ReinUsesLisp
bbb396d7f1
bootmanager: Bypass resizing issue
2019-03-25 17:10:34 -03:00
ReinUsesLisp
9ff72ca9f2
bootmanager: Delete container to avoid crash on game restarting
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While we are at it, remove nullptr checks for deletion, since the C++
standard defines that delete does it by its own
2019-03-25 17:10:34 -03:00
James Rowe
5f2d9f282a
QT: Hide GLWidget immediately after showing.
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With the loading screen merged, we don't want to actually show at this
point, but it still needs to be shown to actually create the context.
Turns out you can just show and hide it immediately and it'll work.
2019-01-21 16:21:44 -07:00
James Rowe
f2a2f818b6
SDL Frontend: Add shared context support
2019-01-21 16:00:01 -07:00
James Rowe
c6a0ab9792
QT Frontend: Migrate to QOpenGLWindow
2019-01-21 16:00:01 -07:00
James Rowe
3049ea45d3
Change const char* to const char[]
2019-01-21 10:28:32 -07:00
James Rowe
372245e0b5
Fix mingw compile error and warnings
2019-01-21 09:39:45 -07:00
James Rowe
3ca0af8bb3
Add fade out effect to the loading screen
2019-01-21 09:20:16 -07:00
James Rowe
3740adb6f5
Set Minimum Size to the same as renderwindow
2019-01-21 08:51:37 -07:00
James Rowe
aa427bb2a7
Remove blue box around loading screen
2019-01-21 08:50:23 -07:00
James Rowe
636cc2a496
Change the background color of Stage Complete to yuzu blue
2019-01-20 19:14:14 -07:00
James Rowe
ea73ffe202
Rename step 1 and step 2 to be a little more descriptive
2019-01-20 18:40:25 -07:00
James Rowe
56541b1ae5
Prevent estimated time from flashing after slow shader compilation starts
2019-01-20 18:31:35 -07:00
James Rowe
4bce57b149
Move progress bar style into constexpr strings
2019-01-20 18:20:21 -07:00
James Rowe
63783db1b3
Hide progress bar on Prepare step
2019-01-20 15:09:14 -07:00
James Rowe
e8bd6b1fcc
QT: Upgrade the Loading Bar to look much better
2019-01-20 14:47:35 -07:00
bunnei
1c733bf175
Merge pull request #2034 from jroweboy/loading-widget
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QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 -05:00
bunnei
197d0d9d24
Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers
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gl_rasterizer_cache: Use dirty flags for framebuffers
2019-01-20 14:06:26 -05:00
bunnei
cbf8bea9d5
Merge pull request #2002 from ReinUsesLisp/dsa-vao-buffer
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gl_rasterizer: Use DSA for VAOs and buffers
2019-01-20 14:06:01 -05:00
bunnei
eff61c5c42
Merge pull request #2032 from lioncash/web
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yuzu/configuration/configure_web: Amend verification string
2019-01-20 13:26:47 -05:00
bunnei
f9e69faf4a
Merge pull request #2025 from DarkLordZach/loader-banner-logo
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loader: Add getters for application banner and logo
2019-01-20 13:26:27 -05:00
James Rowe
69da267540
Add a workaround if QMovie isn't available
2019-01-19 23:34:03 -07:00
James Rowe
08fcf41b0a
QT Frontend: Add a Loading screen with progressbar
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With shader caches on the horizon, one requirement is to provide visible
feedback for the progress. The shader cache reportedly takes several
minutes to load for large caches that were invalidated, and as such we
should provide a loading screen with progress.
Adds a loading screen widget that will be shown until the first frame of
the game is swapped. This was chosen in case shader caches are not being
used, several games still take more than a few seconds to launch and
could benefit from a loading screen.
2019-01-19 23:34:03 -07:00
bunnei
83f8d1aa2e
Merge pull request #2031 from lioncash/priv
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yuzu/web_browser: Minor cleanup
2019-01-19 12:57:09 -05:00
bunnei
966405d64b
Merge pull request #2033 from ReinUsesLisp/fixup-clip-warning
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gl_rasterizer: Silent unsafe mix warning
2019-01-19 12:56:40 -05:00
Lioncash
96644385ca
file_sys/directory: Remove unused DirectoryBackend class
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This isn't used at all, so we can just get rid of it.
