bunnei
8e23e40a72
Merge pull request #1929 from bunnei/fix-hid
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hid: Fix SetNpadJoyHoldType and improve logging.
2018-12-27 11:04:56 -05:00
bunnei
2991c747c9
Merge pull request #1945 from bunnei/fix-hid-horiz
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npad: Remove code to invert input in horizontal mode.
2018-12-27 11:04:40 -05:00
bunnei
7477c12fe2
Merge pull request #1949 from lioncash/unmap
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kernel/vm_manager: Reset region attributes when unmapping a VMA
2018-12-27 11:04:26 -05:00
bunnei
c4515d305b
Merge pull request #1879 from DarkLordZach/am-save-data-size
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am: Implement GetSaveDataSize and ExtendSaveData using files
2018-12-27 11:04:05 -05:00
Zach Hilman
c643f364b4
am: Implement GetSaveDataSize and ExtendSaveData
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These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-27 00:18:00 -05:00
Zach Hilman
2e6b67a079
filesystem: Populate save data sizes from control data
2018-12-27 00:18:00 -05:00
Zach Hilman
4082c4eda6
savedata_factory: Partially implement IVFC save sizes using files
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This stores a file in the save directory called '.yuzu_save_size' which stores the two save sizes (normal area and journaled area) sequentially as u64s.
2018-12-27 00:18:00 -05:00
Zach Hilman
0756f29a2c
loader: Add accessor for game control data
2018-12-27 00:16:55 -05:00
Zach Hilman
417e1ef09c
control_metadata: Update NACP fields with latest Switchbrew data
2018-12-27 00:16:55 -05:00
Zach Hilman
5c4259ec1a
control_metadata: Use value member instead of unique_ptr to store struct
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Serves no actual purpose in this instance besides making NACP's copy assignment deleted, which is not intended behavior.
2018-12-27 00:16:55 -05:00
Zach Hilman
4a6ba58073
vfs: Add reinterpret_casts to WriteArray and Object
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Allows these functions to compile when T is not u8.
2018-12-27 00:16:55 -05:00
bunnei
73c9ffc422
Merge pull request #1946 from lioncash/decl
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renderer_opengl: Correct forward declaration of FramebufferLayout
2018-12-26 20:39:54 -05:00
bunnei
17fa0ffff9
Merge pull request #1948 from lioncash/translatable
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configure_per_general: Mark UI strings as translatable in the constructor
2018-12-26 20:39:30 -05:00
Lioncash
1392597ede
kernel/vm_manager: Reset region attributes when unmapping a VMA
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Like the other members related to memory regions, the attributes need to
be reset back to their defaults as well.
2018-12-26 20:15:29 -05:00
bunnei
c9269a4a4b
Merge pull request #1947 from lioncash/init
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configure_input_simple: Make input profile array constexpr
2018-12-26 18:10:56 -05:00
Lioncash
0c18d47348
configure_per_general: Mark UI strings as translatable in the constructor
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These are user-facing strings, so they should be translatable.
2018-12-26 17:45:15 -05:00
Lioncash
faa9110541
configure_input_simple: Make input profile array constexpr
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Calling tr() from a file-scope array isn't advisable, since it can be
executed before the Qt libraries are even fully initialized, which can
lead to crashes.
Instead, the translatable strings should be annotated, and the tr()
function should be called at the string's usage site.
2018-12-26 17:36:36 -05:00
Lioncash
67fa21e143
renderer_opengl: Correct forward declaration of FramebufferLayout
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This is actually a struct, not a class, which can lead to compilation
warnings.
2018-12-26 17:32:32 -05:00
Rodolfo Bogado
33056dd833
Apply CC test to the final value to be stored in the register
2018-12-26 18:16:31 -03:00
David
8047873a66
Fixed shader linking error due to TLDS ( #1934 )
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* Fixed shader linking error due to TLDS
coord should be coords
* Fix remaining coords
2018-12-26 15:55:39 -05:00
bunnei
ae582b6669
Merge pull request #1849 from encounter/svcSetThreadActivity
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svc: Implement SetThreadActivity (thread suspension)
2018-12-26 15:54:14 -05:00
bunnei
46b8b03015
Merge pull request #1943 from ReinUsesLisp/fixup-texs
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shader_bytecode: Fixup TEXS.F16 encoding
2018-12-26 15:49:41 -05:00
bunnei
7e622c5575
npad: Remove code to invert input in horizontal mode.
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- This was incorrect, the game appears to handle this for us.
- Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
2018-12-26 15:47:11 -05:00
ReinUsesLisp
aaa0e6c346
shader_bytecode: Fixup TEXS.F16 encoding
2018-12-26 01:35:44 -03:00
Zach Hilman
9c2d83cb9c
qt: Use ProfileSelectionDialog when selecting user for save data
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This allows us to present a much nicer UI to the user over a simple combo box and is made easy with the modular nature of the profile-selection applet frontend.
