Fernando Sahmkow
f4ab223ef0
Async GPU: Only do reactive flushing on Extreme Level.
2020-04-22 11:36:20 -04:00
ReinUsesLisp
b752faf2d3
vk_fence_manager: Initial implementation
2020-04-22 11:36:19 -04:00
Fernando Sahmkow
0649f05900
QueryCache: Implement Async Flushes.
2020-04-22 11:36:18 -04:00
Fernando Sahmkow
131b342130
OpenGL: Guarantee writes to Buffers.
2020-04-22 11:36:18 -04:00
Fernando Sahmkow
1fb516cd97
GPU: Implement Flush Requests for Async mode.
2020-04-22 11:36:17 -04:00
Fernando Sahmkow
b7bc3c2549
FenceManager: Manage syncpoints and rename fences to semaphores.
2020-04-22 11:36:16 -04:00
Fernando Sahmkow
96bb961a64
BufferCache: Refactor async managing.
2020-04-22 11:36:15 -04:00
Fernando Sahmkow
b10db7e4a5
FenceManager: Implement async buffer cache flushes on High settings
2020-04-22 11:36:15 -04:00
Fernando Sahmkow
4adfc9bb08
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
2020-04-22 11:36:14 -04:00
Fernando Sahmkow
a081a7c855
GPU: Fix rebase errors.
2020-04-22 11:36:13 -04:00
Fernando Sahmkow
e84eb64e51
Rasterizer: Disable fence managing in synchronous gpu.
2020-04-22 11:36:12 -04:00
Fernando Sahmkow
165ae823f5
ThreadManager: Sync async reads on accurate gpu.
2020-04-22 11:36:12 -04:00
Fernando Sahmkow
57fdbd9b89
FenceManager: Implement should wait.
2020-04-22 11:36:11 -04:00
Fernando Sahmkow
1f345ebe3a
GPU: Implement a Fence Manager.
2020-04-22 11:36:10 -04:00
Fernando Sahmkow
487379c593
OpenGL: Implement Fencing backend.
2020-04-22 11:36:10 -04:00
Fernando Sahmkow
ed7e965712
TextureCache: Flush linear textures after finishing rendering.
2020-04-22 11:36:09 -04:00
Fernando Sahmkow
339d0d9d6c
GPU: Delay Fences.
2020-04-22 11:36:08 -04:00
Fernando Sahmkow
8b1eb44b3e
BufferCache: Implement OnCPUWrite and SyncGuestHost
2020-04-22 11:36:07 -04:00
Fernando Sahmkow
da8f17715d
GPU: Refactor synchronization on Async GPU
2020-04-22 11:36:06 -04:00
Fernando Sahmkow
a60a22d9c2
Texture Cache: Implement OnCPUWrite and SyncGuestHost
2020-04-22 11:36:05 -04:00
Fernando Sahmkow
084ceb925a
UI: Replasce accurate GPU option for GPU Accuracy Level
2020-04-22 11:36:04 -04:00
Morph
91f1ffd283
Add a trailing separator to the string path
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Fixes #3643
2020-04-22 07:33:14 -04:00
H27CK
52e66779e7
Set _FORTIFY_SOURCE=0 if building Opus with mingw-w64
2020-04-22 08:20:12 +02:00
H27CK
c883cd103e
Init SDL info structure and add dummy context
2020-04-22 07:47:21 +02:00
bunnei
e84f82a028
Merge pull request #3699 from FearlessTobi/port-5185
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Port citra-emu/citra#5185 : "gdbstub: Fix some gdbstub jankiness"
2020-04-21 22:26:10 -04:00
ReinUsesLisp
6f47bd9641
vk_memory_manager: Remove unified memory model flag
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All drivers (even Intel) seem to have a device local memory type that is
not host visible. Remove this flag so all devices follow the same path.
This fixes a crash when trying to map to host device local memory on
integrated devices.
2020-04-21 22:06:38 -03:00
bunnei
d64290884a
Merge pull request #3714 from lioncash/copies
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gl_shader_decompiler: Avoid copies where applicable
2020-04-21 20:16:02 -04:00
bunnei
cd47ccec49
Merge pull request #3745 from bunnei/fix-homebrew-load
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Fix process memory initialization for ELF and NRO
2020-04-21 18:59:16 -04:00
ReinUsesLisp
488ed8bd02
vk_rasterizer: Add lazy default buffer maker and use it for empty buffers
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Introduce a default buffer getter that lazily constructs an empty
buffer. This is intended to match OpenGL's buffer 0.
