bunnei
04b9cde4f5
Merge pull request #664 from jroweboy/logging-stuff
...
Minor logging improvements
2018-07-15 12:58:52 -07:00
James Rowe
7d209b3c9f
HID: Update controllers less often
2018-07-15 13:47:41 -06:00
James Rowe
497b81558e
Logging: Dump all logs in the queue on close in debug mode
2018-07-15 13:02:09 -06:00
bunnei
98762e9601
Merge pull request #666 from bunnei/g8r8
...
gl_rasterizer_cache: Implement texture format G8R8.
2018-07-15 10:09:36 -07:00
bunnei
3a96670f2d
gl_rasterizer_cache: Implement texture format G8R8.
2018-07-15 01:33:42 -04:00
bunnei
aaec0b7e70
Merge pull request #665 from bunnei/fix-z24-s8
...
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
2018-07-14 22:18:55 -07:00
bunnei
f8ab956189
Merge pull request #659 from bunnei/depth16
...
gl_rasterizer_cache: Implement depth format Z16_UNORM.
2018-07-14 21:39:23 -07:00
bunnei
3145114190
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
2018-07-15 00:02:05 -04:00
bunnei
e21190f47f
gl_rasterizer_cache: Implement depth format Z16_UNORM.
2018-07-14 23:43:28 -04:00
bunnei
2cb3fdca86
Merge pull request #598 from bunnei/makedonecurrent
...
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 20:18:11 -07:00
bunnei
c324a378ac
Merge pull request #663 from Subv/bsd
...
Services/BSD: Corrected the return for StartMonitoring according to SwIPC
2018-07-14 19:40:34 -07:00
bunnei
fd1f5c5414
Merge pull request #662 from Subv/delete_file
...
FileSys: Append the requested path to the filesystem base path in DeleteFile
2018-07-14 13:11:58 -07:00
James Rowe
6daebaaa57
Logging: Don't lock the queue for the duration of the write
2018-07-14 11:57:13 -06:00
Subv
b07f4d6afb
Services/BSD: Corrected the return for StartMonitoring according to SwIPC.
2018-07-14 12:34:07 -05:00
bunnei
ad0166a982
Merge pull request #661 from ogniK5377/assert-nit
...
No need to use ASSERT_MSG with an empty assert message
2018-07-14 09:12:21 -07:00
Subv
7e5e4f8d7a
FileSys: Append the requested path to the filesystem base path in DeleteFile.
...
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
2018-07-14 10:57:22 -05:00
David Marcec
a7d6c0d6ea
No need to use ASSERT_MSG with an empty message
2018-07-14 23:13:16 +10:00
bunnei
81739a5448
Merge pull request #660 from Subv/depth_write
...
GPU: Always enable the depth write when clearing the depth buffer.
2018-07-14 00:38:12 -07:00
bunnei
05cb10530f
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
2018-07-14 02:50:35 -04:00
Subv
b37354cca8
GPU: Always enable the depth write when clearing the depth buffer.
...
The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.
2018-07-14 00:52:23 -05:00
bunnei
9fc0d1d701
Merge pull request #657 from bunnei/dual-vs
...
gl_shader_gen: Implement dual vertex shader mode.
2018-07-13 07:08:54 -07:00
Hedges
e066bc75b9
More improvements to GDBStub ( #653 )
...
* More improvements to GDBStub
- Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS.
- List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names.
- Initial support for floating point registers.
* Tidy up as requested in PR feedback
* Tidy up as requested in PR feedback
2018-07-12 20:22:59 -07:00
bunnei
8aeff9cf8e
gl_rasterizer: Fix check for if a shader stage is enabled.
2018-07-12 22:57:57 -04:00
bunnei
c4015cd93a
gl_shader_gen: Implement dual vertex shader mode.
...
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
2018-07-12 22:25:36 -04:00
bunnei
ce23ae3ede
Merge pull request #656 from ogniK5377/audren-mem-init
...