2019-01-18 14:33:50 -05:00
ReinUsesLisp
a1b1ea47ed
gl_rasterizer: Silent unsafe mix warning
2019-01-18 03:25:28 -03:00
Lioncash
549164d425
yuzu/configuration/configure_web: Remove an unused lambda capture
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'this' isn't actually used within the lambda, since what we need
from the class is already assigned within the capture section of
the lambda.
2019-01-17 11:39:49 -05:00
Lioncash
b8b87ec01f
yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' text
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It's a common UI pattern to use an ellipsis to indicate an ongoing
action, rather than just specifying the word by itself.
2019-01-17 11:35:59 -05:00
Lioncash
5961928543
core/frontend/applets/web_browser: Include missing headers
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Gets rid of a few indirect inclusions.
2019-01-17 11:25:37 -05:00
Lioncash
a661025637
core/frontend/applets/web_browser: Make OpenPage() non-const
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This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.
This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
2019-01-17 11:19:52 -05:00
Lioncash
66978a772d
yuzu/web_browser: std::move std::function instances in OpenPage()
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Avoids the need to potentially reallocate the contained callbacks.
2019-01-17 11:10:35 -05:00
Lioncash
e4fa77ef6a
yuzu/web_browser: Make slot functions private
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These currently aren't used by anything other than the QtWebBrowser
class itself, and can be made private.
2019-01-17 11:08:05 -05:00
Zach Hilman
b273b19576
loader: Propagate NCA logo section to ReadBanner and ReadLogo
2019-01-15 16:01:04 -05:00
Zach Hilman
318bf7c8e3
content_archive: Add getter for logo section of NCA
2019-01-15 16:00:29 -05:00
Otávio Pace
215ca770df
audio_core: remove unnecessary spaces on comments
2019-01-14 00:22:05 -02:00
bunnei
bc879ae880
Merge pull request #1848 from FreddyFunk/QJsonArray
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game_list: Remove a reference of a reference
2019-01-12 02:01:13 -05:00
bunnei
c9ef8b0af1
Merge pull request #1959 from DarkLordZach/custom-rtc
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settings: Add support for setting the RTC manually
2019-01-10 17:05:21 -05:00
bunnei
83e8ad2331
Merge pull request #1939 from DarkLordZach/web-applet
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applets: Implement HLE web browser applet (LibAppletOff)
2019-01-10 17:04:38 -05:00
ReinUsesLisp
877a978a22
gl_rasterizer: Workaround Intel VAO DSA bug
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There is a bug on Intel's blob driver where it fails to properly build a
vertex array object if it's not bound even after creating it with
glCreateVertexArrays. This workaround binds it after creating it to
bypass the issue.
2019-01-09 02:40:19 -03:00
ReinUsesLisp
3121408a90
gl_global_cache: Add dummy global cache manager
2019-01-08 17:47:45 -03:00
Zach Hilman
ac7d8983eb
settings: Fix comment structure
2019-01-07 19:40:28 -05:00
Zach Hilman
05dbb47af5
settings: Use std::chrono::seconds instead of s64 for RTC
2019-01-07 19:19:40 -05:00
Zach Hilman
dbb1eb9c29
time: Use custom RTC settings if applicable for game
2019-01-07 19:19:40 -05:00
Zach Hilman
21f1b2889d
core: Set custom RTC differential on game boot
2019-01-07 19:19:40 -05:00
Zach Hilman
26c9f12271
qt: Provide UI to edit custom RTC settings
2019-01-07 19:19:40 -05:00
Zach Hilman
c6016856d8
settings: Add custom RTC settings
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Stored as signed seconds since epoch.
2019-01-07 19:18:45 -05:00
ReinUsesLisp
19cf995225
gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed
2019-01-07 16:23:23 -03:00
bunnei
23ebd4920e
Merge pull request #1999 from ReinUsesLisp/dirty-shader
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gl_shader_cache: Use dirty flags for shaders
2019-01-07 14:22:30 -05:00
ReinUsesLisp
b683e41fca
gl_rasterizer_cache: Use dirty flags for the depth buffer
2019-01-07 16:22:28 -03:00