Use this for disabled vertex and uniform buffers.
While we are at it, include vertex buffer usages for staging buffers to
silence validation errors.
2020-04-21 19:55:52 -03:00
ReinUsesLisp
0bbae63300
gl_rasterizer: Fix buffers without size
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On NVN buffers can be enabled but have no size. According to deko3d and
the behavior we see in Animal Crossing: New Horizons these buffers get
the special address of 0x1000 and limit themselves to 0xfff.
Implement buffers without a size by binding a null buffer to OpenGL
without a side.
1d1930beea/source/maxwell/gpu_3d_vbo.cpp (L62-L63)
2020-04-21 19:55:44 -03:00
Rodrigo Locatti
f293b15611
Merge pull request #3718 from ReinUsesLisp/better-pipeline-state
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fixed_pipeline_state: Pack structure, use memcmp and CityHash on it
2020-04-21 18:17:58 -03:00
bunnei
9bf3abcb63
Merge pull request #3698 from lioncash/warning
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General: Resolve minor assorted warnings
2020-04-21 14:11:18 -04:00
bunnei
48b670d132
Merge pull request #3724 from bunnei/fix-unicorn
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core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
2020-04-20 23:28:23 -04:00
David
11c63ca969
audio_renderer: Preliminary BehaviorInfo ( #3736 )
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* audio_renderer: Preliminary BehaviorInfo
* clang format
* Fixed IsRevisionSupported
* fixed IsValidRevision
* Fixed logic error & spelling errors & crash
* Addressed issues
2020-04-20 22:57:30 -04:00
bunnei
d3e0cefa60
Merge pull request #3695 from ReinUsesLisp/default-attributes
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maxwell_3d: Initialize format attributes constant as one
2020-04-20 21:40:18 -04:00
ReinUsesLisp
8734ccb0cb
shader/arithmetic_integer: Fix LEA_IMM encoding
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The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that
using nxas as reference:
8dbc389957/table.h (L122)
2020-04-20 21:54:59 -03:00
Mat M
cb5b8ca886
Merge pull request #3733 from ambasta/patch-2
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Initialize quad_indexed_pass before uint8_pass
2020-04-20 20:36:46 -04:00
bunnei
9c12aef2f8
loader: nro: Fix process initialization using ProgramMetadata default.
2020-04-20 18:19:45 -04:00
bunnei
68039addbc
loader: elf: Fix process initialization using ProgramMetadata default.
2020-04-20 18:19:45 -04:00
bunnei
f0a7f05070
file_sys: program_metadata: Add a helper function for generating reasonable default metadata.
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- We need this for homebrew process initialization.
2020-04-20 18:19:45 -04:00
Lioncash
99eaa2e6f2
service: Update function tables
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Keeps the service function tables up to date.
Updated based off information on SwitchBrew.
2020-04-20 15:53:49 -04:00
Mat M
200f69d2ff
Merge pull request #3739 from MerryMage/disable_cpu_opt
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dynarmic: Add option to disable CPU JIT optimizations
2020-04-20 14:19:18 -04:00
bunnei
fe2173429a
Merge pull request #3741 from FearlessTobi/silence-warnings
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Try to reduce log spam a bit by lowering log levels to Debug
2020-04-20 13:01:49 -04:00
FearlessTobi
4e99a06c70
npad: Lower log level for VibrateController to Debug
2020-04-20 18:44:57 +02:00
FearlessTobi
6ce0f3575a
audren: Lower log level for RequestUpdateImpl to Debug
2020-04-20 18:44:41 +02:00
Fernando Sahmkow
ec2f8f4272
Merge pull request #3700 from ReinUsesLisp/stream-buffer-sizes
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vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers
2020-04-20 09:37:42 -04:00
MerryMage
a3a12deecc
dynarmic: Add option to disable CPU JIT optimizations
2020-04-20 13:36:26 +01:00
bunnei
6de36f0b61
Merge pull request #3712 from lioncash/remove
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service: Remove unused RequestParser instances
2020-04-20 01:04:04 -04:00
bunnei
e3977243e2
Merge pull request #3709 from lioncash/am
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am: Resolve ineffective moves
2020-04-20 00:15:00 -04:00
FearlessTobi
e7664b7a4f
yuzu: Option to hide mouse on inactivity
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Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com>
2020-04-20 04:21:58 +02:00