Subv
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c1bebdef5e
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GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.
This fixes 1-2 Switch's splash screen.
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2018-07-04 10:26:46 -05:00 |
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Subv
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5a9df3c675
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GPU: Only configure the used framebuffers during clear.
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
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2018-07-03 22:32:59 -05:00 |
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bunnei
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c996787d84
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Merge pull request #609 from Subv/clear_buffers
GPU: Implemented the CLEAR_BUFFERS register.
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2018-07-03 19:34:34 -04:00 |
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Subv
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78443a7f29
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GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.
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2018-07-03 16:56:47 -05:00 |
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Subv
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c1811ed3d1
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GPU: Support clears that don't clear the color buffer.
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2018-07-03 16:56:47 -05:00 |
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Subv
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be51120d23
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GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
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2018-07-03 16:56:44 -05:00 |
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Subv
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827bb08c91
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GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.
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2018-07-03 16:56:31 -05:00 |
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bunnei
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9da1552417
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gl_rasterizer_cache: Implement PixelFormat S8Z24.
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2018-07-03 14:58:13 -04:00 |
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bunnei
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15e68cdbaa
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Merge pull request #607 from jroweboy/logging
Logging - Customizable backends
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2018-07-03 00:26:45 -04:00 |
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bunnei
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e3ca561ea0
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Merge pull request #612 from bunnei/fix-cull
gl_rasterizer: Only set cull mode and front face if enabled.
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2018-07-02 23:48:52 -04:00 |
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bunnei
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ddb767f1b6
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Merge pull request #611 from Subv/enabled_depth_test
GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
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2018-07-02 23:47:11 -04:00 |
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bunnei
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5410b4659d
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Merge pull request #610 from Subv/mufu_8
GPU: Implemented MUFU suboperation 8, sqrt.
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2018-07-02 22:26:42 -04:00 |
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bunnei
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a9cacd03f6
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gl_rasterizer: Only set cull mode and front face if enabled.
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2018-07-02 22:22:25 -04:00 |
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Subv
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6e0eba9917
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GPU: Use only the least significant 3 bits when reading the depth test func.
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
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2018-07-02 21:06:36 -05:00 |
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Subv
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65c664560c
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GPU: Don't try to parse the depth test function if the depth test is disabled.
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2018-07-02 21:02:46 -05:00 |
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James Rowe
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0d46f0df12
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Update clang format
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2018-07-02 21:45:47 -04:00 |
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James Rowe
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638956aa81
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Rename logging macro back to LOG_*
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2018-07-02 21:45:47 -04:00 |
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bunnei
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92c7135065
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Merge pull request #608 from Subv/depth
GPU: Implemented the depth buffer and depth test + culling
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2018-07-02 21:24:43 -04:00 |
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Subv
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a6d4903aaf
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GPU: Set up the culling configuration on each draw.
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2018-07-02 19:51:29 -05:00 |
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Subv
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6e4e0b2b41
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GPU: Implemented MUFU suboperation 8, sqrt.
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2018-07-02 19:48:15 -05:00 |
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Sebastian Valle
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055f1546d7
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Merge pull request #606 from Subv/base_vertex
GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
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2018-07-02 14:07:38 -05:00 |
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Sebastian Valle
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9685dd5840
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Merge pull request #605 from Subv/dma_copy
GPU: Directly copy the pixels when performing a same-layout DMA.
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2018-07-02 14:06:56 -05:00 |
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Subv
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18c8ae7750
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GPU: Set up the depth test state on every draw.
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2018-07-02 13:33:06 -05:00 |
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Subv
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d480b63e0d
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MaxwellToGL: Added conversion functions for depth test and cull mode.
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2018-07-02 13:31:49 -05:00 |
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Subv
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c1f55c32c8
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GPU: Added registers for depth test and cull mode.
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2018-07-02 13:31:20 -05:00 |
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Subv
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0f929762b3
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GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
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2018-07-02 12:42:04 -05:00 |
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Subv
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4c59105adf
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GPU: Implement offsetted rendering when using non-indexed drawing.
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2018-07-02 11:23:36 -05:00 |
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Subv
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fca3d1cc65
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GPU: Fixed the index offset rendering, and implemented the base vertex functionality.
This fixes Stardew Valley.
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2018-07-02 11:22:17 -05:00 |
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Subv
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cc73bad293
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GPU: Added register definitions for the vertex buffer base element.
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2018-07-02 11:21:23 -05:00 |
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bunnei
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3d41fdfbba
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Merge pull request #604 from Subv/invalid_textures
GPU: Ignore invalid and disabled textures when drawing.
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2018-07-02 11:48:18 -04:00 |
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Subv
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ca633a5a3c
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GPU: Directly copy the pixels when performing a same-layout DMA.
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2018-07-02 09:46:33 -05:00 |
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Subv
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80c5e8ae99
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GPU: Ignore disabled textures and textures with an invalid address.
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2018-07-02 09:43:38 -05:00 |
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Subv
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e9d147349b
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GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.
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2018-07-02 09:42:48 -05:00 |
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bunnei
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066d6184d4
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Merge pull request #602 from Subv/mufu_subop
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
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2018-07-01 11:06:04 -04:00 |
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bunnei
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b611d852db
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Merge pull request #601 from Subv/rgba32_ui
GPU: Implement the RGBA32_UINT rendertarget format.
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2018-07-01 03:22:38 -04:00 |
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Subv
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f33e406ff2
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GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
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2018-06-30 14:48:25 -05:00 |
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Subv
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c0e2d52758
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GPU: Implemented the RGBA32_UINT rendertarget format.
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2018-06-30 14:23:13 -05:00 |
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Subv
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b11072d54a
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GLCache: Specify the component type along the texture type in the format tuple.
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2018-06-30 14:08:51 -05:00 |
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bunnei
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c96da97630
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gl_shader_decompiler: Implement predicate NotEqualWithNan.
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2018-06-30 03:01:25 -04:00 |
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bunnei
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50ef2beb58
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Merge pull request #595 from bunnei/raster-cache
Rewrite the OpenGL rasterizer cache
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2018-06-29 14:07:28 -04:00 |
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bunnei
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c18425ef98
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gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.
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2018-06-29 13:08:08 -04:00 |
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bunnei
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7fa9177830
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gl_shader_decompiler: Add a return path for unknown instructions.
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2018-06-27 01:14:34 -04:00 |
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bunnei
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1dd754590f
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gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
gl_rasterizer_cache: Improved cache management based on Citra's implementation.
gl_surface_cache: Add some docstrings.
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2018-06-27 00:15:44 -04:00 |
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bunnei
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8af1ae46aa
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gl_rasterizer_cache: Various fixes for ASTC handling.
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2018-06-27 00:08:04 -04:00 |
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bunnei
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c7c379bd19
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gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
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2018-06-27 00:08:04 -04:00 |
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bunnei
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6a28a66832
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maxwell_3d: Add a struct for RenderTargetConfig.
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2018-06-27 00:08:04 -04:00 |
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bunnei
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3f9f047375
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gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
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2018-06-27 00:08:03 -04:00 |
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bunnei
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ff6785f3e8
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gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
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2018-06-27 00:08:03 -04:00 |
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bunnei
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9f2f819bb6
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gl_rasterizer_cache: Refactor to make SurfaceParams members const.
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2018-06-27 00:08:03 -04:00 |
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bunnei
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5f57ab1b2a
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gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
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2018-06-27 00:08:03 -04:00 |
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