:26 -04:00
FernandoS27 80df541a08 shader: "Implement" NOP 2021-07-22 21:51:26 -04:00
FernandoS27 baec84247f shader: Address Feedback 2021-07-22 21:51:26 -04:00
FernandoS27 45d547af11 shader: Implement SR_LaneId 2021-07-22 21:51:26 -04:00
FernandoS27 655f7a570a shader: Implement MEMBAR 2021-07-22 21:51:26 -04:00
FernandoS27 ecb30c9072 shader: Improve VOTE.VTG stub 2021-07-22 21:51:25 -04:00
FernandoS27 5ed8f24384 shader: Stub VOTE.VTG 2021-07-22 21:51:25 -04:00
ReinUsesLisp b4a5e767d0 shader: Fix branches to visited virtual blocks 2021-07-22 21:51:25 -04:00
ReinUsesLisp eaafd53cfe shader: Implement LDG .U.128 as .128 2021-07-22 21:51:25 -04:00
ReinUsesLisp c826220733 shader: Unroll "using enum" for opcode declarations 2021-07-22 21:51:25 -04:00
FernandoS27 67afdaf566 shader: Fix TXD 2021-07-22 21:51:25 -04:00
FernandoS27 4d0d29fc20 shader: Address feedback 2021-07-22 21:51:25 -04:00
ReinUsesLisp cb6fc03e55 shader: Always pass a lod for TexelFetch 2021-07-22 21:51:25 -04:00
FernandoS27 630273b629 shader: Implement TXD 2021-07-22 21:51:25 -04:00
FernandoS27 d5bfc63088 shader: Implement ImageGradient 2021-07-22 21:51:25 -04:00
FernandoS27 be3e94ae55 shader: Implement TMML partially 2021-07-22 21:51:25 -04:00
FernandoS27 613b48c4a2 shader,spirv: Implement ImageQueryLod. 2021-07-22 21:51:25 -04:00
FernandoS27 2c276ec6eb shader: Implement TLDS 2021-07-22 21:51:25 -04:00
FernandoS27 dc1a9a3bed shader: Implement TLD 2021-07-22 21:51:25 -04:00
ReinUsesLisp 514a6b07ee shader: Store type of phi nodes in flags
This is needed because pseudo-instructions where invalidated.
2021-07-22 21:51:25 -04:00