Initialized memory for RequestUpdateAudioRenderer and fixed MemoryPoolSection to be more accurate
2018-07-12 19:12:47 -07:00
bunnei
64b5e5d5d9
Merge pull request #655 from bunnei/pred-lt-nan
...
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 18:59:15 -07:00
bunnei
52636f67cc
Merge pull request #654 from bunnei/cond-exit
...
gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
2018-07-12 18:59:05 -07:00
David Marcec
8bd8d1e3da
We only need to alert for memory pool changes
2018-07-13 10:36:28 +10:00
David Marcec
6642011706
initialized voice status and unused sizes in the update data header
2018-07-13 10:35:44 +10:00
bunnei
49c0c081c4
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
2018-07-12 20:04:35 -04:00
bunnei
4757ffdcce
gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
2018-07-12 20:00:37 -04:00
Sebastian Valle
274d1fb0fc
Merge pull request #652 from Subv/fadd32i
...
GPU: Implement the FADD32I shader instruction.
2018-07-12 17:36:51 -05:00
bunnei
3ff21345b4
Merge pull request #651 from Subv/ffma_decode
...
GPU: Corrected the decoding of FFMA for immediate operands.
2018-07-12 12:42:58 -07:00
Subv
c1ae841f47
GPU: Implement the FADD32I shader instruction.
2018-07-12 12:00:31 -05:00
Tobias
316b933a31
Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" ( #637 )
...
* Port #3335 and #3373 from Citra
* Fixup: Use the new logging placeholders
2018-07-12 09:26:27 -07:00
Subv
0cad310e12
GPU: Corrected the decoding of FFMA for immediate operands.
2018-07-12 10:15:48 -05:00
bunnei
4f41ffdd41
Merge pull request #648 from ogniK5377/no-net
...
Let games/application know that we're offline
2018-07-12 06:44:15 -07:00
bunnei
7c7b2b8285
Merge pull request #649 from ogniK5377/audout-auto
...
Audout "Auto" functions
2018-07-12 06:43:37 -07:00
bunnei
b89fb430c7
Merge pull request #650 from jroweboy/logging-stuff
...
Minor logging fixes
2018-07-12 06:42:46 -07:00
James Rowe
b30c5370b1
yuzu - Fix duplicate logs
2018-07-12 01:11:43 -06:00
James Rowe
020d005d8c
yuzu-cmd Apply the filter string from settings
2018-07-12 01:09:03 -06:00
David Marcec
706892de7d
Audout "Auto" functions
...
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12 16:57:31 +10:00
David Marcec
3d68f6ba6c
Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAccepted
...
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-12 16:40:17 +10:00
bunnei
7230ceb584
Merge pull request #559 from Subv/mount_savedata
...
Services/FS: Return the correct error code when trying to mount a nonexistent savedata.
2018-07-11 20:21:52 -07:00
bunnei
afb26b190f
Merge pull request #585 from janisozaur/patch-11
...
Improve directory creation in WindowsCopyFiles.cmake
2018-07-11 20:21:17 -07:00
bunnei
e2037821b6
Merge pull request #646 from bunnei/fix-hid-smo
...
hid: Fix timestamps and controller type.
2018-07-11 06:30:56 -07:00
bunnei
12a6996262
hid: Fix timestamps and controller type.
...
- This fixes user input in SMO.
2018-07-10 22:55:13 -04:00
bunnei
379a935016
Merge pull request #644 from ogniK5377/getconfig-err
...
NvOsGetConfigU32 production impl
2018-07-10 15:44:23 -07:00
bunnei
04524e76c2
Merge pull request #633 from FearlessTobi/port-defines
...
Port #3579 from Citra: Clean up architecture-specific defines
2018-07-10 09:12:52 -07:00
bunnei
3e966be6fc
Merge pull request #642 from bunnei/create-save-dir
...
savedata_factory: Always create a save directory for games.
2018-07-10 09:09:58 -07:00