bunnei
012d7f5233
Merge pull request #3022 from DarkLordZach/azure-folder-rename
...
ci: Add build name to archive root folder
2019-10-23 15:52:37 -04:00
Zach Hilman
5e553a6c26
ci: Add build name to archive root folder
2019-10-23 15:23:43 -04:00
bunnei
6fe89acf0d
Merge pull request #2991 from lioncash/npad
...
hid/npad: Minor cleanup
2019-10-22 19:51:24 -04:00
Zach Hilman
bb207fe27a
savedata_factory: Automatically create certain savedata
...
After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use.
In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
2019-10-22 15:47:38 -04:00
Fernando Sahmkow
c4a0aa9207
Merge pull request #2995 from ReinUsesLisp/ignore-gmem
...
shader_ir/memory: Ignore global memory when tracking fails
2019-10-22 13:22:43 -04:00
Fernando Sahmkow
7ecf9f7228
Merge pull request #2983 from lioncash/fallthrough
...
gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
2019-10-22 13:16:46 -04:00
Fernando Sahmkow
1509d2ffbd
Shader_Ir: Fix TLD4S from using a component mask.
...
TLD4S always outputs 4 values, the previous code checked a component
mask and omitted those values that weren't part of it. This commit
corrects that and makes sure all 4 values are set.
2019-10-22 10:59:07 -04:00
ReinUsesLisp
1ea07954fb
shader_ir/memory: Ignore global memory when tracking fails
...
Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.
In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.
The default behaviour is still to abort execution on failure.
2019-10-22 02:49:17 -03:00
David
1572fb9bf2
Merge pull request #3003 from ReinUsesLisp/flush-mme-trace
...
maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
2019-10-20 21:12:11 +11:00
ReinUsesLisp
e3107788e6
maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
2019-10-20 03:43:17 -03:00
bunnei
dd2e96b362
Merge pull request #3001 from bunnei/fix-clang-error
...
core: Fix clang-format errors.
2019-10-19 14:52:19 -04:00
bunnei
a86a88109a
core: Fix clang-format errors.
2019-10-19 14:47:18 -04:00
bunnei
8d009a7aae
Merge pull request #2998 from cociorbaandrei/fix_null_pderef
...
Fix null pointer dereference.
2019-10-18 10:50:01 -04:00
Nicolae-Andrei Cociorba
20521da259
Fix null pointer deref.
2019-10-18 14:12:12 +00:00
Rodrigo Locatti
dc5eedef71
Merge pull request #2994 from lioncash/fmt
...
video_core/shader/ast: Minor changes to ASTPrinter
2019-10-18 01:05:25 -03:00
Lioncash
074b38b7a9
video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions
...
These can also trivially be made const member functions, with the
addition of a few consts.
2019-10-17 20:59:48 -04:00
Lioncash
222f4b45eb
video_core/shader/ast: Make ASTManager::Print a const member function
...
Given all visiting functions never modify the nodes, we can trivially
make this a const member function.
2019-10-17 20:56:39 -04:00
Rodrigo Locatti
fd922ddb01
Merge pull request #2993 from lioncash/vulkan-expr
...
vk_shader_decompiler: Mark operator() function parameters as const references
2019-10-17 21:46:49 -03:00
Lioncash
7831e86c34
video_core/shader/ast: Make ExprPrinter members private
...
This member already has an accessor, so there's no need for it to be
public.
2019-10-17 20:39:36 -04:00
Lioncash
a2eccbf075
video_core/shader/ast: Make Indent() return a string_view
...
The returned string is simply a substring of our constexpr tabs
string_view, so we can just use a string_view here as well, since the
original string_view is guaranteed to always exist.
Now the function is fully non-allocating.
2019-10-17 20:29:00 -04:00
Lioncash
15d177a6ac
video_core/shader/ast: Make Indent() private
...
It's never used outside of this class, so we can narrow its scope down.
2019-10-17 20:26:13 -04:00
Lioncash
7f6a8a33d4
video_core/shader/ast: Rename Ident() to Indent()
...
This can be confusing, given "ident" is generally used as a shorthand
for "identifier".
2019-10-17 20:26:13 -04:00
Lioncash
081530686c
video_core/shader/ast: Make use of fmt where applicable
...
Makes a few strings nicer to read and also eliminates a bit of string
churn with operator+.
2019-10-17 20:26:10 -04:00
bunnei
d1713ad451
Merge pull request #2992 from lioncash/dmnt
...
dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
2019-10-17 19:52:24 -04:00
Lioncash
c6bec9aa10
vk_shader_decompiler: Mark operator() function parameters as const references
...
These parameters aren't actually modified in any way, so they can be
made const references.
2019-10-17 19:44:00 -04:00
Lioncash
2c34d8aabb
dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
...
Previously these were performing the same behavior as the Save and
ClearSaved opcode types.
2019-10-17 18:49:39 -04:00
Rodrigo Locatti
219fdcb9d9
Merge pull request #2966 from FernandoS27/astc-formats
...