2018-12-25 10:52:50 -05:00
Zach Hilman
4d61ac08aa
qt: Add setting to prompt for user on game boot
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Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient.
2018-12-25 10:42:14 -05:00
bunnei
9a22a94a51
Merge pull request #1886 from FearlessTobi/port-4164
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Port citra-emu/citra#4164 : "citra_qt, video_core: Screenshot functionality"
2018-12-23 14:36:51 -05:00
bunnei
52726342bd
Merge pull request #1930 from lioncash/common
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common/quaternion: Ensure that w is always initialized
2018-12-23 14:35:29 -05:00
bunnei
f95f6c7d86
Merge pull request #1781 from DarkLordZach/applet-profile-select
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am: Implement HLE profile selector applet
2018-12-23 14:35:13 -05:00
bunnei
d08bdc861f
Merge pull request #1780 from DarkLordZach/controller-profiles
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configure_input: Add Controller Setup Profiles and simplify input UI
2018-12-23 14:34:29 -05:00
Rodolfo Bogado
bbf8d6bf01
Includde saturation in the evaluation of the control code
2018-12-22 19:19:18 -03:00
Rodolfo Bogado
946777601b
Handle RZ cases evaluating the expression instead of the register value.
2018-12-22 19:19:18 -03:00
Rodolfo Bogado
7e72b5e453
complete emulation of ZeroFlag
2018-12-22 19:19:18 -03:00
Lioncash
acddf16e57
common/quaternion: Ensure that w is always initialized
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Previously xyz was always being zero initialized due to its constructor,
but w wasn't. Ensures that we always have a deterministic initial state.
2018-12-21 15:25:31 -05:00
bunnei
e75e8b9580
Merge pull request #1921 from ogniK5377/no-unit
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Fixed uninitialized memory due to missing returns in canary
2018-12-21 14:12:54 -05:00
bunnei
42427b9c7a
Merge pull request #1920 from heapo/texture_format_selection
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Texture format fixes for RGBA16UI for copies and R16U when used as depth
2018-12-21 13:46:17 -05:00
bunnei
59ac3346eb
Merge pull request #1925 from lioncash/pid
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kernel/{process, thread}: Amend behavior related to IDs
2018-12-21 13:45:27 -05:00
bunnei
41cbd088c2
Merge pull request #1914 from lioncash/id
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service/am: Unstub GetAppletResourceUserId
2018-12-21 13:43:51 -05:00
bunnei
1120e0b4d2
hid: Fix SetNpadJoyHoldType and improve logging.
2018-12-21 13:37:39 -05:00
Lioncash
002ae08bbd
kernel/process: Hook up the process capability parser to the process itself
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While we're at it, we can also toss out the leftover capability parsing
from Citra.
2018-12-21 07:05:34 -05:00
Lioncash
d09fb82113
kernel/process_capability: Handle debug capability flags
2018-12-21 07:05:34 -05:00
Lioncash
10824c5d63
kernel/process_capability: Handle handle table capability flags
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This just specifies the handle table size. There's also a section of
reserved bits that are checked against.
2018-12-21 07:05:34 -05:00
Lioncash
e0e84aede0
kernel/process_capability: Handle kernel version capability flags
2018-12-21 07:05:34 -05:00
Lioncash
010bc677f3
kernel/process_capability: Handle program capability flags
2018-12-21 07:05:34 -05:00
Lioncash
0f216d20e3
kernel/process_capability: Handle interrupt capability flags
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Similar to the service capability flags, however, we currently don't
emulate the GIC, so this currently handles all interrupts as being valid
for the time being.
2018-12-21 07:05:34 -05:00
Lioncash
3dc59b74ec
kernel/process_capability: Handle syscall capability flags
2018-12-21 07:05:34 -05:00
Lioncash
27caf71204
kernel/process_capability: Handle the priority mask and core mask flags
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Handles the priority mask and core mask flags to allow building up the
masks to determine the usable thread priorities and cores for a kernel
process instance.
2018-12-21 07:05:34 -05:00
Lioncash
6ff5135521
kernel/process: Introduce process capability parsing skeleton
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We've had the old kernel capability parser from Citra, however, this is
unused code and doesn't actually map to how the kernel on the Switch
does it. This introduces the basic functional skeleton for parsing
process capabilities.
2018-12-21 07:05:31 -05:00
Lioncash
fc8da2d5e3
common: Add basic bit manipulation utility function to Common
2018-12-21 07:04:18 -05:00
bunnei
4923df10cc
Merge pull request #1923 from ogniK5377/nfp-device-list
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Device handle should not be a random id, instead it's the current npad id
2018-12-19 13:14:43 -05:00