Liam
aedd739631
maxwell_dma: remove warnings from implemented functionality
2022-10-06 21:00:54 +02:00
Fernando Sahmkow
ca3db0d7c9
General: address feedback
2022-10-06 21:00:54 +02:00
Morph
fedd983f96
general: Format licenses as per SPDX guidelines
2022-10-06 21:00:54 +02:00
Fernando Sahmkow
a9ca39f859
NVDRV: Further improvements.
2022-10-06 21:00:53 +02:00
bunnei
f5fd6b5c86
DMA & InlineToMemory Engines Rework.
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
b2099fbdcc
Maxwell3D: Add small_index_2
2022-10-06 21:00:53 +02:00
Fernando Sahmkow
bc8b3d225e
VideoCore: Refactor fencing system.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
668e80a9f4
VideoCore: Refactor syncing.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
6fc4012396
VideoCore: Extra Fixes.
2022-10-06 21:00:52 +02:00
Fernando Sahmkow
139ea93512
VideoCore: implement channels on gpu caches.
2022-10-06 21:00:51 +02:00
Liam
084d7d6b01
common: Change semantics of UNREACHABLE to unconditionally crash
2022-06-13 20:09:00 -04:00
Billy Laws
ea89cf8639
Maxwell3D: Fix 3D semaphore counter type 0 handling
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Counter type 0 actually releases the semaphore payload rather than a constant zero as was previously thought. This is required by Skyrim.
2022-06-02 21:46:38 +01:00
Morph
dca63391b6
Merge pull request #8313 from liamwhite/dma-bpp
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maxwell_dma: fix bytes_per_pixel
2022-05-11 17:51:02 -04:00
Liam
e7ba9fd7e1
maxwell_dma: use fallback if remapping is enabled
2022-05-10 19:26:48 -04:00
Liam
e158951695
video_core/macro: clear code on upload address assignment
2022-05-10 17:07:21 -04:00
Liam
4f1a2c2562
maxwell_dma: fix bytes per pixel
2022-05-06 18:18:00 -04:00
Morph
99ceb03a1c
general: Convert source file copyright comments over to SPDX
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00
Liam
a24e7ba61b
maxwell3d: add small_index_2 register
2022-04-14 09:57:06 -04:00
ameerj
1bc7d61b57
video_core: Reduce unused includes
2022-03-19 15:01:31 -04:00
Fernando S
c3c351e2c2
Merge pull request #8023 from ameerj/kirby-pop-in
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maxwell_3d: Implement a safer CB data upload
2022-03-16 12:14:08 +01:00
ameerj
5119a57614
maxwell_3d: Implement a safer CB data upload
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This makes constant buffer uploads safer and more accurate by updating the GPU memory as soon as the CB Data method is invoked. The previous implementation was deferring the updates until a different maxwell 3d method was detected, then writing all CB data at once.
2022-03-14 19:18:36 -04:00
byte[]
be0e6a2bb4
Maxwell3D: Link to override constant definition in nouveau
2022-03-14 11:06:25 -04:00
byte[]
364c67e49b
Maxwell3D: restore original topology when topology overrides are disabled
2022-03-14 11:00:08 -04:00
Liam
37aa472269
Maxwell3D: Use override constants from nouveau
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This fixes some incorrect rendering in Sunshine
2022-03-14 10:11:58 -04:00
Liam
56c646d82c
Maxwell3D: Restrict topology override effect to after the register is set
2022-03-11 19:42:12 -05:00
Liam
70e632f153
Maxwell3D: mark index buffers as dirty after updating counts
2022-03-11 08:51:22 -05:00
Liam
f1521183f8
Maxwell3D: read small-index draw and primitive topology override registers
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This allows Galaxy and Sunshine to render for the first time.
2022-03-10 19:21:04 -05:00
Lody
4498908e72
MaxwellDMA: Implement semaphore operations
2022-03-07 13:46:18 +08:00
Fernando Sahmkow
8a6e6465a7
Rasterizer: Refactor inlineToMemory.
2022-02-01 01:47:28 +01:00
Fernando Sahmkow
4258d515e6
Rasterizer: Implement Inline2Memory Acceleration.
2022-01-29 22:53:27 +01:00
Fernando Sahmkow
f54280dafd
Inline2Memory: Flush before writting buffer.
2022-01-29 17:42:28 +01:00
Lioncash
a05d9405b9
video_core/macro: Remove unused parameter from Execute()
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Simplifies the function interface.
2022-01-25 13:41:38 -05:00
ameerj
5daf3abe65
common/logging: Move Log::Entry declaration to a separate header
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This reduces the load of requiring to include std::chrono in all files which include log.h
2021-10-01 20:48:49 -04:00
ameerj
24049591f6
maxwell_dma: Minor refactoring
2021-09-19 20:36:41 -04:00
Feng Chen
0292374807
Fix blend equation enum error
2021-09-07 10:12:09 +08:00
Lioncash
f8964dd89a
video_core/engine: Consistently initialize rasterizer pointers
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Ensures all of the engines have consistent and deterministic
initialization of the rasterizer pointers.
2021-07-27 07:30:57 -04:00
ReinUsesLisp
fba6bd92d4
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
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Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
7dafa96ab5
shader: Rework varyings and implement passthrough geometry shaders
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Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp
4f052a1f39
vk_graphics_pipeline: Implement conservative rendering
2021-07-22 21:51:39 -04:00
ReinUsesLisp
395bed3a0a
shader: Unify shader stage types
2021-07-22 21:51:39 -04:00
ReinUsesLisp
d554778311
vulkan: Use VK_EXT_provoking_vertex when available
2021-07-22 21:51:35 -04:00
FernandoS27
c736b9ffab
DMA: Restrict optimised path for BlockToLinear further.
2021-07-22 21:51:34 -04:00
ReinUsesLisp
85cce78583
shader: Primitive Vulkan integration
2021-07-22 21:51:22 -04:00
ReinUsesLisp
c67d64365a
shader: Remove old shader management
2021-07-22 21:51:22 -04:00
Fernando Sahmkow
1ae4b684ff
Buffer cache: Fixes, Clang and Feedback.
2021-07-15 02:02:08 +02:00
Fernando Sahmkow
495b8e31b5
DMAEngine: Revert flushing from Pitch to BlpockLinear.
2021-07-14 16:44:53 +02:00
Fernando Sahmkow
b780d5b5c5
DMAEngine: Accelerate BufferClear
2021-07-13 03:49:47 +02:00
Fernando Sahmkow
be1a3f7a0f
accelerateDMA: Accelerate Buffer Copies.
2021-07-11 01:33:17 +02:00
Feng Chen
c7ad195fd3
Out of bound blit ( #6531 )
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* Fix out of bound blit error
* Fix code read
* Fix ci error
Co-authored-by: Feng Chen <chen.feng@gloritysolutions.com>
2021-07-08 11:06:09 -07:00
Lioncash
be6844c1ed
maxwell3d: Add missing return in default SizeInBytes() case
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We were returning '1' in ComponentCount()'s default case but were
neglecting to do the same with SizeInBytes().
2021-06-23 11:50:40 -04:00