Implement a series of ASTC formats and R4G4B4A4 format
2019-10-17 19:24:11 -03:00
Rodrigo Locatti
a21b88ef8f
Merge pull request #2979 from lioncash/macro
...
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
2019-10-17 19:21:09 -03:00
Fernando Sahmkow
c0eb1aecfd
Fermi2D: Use a different formula for delimiting blit areas.
2019-10-17 18:21:01 -04:00
Rodrigo Locatti
7cf091bb20
Merge pull request #2989 from lioncash/apm
...
service/apm/controller: Minor interface changes
2019-10-17 19:20:14 -03:00
Lioncash
8d8e495248
hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers()
...
We should be setting the connection state to true, otherwise we aren't
actually making the controllers connected like the function name
indicates.
2019-10-17 18:19:47 -04:00
Rodrigo Locatti
7398466c33
Merge pull request #2990 from lioncash/warn
...
core: Resolve -Wreorder warnings
2019-10-17 19:18:52 -03:00
Lioncash
d076466f26
hid/npad: Add missing break in default case
...
While not an issue, it does prevent fallthrough from occurring if
anything is ever added after this case (unlikely to occur, but this
turns a trivial "should not cause issues" into a definite "won't cause
issues).
2019-10-17 18:17:42 -04:00
Lioncash
26c84718c8
hid/npad: Replace std::for_each with ranged for loops
...
Performs the same behavior, but is built into the core language itself.
No functional change.
2019-10-17 18:16:36 -04:00
Lioncash
e433e99191
hid/npad: Remove redundant non-const variant of IsControllerSupported()
...
The const qualified variant can also be called in non-const contexts, so
we can remove the non-const variant to eliminate a bit of code
duplication.
2019-10-17 18:11:41 -04:00
Lioncash
a71e8066a1
hid/npad: Move function declarations
...
Clearly separate these from the variable declarations to make them more
visible.
2019-10-17 18:09:08 -04:00
Lioncash
125caf5d6e
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
...
This allows the implementation of these types to change without
requiring a rebuild of everything that includes the macro interpreter
header.
2019-10-17 17:55:46 -04:00
Lioncash
98c6a95079
core/core: Resolve -Wreorder warnings
...
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
2019-10-17 17:51:06 -04:00
Lioncash
6414d9e2e5
core/memory/cheat_engine: Resolve -Wreorder warnings
...
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
2019-10-17 16:21:47 -04:00
Lioncash
b77430df70
apm/controller: Make SetPerformanceConfiguration() use an array of pairs over a map
...
While a map is an OK way to do lookups (and usually recommended in most
cases), this is a map that lives for the entire duration of the program
and only deallocates its contents when the program terminates.
Given the total size of the map is quite small, we can simply use a
std::array of pairs and utilize std::find_if to perform the same
behavior without loss of performance.
This eliminates a static constructor and places the data into the
read-only segment.
While we're at it, we can also handle malformed inputs instead of
directly dereferencing the resulting iterator.
2019-10-17 16:13:14 -04:00
Lioncash
141d929929
apm/controller: Make GetCurrentPerformanceMode() a const member function
...
This doesn't modify instance state, so it can be made const qualified.
2019-10-17 15:58:25 -04:00
bunnei
9fe8072c67
Merge pull request #2980 from lioncash/warn
...
maxwell_3d: Silence truncation warnings
2019-10-17 14:02:16 -04:00
Fernando Sahmkow
57a46c69f1
Fermi2D: limit blit area to only available area
...
Normaly OpenGL does not care if the areas exceed the texture regions but
other backends such as Vulkan do care about the limits of this areas.
This PR crops the areas of the blit in order that they don't surpass the
limits of the textures. This should help Vulkan and faulty OpenGL
drivers
2019-10-17 10:38:44 -04:00
Rodrigo Locatti
60c602e4e7
Merge pull request #2978 from lioncash/doxygen
...
video_core/texture_cache: Amend Doxygen references
2019-10-16 22:09:40 -03:00
Rodrigo Locatti
e00b529a89
Merge pull request #2982 from lioncash/surface
...
texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
2019-10-16 19:43:32 -03:00
bunnei
ef9b31783d
Merge pull request #2912 from FernandoS27/async-fixes
...
General fixes to Async GPU
2019-10-16 10:34:48 -04:00
Rodrigo Locatti
60315060b1
Merge pull request #2984 from lioncash/fallthrough2
...
video_core/surface: Add missing break in PixelFormatFromTextureFormat()
2019-10-15 23:08:34 -03:00
Lioncash
cf9e13c255
video_core/surface: Add missing break in PixelFormatFromTextureFormat()
...
Prevents fallthrough into the following case.
2019-10-15 21:53:15 -04:00
Rodrigo Locatti
14f3cebcd4
Merge pull request #2981 from lioncash/copy
...
gl_shader_decompiler: Minor cleanup-related changes
2019-10-15 21:07:25 -03:00
Lioncash
6947bf8e44
vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
...
This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates.
2019-10-15 19:40:58 -04:00