ReinUsesLisp
964ddeeb90
shader_decode: Implement MUFU
2019-01-15 17:54:50 -03:00
ReinUsesLisp
4ccaa1402d
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
7c192ec43f
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
2019-01-15 17:54:50 -03:00
ReinUsesLisp
4c70d5b8eb
shader_decode: Implement MOV_C and MOV_R
2019-01-15 17:54:50 -03:00
ReinUsesLisp
a4f052f6b3
video_core: Replace gl_shader_decompiler
2019-01-15 17:54:50 -03:00
ReinUsesLisp
0c6fb456e0
glsl_decompiler: Implementation
2019-01-15 17:54:50 -03:00
ReinUsesLisp
fbc67a0563
shader_ir: Add condition code helper
2019-01-15 17:54:50 -03:00
ReinUsesLisp
a58abbcfc4
shader_ir: Add predicate combiner helper
2019-01-15 17:54:49 -03:00
ReinUsesLisp
bf07272695
shader_ir: Add comparison helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
60f044df56
shader_ir: Add half float helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
e3c55e31d7
shader_ir: Add integer helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
833d0806f9
shader_ir: Add float helpers
2019-01-15 17:54:49 -03:00
ReinUsesLisp
6b9eea3fe5
shader_ir: Add setters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
12a95ff453
shader_ir: Add local memory getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
2f87fd060d
shader_ir: Add internal flag getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
15f431f0cb
shader_ir: Add attribute getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
864e8f55cf
shader_ir: Add constant buffer getters
2019-01-15 17:54:49 -03:00
ReinUsesLisp
5e639bfcf6
shader_ir: Add register getter
2019-01-15 17:54:49 -03:00
ReinUsesLisp
4aaa2192b9
shader_ir: Add immediate node constructors
2019-01-15 17:54:49 -03:00
ReinUsesLisp
15a0e1481d
shader_ir: Initial implementation
2019-01-15 17:54:49 -03:00
ReinUsesLisp
294df41b86
shader_bytecode: Fixup encoding
2019-01-15 17:54:49 -03:00
ReinUsesLisp
a0c8c16d07
shader_header: Make local memory size getter constant
2019-01-15 17:54:49 -03:00
Hexagon12
7c6bb8c17f
Merge pull request #2020 from otaviopace/remove-spaces
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audio_core: remove unnecessary spaces on comments
2019-01-14 16:49:37 +02:00
Otávio Pace
215ca770df
audio_core: remove unnecessary spaces on comments
2019-01-14 00:22:05 -02:00
bunnei
bc879ae880
Merge pull request #1848 from FreddyFunk/QJsonArray
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game_list: Remove a reference of a reference
2019-01-12 02:01:13 -05:00
bunnei
c9ef8b0af1
Merge pull request #1959 from DarkLordZach/custom-rtc
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settings: Add support for setting the RTC manually
2019-01-10 17:05:21 -05:00
bunnei
83e8ad2331
Merge pull request #1939 from DarkLordZach/web-applet
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applets: Implement HLE web browser applet (LibAppletOff)
2019-01-10 17:04:38 -05:00
ReinUsesLisp
877a978a22
gl_rasterizer: Workaround Intel VAO DSA bug
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There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
2019-01-09 02:40:19 -03:00
bunnei
912f2a520a
Merge pull request #2010 from ReinUsesLisp/gmem
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gl_global_cache: Add dummy global cache manager
2019-01-08 16:44:53 -05:00
ReinUsesLisp
3121408a90
gl_global_cache: Add dummy global cache manager
2019-01-08 17:47:45 -03:00
Zach Hilman
ac7d8983eb
settings: Fix comment structure
2019-01-07 19:40:28 -05:00
Zach Hilman
05dbb47af5
settings: Use std::chrono::seconds instead of s64 for RTC
2019-01-07 19:19:40 -05:00
Zach Hilman
dbb1eb9c29
time: Use custom RTC settings if applicable for game
2019-01-07 19:19:40 -05:00
Zach Hilman
21f1b2889d
core: Set custom RTC differential on game boot
2019-01-07 19:19:40 -05:00
Zach Hilman
26c9f12271
qt: Provide UI to edit custom RTC settings
2019-01-07 19:19:40 -05:00
Zach Hilman
c6016856d8
settings: Add custom RTC settings
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Stored as signed seconds since epoch.
2019-01-07 19:18:45 -05:00
ReinUsesLisp
19cf995225
gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed
2019-01-07 16:23:23 -03:00
bunnei
23ebd4920e
Merge pull request #1999 from ReinUsesLisp/dirty-shader
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gl_shader_cache: Use dirty flags for shaders
2019-01-07 14:22:30 -05:00
ReinUsesLisp
b683e41fca
gl_rasterizer_cache: Use dirty flags for the depth buffer
2019-01-07 16:22:28 -03:00
ReinUsesLisp
179ee963db
gl_rasterizer_cache: Use dirty flags for color buffers
2019-01-07 16:20:39 -03:00
ReinUsesLisp
0ab17ab406
gl_shader_cache: Use dirty flags for shaders
2019-01-07 16:13:12 -03:00
bunnei
17a68e5ebe
Merge pull request #1989 from lioncash/set
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service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
2019-01-07 12:59:33 -05:00
bunnei
e04d75f44c
Merge pull request #1992 from DarkLordZach/move-profile-manager-ui
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qt: Move profile manager to own UI tab
2019-01-07 11:41:37 -05:00
bunnei
37ac1bb576
Merge pull request #1990 from ReinUsesLisp/copy-surface-stream-copy
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gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
2019-01-07 11:34:05 -05:00
ReinUsesLisp
5933b3ea96
gl_stream_buffer: Use DSA for buffer management
2019-01-06 16:49:24 -03:00
ReinUsesLisp
35c095898b
gl_rasterizer: Use DSA for vertex array objects
2019-01-06 16:49:24 -03:00
ReinUsesLisp
ea4928393f
gl_state: Drop uniform buffer state tracking
2019-01-06 00:28:01 -03:00
Zach Hilman
2378ecd0e8
build: Copy web engine resources to correct location
2019-01-05 15:27:15 -05:00
ReinUsesLisp
fc8a8789da
gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs
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Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning.
2019-01-05 02:27:55 -03:00
bunnei
59c665b28e
Merge pull request #1988 from lioncash/res
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service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
2019-01-05 00:26:29 -05:00