bunnei
b2bc7682b4
Merge pull request #3414 from ReinUsesLisp/maxwell-3d-draw
...
maxwell_3d: Unify draw methods
2020-02-19 16:13:50 -05:00
bunnei
c8261a1a57
Merge pull request #3411 from ReinUsesLisp/specific-funcs
...
gl_rasterizer: Use the least generic OpenGL draw function possible
2020-02-19 15:37:41 -05:00
Nguyen Dac Nam
1b6308727c
shader_conversion: I2F : add Assert for case src_size is Short
2020-02-19 11:40:35 +07:00
Nguyen Dac Nam
a2c2c5768f
fix warning
2020-02-19 11:10:26 +07:00
Nguyen Dac Nam
a8508f2bc0
clang-format fix
2020-02-19 11:02:59 +07:00
Nguyen Dac Nam
556f3a6e9a
shader_conversion: add conversion I2F for Short
2020-02-19 10:54:37 +07:00
bunnei
e545c2322c
Merge pull request #3410 from ReinUsesLisp/vk-draw-index
...
vk_shader_decompiler: Fix vertex id and instance id
2020-02-18 22:37:33 -05:00
Fernando Sahmkow
93acfbd3a5
Merge pull request #3409 from ReinUsesLisp/host-queries
...
query_cache: Implement a query cache and query 21 (samples passed)
2020-02-18 11:31:06 -04:00
bunnei
72d4c6fee0
Merge pull request #3412 from Morph1984/aspect-ratio
...
GUI: Add aspect ratio dropdown
2020-02-17 22:02:18 -05:00
bunnei
26006cbd2c
Merge pull request #3420 from namkazt/master2
...
nvhost_gpu: implement ChannelSetTimeslice
2020-02-17 00:31:11 -05:00
Nguyen Dac Nam
5257a83ebe
IUserLocalCommunicationService: add function Initialize2
2020-02-16 13:24:34 +07:00
Nguyen Dac Nam
6c0eb6026b
HLE: correct function name of IUserLocalCommunicationService
...
402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
2020-02-16 13:14:06 +07:00
namkazy
7fadc9c180
nvhost_gpu: implement ChannelSetTimeslice
2020-02-16 11:53:03 +07:00
bunnei
0f70f68fb3
Revert "video_core: memory_manager: Use GPU interface for cache functions."
2020-02-15 17:47:15 -05:00
ReinUsesLisp
91aa58e410
maxwell_3d: Unify draw methods
...
Pass instanced state of a draw invocation as an argument instead of
having two separate virtual methods.
2020-02-14 18:09:40 -03:00
ReinUsesLisp
6d3a046caa
query_cache: Address feedback
2020-02-14 17:38:27 -03:00
ReinUsesLisp
54a00ee4cf
query_cache: Fix ambiguity in CacheAddr getter
2020-02-14 17:38:27 -03:00
ReinUsesLisp
cc0694559f
query_cache: Add a recursive mutex for concurrent usage
2020-02-14 17:38:27 -03:00
ReinUsesLisp
bcd348f238
vk_query_cache: Implement generic query cache on Vulkan
2020-02-14 17:38:27 -03:00
ReinUsesLisp
c31382ced5
query_cache: Abstract OpenGL implementation
...
Abstract the current OpenGL implementation into the VideoCommon
namespace and reimplement it on top of that. Doing this avoids repeating
code and logic in the Vulkan implementation.
2020-02-14 17:38:27 -03:00
ReinUsesLisp
73d2d3342d
gl_query_cache: Optimize query cache
...
Use a custom cache instead of relying on a ranged cache.
2020-02-14 17:38:27 -03:00
ReinUsesLisp
aae8c180cb
gl_query_cache: Implement host queries using a deferred cache
...
Instead of waiting immediately for executed commands, defer the query
until the guest CPU reads it. This way we get closer to what the guest
program is doing.
To archive this we have to build a dependency queue, because host APIs
(like OpenGL and Vulkan) use ranged queries instead of counters like
NVN.
Waiting for queries implicitly uses fences and this requires a command
being queued, otherwise the driver will lock waiting until a timeout. To
fix this when there are no commands queued, we explicitly call glFlush.
2020-02-14 17:33:13 -03:00
ReinUsesLisp
ef9920e164
gl_rasterizer: Sort method declarations
2020-02-14 17:27:17 -03:00
ReinUsesLisp
fe1238be7a
gl_rasterizer: Add queued commands counter
...
Keep track of the queued OpenGL commands that can signal a fence if
waited on. As a side effect, we avoid calls to glFlush when no commands
are queued.
2020-02-14 17:27:17 -03:00
ReinUsesLisp
2b58652f08
maxwell_3d: Slow implementation of passed samples (query 21)
...
