Commit graph

2005 commits

Author SHA1 Message Date
bunnei f7a173de6c
Merge pull request #1524 from FernandoS27/layers-fix
rasterizer: Fix Layered Textures Loading and Cubemaps
2018-10-25 00:29:18 -04:00
bunnei 69b35d7615
Merge pull request #1554 from FernandoS27/pointsize
Implement PointSize Output Attribute.
2018-10-24 17:38:38 -04:00
Lioncash 257b7bbfee
decoders: Remove unused variable within SwizzledData() 2018-10-23 23:51:13 -04:00
Lioncash a97cdb5eb4
maxwell_3d: Remove unused variable within ProcessQueryGet() 2018-10-23 23:50:16 -04:00
FernandoS27 ed8ca608a0 Implement PointSize 2018-10-23 15:08:00 -04:00
FernandoS27 e0ea2f5f6e Fixed Layered Textures Loading and Cubemaps 2018-10-23 14:27:36 -04:00
bunnei 5716496239
Merge pull request #1519 from ReinUsesLisp/vsetp
gl_shader_decompiler: Implement VSETP
2018-10-23 10:22:37 -04:00
bunnei 0f3d8c2574
Merge pull request #1539 from lioncash/dma
maxwell_dma: Silence compilation warnings
2018-10-23 10:22:12 -04:00
bunnei 75d807788c
Merge pull request #1470 from FernandoS27/alpha_testing
Implemented Alpha Test using Shader Emulation
2018-10-23 10:21:30 -04:00
ReinUsesLisp 7d6dca0d0a gl_shader_decompiler: Implement VSETP 2018-10-23 01:07:20 -03:00
ReinUsesLisp 5dfb43531c gl_shader_decompiler: Abstract VMAD into a video subset 2018-10-23 01:07:20 -03:00
bunnei 848a49112a
Merge pull request #1512 from ReinUsesLisp/brk
gl_shader_decompiler: Implement PBK and BRK
2018-10-23 00:01:38 -04:00
bunnei 496d155d7b
Merge pull request #1550 from FernandoS27/fmul32
Added Saturation to FMUL32I
2018-10-22 23:58:09 -04:00
bunnei 4cccfb4190
Merge pull request #1537 from lioncash/shader
gl_shader_decompiler: Minor changes
2018-10-22 22:49:49 -04:00
FernandoS27 259da93567 Added Saturation to FMUL32I 2018-10-22 20:22:15 -04:00
FernandoS27 8e1239fbc5 Assert that multiple render targets are not set while alpha testing 2018-10-22 15:35:45 -04:00
FernandoS27 59a004f915 Use standard UBO and fix/stylize the code 2018-10-22 15:07:33 -04:00
FernandoS27 17315cee16 Cache uniform locations and restructure the implementation 2018-10-22 15:07:32 -04:00
FernandoS27 bcb5b924fd Remove SyncAlphaTest and clang format 2018-10-22 15:07:31 -04:00
FernandoS27 7b39107e3a Added Alpha Func 2018-10-22 15:07:30 -04:00
FernandoS27 aa620c14af Implemented Alpha Testing 2018-10-22 15:07:30 -04:00
bunnei 1226a5706e
Merge pull request #1547 from FernandoS27/fix-fset
Fixed FSETP and FSET
2018-10-22 12:53:47 -04:00
FernandoS27 5c5b4e8e7d Fixed FSETP and FSET 2018-10-22 11:31:17 -04:00
FernandoS27 e2416bbd1f Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT 2018-10-22 09:27:00 -04:00
Lioncash c1e5525fc6 engines/maxwell_*: Use nested namespace specifiers where applicable
These three source files are the only ones within the engines directory
that don't use nested namespaces. We may as well change these over to
keep things consistent.
2018-10-20 15:58:09 -04:00
Lioncash d53c73adaa maxwell_dma: Make variables const where applicable within HandleCopy()
These are never modified, so we can make that assumption explicit.
2018-10-20 15:56:01 -04:00
Lioncash dd1ee39426 maxwell_dma: Make FlushAndInvalidate's size parameter a u64
This prevents truncation warnings at the lambda's usage sites.
2018-10-20 15:54:45 -04:00
Lioncash 08e574eec4 maxwell_dma: Remove unused variables in HandleCopy()
These pointer variables are never used, so we can get rid of them.
2018-10-20 15:53:24 -04:00
Lioncash 8a86c8d48b gl_shader_decompiler: Allow std::move to function in SetPredicate
If the variable being moved is const, then std::move will always perform
a copy (since it can't actually move the data).
2018-10-20 14:25:15 -04:00
Lioncash 381baf783d gl_shader_decompiler: Get rid of variable shadowing warnings
A variable with the same name was previously declared in an outer scope.
2018-10-20 14:22:37 -04:00
Lioncash 61ef8af1e2 gl_shader_decompiler: Fix a few comment typos 2018-10-20 14:19:28 -04:00
ReinUsesLisp 3ec795d95e gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
The intention of declaring them in gl_shader_decompiler was to be able
to use blocks to implement geometry shaders. But that wasn't needed in
the end and it caused issues when both vertex stages were being used,
resulting in a redeclaration of "position".
2018-10-20 02:19:30 -03:00
bunnei b1f8bff7db
Merge pull request #1501 from ReinUsesLisp/half-float
gl_shader_decompiler: Implement H* instructions
2018-10-19 23:47:19 -04:00
bunnei 7e665c2721 GPU: Improved implementation of maxwell DMA (Subv). 2018-10-18 22:41:53 -04:00
bunnei bcde71d4d9 decoders: Introduce functions for un/swizzling subrects. 2018-10-18 22:41:43 -04:00
bunnei a5d853a9f8 GPU: Invalidate destination address of kepler_memory writes. 2018-10-18 22:41:13 -04:00
bunnei 6b333d862b fermi_2d: Add support for more accurate surface copies. 2018-10-18 22:41:12 -04:00
bunnei 6acd8d166a
Merge pull request #1505 from FernandoS27/tex-3d
Implemented 3D Textures
2018-10-18 11:50:42 -04:00
ReinUsesLisp 41fb25349a gl_shader_decompiler: Implement PBK and BRK 2018-10-17 21:30:45 -03:00
bunnei 77e2d68df7
Merge pull request #1489 from FernandoS27/fix-tlds
shader_decompiler: Fix TLDS
2018-10-17 18:58:38 -04:00
FernandoS27 caaa9914fd Clang format and other fixes 2018-10-17 18:52:11 -04:00
FernandoS27 cb9fdc7a26 Implement Reinterpret Surface, to accurately blit 3D textures 2018-10-17 18:52:10 -04:00
FernandoS27 dbc34db6ce Implement GetInRange in the Rasterizer Cache 2018-10-17 18:52:10 -04:00
FernandoS27 fd9e2d0073 Implement 3D Textures 2018-10-17 18:52:08 -04:00
bunnei f912a82a8e
Merge pull request #1497 from bunnei/flush-framebuffers
Implement flushing in the rasterizer cache
2018-10-17 18:40:34 -04:00
bunnei 86dcf2942b
Merge pull request #1496 from FernandoS27/tex-array
Implement Arrays on Tex Instruction
2018-10-17 18:30:44 -04:00
bunnei 648b55c6b9 gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush. 2018-10-17 18:20:15 -04:00
bunnei 2a035a1f6f gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle. 2018-10-17 18:19:35 -04:00
bunnei 43b9494a0f gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation. 2018-10-16 17:20:49 -04:00
bunnei ee7c2dbf5a config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16 17:02:29 -04:00