Commit graph

7992 commits

Author SHA1 Message Date
bunnei
aef0ca6f0d core: hle: kernel: Disable dispatch count tracking on single core.
- This would have limited value, and would be a mess to handle properly.
2021-08-14 02:14:19 -07:00
bunnei
5060a97210 core: hle: kernel: k_thread: Mark KScopedDisableDispatch as nodiscard. 2021-08-07 12:33:31 -07:00
bunnei
9e3d1d865c core: cpu_manager: Use invalid core_id on init and simplify shutdown. 2021-08-07 12:33:07 -07:00
bunnei
99bc49e76e core: hle: service: buffer_queue: Improve management of KEvent. 2021-08-07 12:18:48 -07:00
bunnei
48a3496b93 core: hle: kernel: k_auto_object: Add GetName method.
- Useful purely for debugging.
2021-08-07 12:18:48 -07:00
bunnei
36cf96857e core: hle: service: nvflinger/vi: Improve management of KEvent. 2021-08-07 12:18:47 -07:00
bunnei
5051d3c415 core: hle: kernel: DisableDispatch on suspend threads. 2021-08-07 12:18:47 -07:00
bunnei
1798c3b6b0 core: hle: kernel: k_scheduler: Improve DisableScheduling and EnableScheduling. 2021-08-07 12:18:47 -07:00
bunnei
cbe4e32d38 core: cpu_manager: Use KScopedDisableDispatch. 2021-08-07 12:18:47 -07:00
bunnei
2dfb07388a core: hle: kernel: Use CurrentPhysicalCoreIndex as appropriate. 2021-08-07 12:18:47 -07:00
bunnei
d1c502720d core: hle: kernel: k_scheduler: Remove unnecessary MakeCurrentProcess. 2021-08-07 12:18:47 -07:00
bunnei
77ad64b97d core: hle: kernel: k_scheduler: Improve ScheduleImpl. 2021-08-07 12:18:47 -07:00
bunnei
bedcf19710 core: hle: kernel: k_scheduler: Improve Unload. 2021-08-07 12:18:47 -07:00
bunnei
7569d6774d core: hle: kernel: k_process: DisableDispatch on main thread. 2021-08-07 12:18:47 -07:00
bunnei
f2b0d28983 core: hle: kernel: k_handle_table: Use KScopedDisableDispatch as necessary. 2021-08-07 12:18:47 -07:00
bunnei
01af2f4162 core: hle: kernel: k_thread: Add KScopedDisableDispatch. 2021-08-07 12:18:47 -07:00
bunnei
2b9560428b core: hle: kernel: Ensure idle threads are closed before destroying scheduler. 2021-08-07 12:18:47 -07:00
bunnei
68eee94875 core: hle: kernel: Reflect non-emulated threads as core 3. 2021-08-07 12:18:47 -07:00
bunnei
5ea0d3629a core: cpu_manager: Use jthread. 2021-08-07 12:18:47 -07:00
bunnei
f183668a87
Merge pull request #6799 from ameerj/vp9-fixes
nvdec: Fix VP9 reference frame refreshes
2021-08-06 17:46:46 -07:00
ameerj
156ea746a3 nvhost_nvdec_common: Remove BufferMap
This was mainly used to keep track of mapped buffers for later unmapping.  Since unmap is no longer implemented, this no longer seves a valuable purpose.
2021-08-06 20:11:12 -04:00
ameerj
cc8ac112fc nvhost_nvdec_common: Stub UnmapBuffer Ioctl
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
2021-08-06 20:06:30 -04:00
Morph
f10dc35dd0 applet_swkbd: Include the null terminator in the buffer size calculation
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-04 22:32:09 -04:00
spholz
e71f78d04c
network: fix ternary operator in Socket::SendTo 2021-08-02 20:12:12 +02:00
Morph
3b4d427993 service: set: Correct copy amount in GetAvailableLanguageCodes 2021-08-01 11:59:52 -04:00
Morph
9143fe5d3a hle: api_version: Update HOS version to 12.1.0
Keeps us up to date with reporting the system version.
2021-07-31 14:39:49 -04:00
bunnei
47f13a9df4
Merge pull request #6752 from Morph1984/pt-br
service: ns, set: Add PT_BR (Brazilian Portuguese)
2021-07-30 14:42:11 -07:00
Morph
ba3d230421 applet_swkbd: Correct string buffer size calculation
The buffer size here does not include the initial 8 bytes.
2021-07-30 02:19:04 -04:00
Morph
6ca8ed9e58 service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17 2021-07-30 02:15:53 -04:00
Morph
21ff0a3d6e service: ns, set: Add PT_BR (Brazilian Portuguese) 2021-07-30 02:15:53 -04:00
Ameer J
23b3333f72
Merge pull request #6751 from Morph1984/languagecode
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
2021-07-29 14:41:03 -04:00
bunnei
5acf020389
Merge pull request #6742 from Morph1984/uuid
common: uuid: Return a lower-case hex string in Format
2021-07-29 09:37:15 -07:00
Morph
a6359fe9ae service: ns: Remove unused ns_language header 2021-07-27 08:59:26 -04:00
Morph
d7cd316a6c service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese 2021-07-27 08:54:41 -04:00
Morph
b9b48aee7d common: uuid: Return a lower-case hex string in Format 2021-07-26 23:54:59 -04:00
bunnei
d6c799494c
Merge pull request #6696 from ameerj/speed-limit-rename
general: Rename "Frame Limit" references to "Speed Limit"
2021-07-26 18:51:00 -07:00
bunnei
c09557acd8
Merge pull request #6697 from ameerj/fps-cap
config, nvflinger: Add FPS cap setting
2021-07-25 16:23:44 -07:00
bunnei
98b26b6e12
Merge pull request #6585 from ameerj/hades
Shader Decompiler Rewrite
2021-07-25 11:39:04 -07:00
ameerj
9dfbc9bdce general: Rename "Frame Limit" references to "Speed Limit"
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
2021-07-23 22:10:01 -04:00
ameerj
2c6e274b39 config, nvflinger: Add FPS cap setting
Allows finer tuning of the FPS limit.
2021-07-23 22:04:36 -04:00
bunnei
2656020608
Merge pull request #6551 from bunnei/improve-kernel-obj
Improve management of kernel objects
2021-07-23 21:23:56 -04:00
ReinUsesLisp
4a82450c81 cmake: Remove shader cache version 2021-07-22 21:51:40 -04:00
lat9nq
1152d66ddd general: Add setting shader_backend
GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.

Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.

Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
2021-07-22 21:51:39 -04:00
bunnei
346bfb6c47 hle: service: kernel_helpers: Remove unnecessary pragma once. 2021-07-20 18:54:56 -07:00
bunnei
f3db3dcc8d hle: kernel: svc: Remove part of ExitProcess.
- ExitProcess is not actually implemented either way, and this needs more work before we implement.
2021-07-20 18:54:56 -07:00
bunnei
185b19fd5b hle: service: nvdrv: Remove unused kernel reference. 2021-07-20 18:54:56 -07:00
bunnei
6c6e730e9a hle: service: hid: npad: Remove unused kernel reference. 2021-07-20 18:54:56 -07:00
bunnei
52caa52cc2 hle: kernel: Track and release server sessions, and protect methods with locks. 2021-07-20 18:54:56 -07:00
bunnei
8d755147d8 hle: kernel: KProcess: Change process termination assert to a warning.
- Since we do not implement multiprocess right now, this should not be a crashing assert.
2021-07-20 18:54:56 -07:00
bunnei
854c7a3c28 hle: kernel: Ensure current running process is closed. 2021-07-20 18:54:56 -07:00