Implements GL_SAMPLES_PASSED by waiting immediately for queries.
2020-02-14 17:27:17 -03:00
bunnei
f552d553ba
Merge pull request #3401 from FernandoS27/synchronization
...
Set of refactors for Kernel Synchronization and Hardware Constants
2020-02-14 14:40:20 -05:00
Morph
c3d0a0d627
Add 4:3 aspect ratio and address feedback
2020-02-14 14:39:04 -05:00
bunnei
63a59b9935
Merge pull request #3379 from ReinUsesLisp/cbuf-offset
...
shader/decode: Fix constant buffer offsets
2020-02-14 13:22:53 -05:00
Fernando Sahmkow
829d8c0d6b
Core: Correct compilition in GCC
2020-02-14 05:53:30 -04:00
Morph
20dc2e3622
Address feedback
2020-02-14 00:06:26 -05:00
Morph
22f58cca5e
Use enumeration instead of magic numbers
2020-02-13 23:13:23 -05:00
Morph
27e19f87c6
Add following aspect ratios: 16:9, 21:9, Stretch to Window
...
Available as a drop down within the configure graphics tab.
2020-02-13 22:17:28 -05:00
bunnei
74feed372c
Merge pull request #3400 from makigumo/patch-1
...
update hwopus DecodeInterleaved for FW 7.0.0+
2020-02-13 21:26:13 -05:00
ReinUsesLisp
3217400dd1
gl_resource_manager: Add managed query class
2020-02-13 22:25:55 -03:00
bunnei
3563af2364
Merge pull request #3395 from FernandoS27/queries
...
GPU: Refactor queries implementation and correct GPU Clock.
2020-02-13 20:18:26 -05:00
ReinUsesLisp
336a4f8e99
gl_rasterizer: Use the least generic OpenGL draw function possible
...
This may help some implementations.
2020-02-13 21:55:21 -03:00
ReinUsesLisp
cbea8c74de
vk_shader_decompiler: Fix vertex id and instance id
...
Vulkan's VertexIndex and InstanceIndex don't match with hardware. This
is because Nvidia implements gl_VertexID and gl_InstanceID. The math
that relates these is:
gl_VertexIndex = gl_BaseVertex + gl_VertexID
gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID
To emulate it using what Vulkan's SPIR-V offers (the *Index variants)
this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and
hardware's equivalent.
2020-02-13 20:25:28 -03:00
Fernando Sahmkow
2bc949628d
Core: Address Feedback
2020-02-13 19:10:33 -04:00
Fernando Sahmkow
d6ed31b9fa
GPU: Address Feedback.
2020-02-13 18:16:07 -04:00
Lioncash
be269e21a5
address_arbiter: Collapse loops in InsertThread() and RemoveThread()
...
Same behavior, but without the need to explicitly loop through
everything manually.
2020-02-12 15:34:07 -05:00
Lioncash
9f2c703137
address_arbiter: Simplify GetThreadsWaitingOnAddress()
...
Simplifies the overall function and also allows for it to become a
const-qualified member function.
2020-02-12 15:10:16 -05:00
bunnei
8f8dda2d5b
Merge pull request #3403 from lioncash/debug
...
bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
2020-02-12 11:17:43 -05:00
Lioncash
f00a54f508
bcat/backend: Make formatting of passphrase consistent in NullBackend::SetPassphrase()
...
Aligns the '=' to be consistent with the rest of the logs within this
source file.
2020-02-12 01:18:29 -05:00
Lioncash
eefd97e80d
bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
...
A formatting specifier within Clear wasn't being used, which will cause
fmt to throw an exception. This fixes that.
2020-02-12 01:14:47 -05:00
Lioncash
b80c348b09
kernel/thread: Remove trivial usages of the global system accessor
...
We can just use the kernel member variable directly instead of going
through the system to obtain the same thing.
2020-02-12 01:00:41 -05:00
Fernando Sahmkow
1e6f8aba04
Core: Set all hardware emulation constants in a single file.
2020-02-11 20:19:11 -04:00
Fernando Sahmkow
d23d504d77
Kernel: Refactor synchronization to better match RE
2020-02-11 18:47:31 -04:00
makigumo
926ea5a16d
update hwopus DecodeInterleaved for FW 7.0.0+
...
trivial change,
see https://switchbrew.org/wiki/Audio_services#IHardwareOpusDecoder
2020-02-11 18:41:04 +01:00
Fernando Sahmkow
c5aefe42aa
Kernel: Change WaitObject to Synchronization object. In order to better reflect RE.
2020-02-11 10:46:25 -04:00
bunnei
37f1cf8cbd
Merge pull request #3376 from ReinUsesLisp/point-sprite
...
gl_rasterizer: Implement GL_POINT_SPRITE
2020-02-11 08:26:07 -05:00