Commit graph

148 commits

Author SHA1 Message Date
Lioncash 87b4c1ac5e shader/decode/*: Eliminate indirect inclusions
Amends cases where we were using things that were indirectly being
satisfied through other headers. This way, if those headers change and
eliminate dependencies on other headers in the future, we don't have
cascading compilation errors.
2019-05-23 02:55:52 -03:00
Lioncash 195b54602f shader/decode/memory: Remove left in debug pragma 2019-05-22 17:08:50 -04:00
bunnei d49efbfb4a
Merge pull request #2441 from ReinUsesLisp/al2p
shader: Implement AL2P and ALD.PHYS
2019-05-19 14:02:58 -04:00
Lioncash e43ba3acd4 video_core/shader/decode/texture: Remove unused variable from GetTld4Code() 2019-05-09 18:49:56 -04:00
Lioncash 9e15193ef8
shader/decode/texture: Remove unused variable
This isn't used anywhere, so we can get rid of it.
2019-05-04 02:10:38 -04:00
ReinUsesLisp d4df803b2b shader_ir/other: Implement IPA.IDX 2019-05-02 21:46:37 -03:00
ReinUsesLisp 28bffb1ffa shader_ir/memory: Assert on non-32 bits ALD.PHYS 2019-05-02 21:46:25 -03:00
ReinUsesLisp fe700e1856 shader: Add physical attributes commentaries 2019-05-02 21:46:25 -03:00
ReinUsesLisp 71aa9d0877 shader_ir/memory: Implement physical input attributes 2019-05-02 21:46:25 -03:00
ReinUsesLisp 06b363c9b5 shader: Remove unused AbufNode Ipa mode 2019-05-02 21:46:25 -03:00
ReinUsesLisp 002ecbea19 shader_ir/memory: Emit AL2P IR 2019-05-02 21:46:25 -03:00
bunnei 91e239d66f
Merge pull request #2435 from ReinUsesLisp/misc-vc
shader_ir: Miscellaneous fixes
2019-04-28 22:29:43 -04:00
bunnei c52233ec8b
Merge pull request #2322 from ReinUsesLisp/wswitch
video_core: Silent -Wswitch warnings
2019-04-28 22:24:58 -04:00
bunnei 9a3737120d
Merge pull request #2423 from FernandoS27/half-correct
Corrections on Half Float operations: HADD2 HMUL2 and HFMA2
2019-04-28 22:24:22 -04:00
ReinUsesLisp 0b91087a1e shader_ir/texture: Fix sampler const buffer key shift 2019-04-26 01:09:29 -03:00
Fernando Sahmkow 623b2e4b8f Corrections Half Float operations on const buffers and implement saturation. 2019-04-20 21:11:33 -04:00
bunnei da0c3bc658
Merge pull request #2407 from FernandoS27/f2f
Do some corrections in conversion shader instructions.
2019-04-20 00:42:34 -04:00
bunnei 650d9b1044
Merge pull request #2409 from ReinUsesLisp/half-floats
shader_ir/decode: Miscellaneous fixes to half-float decompilation
2019-04-19 21:31:52 -04:00
ReinUsesLisp fbe8d1ceaa video_core: Silent -Wswitch warnings 2019-04-18 15:54:39 -03:00
bunnei 5bd5140bde
Merge pull request #2348 from FernandoS27/guest-bindless
Implement Bindless Textures on Shader Decompiler and GL backend
2019-04-17 20:59:49 -04:00
bunnei 0cfbd3325b
Merge pull request #2315 from ReinUsesLisp/severity-decompiler
shader_ir/decode: Reduce the severity of common assertions
2019-04-16 22:21:19 -04:00
ReinUsesLisp f43995ec53 shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
Operations done before the main half float operation (like HAdd) were
managing a packed value instead of the unpacked one. Adding an unpacked
operation allows us to drop the per-operand MetaHalfArithmetic entry,
simplifying the code overall.
2019-04-15 21:16:10 -03:00
ReinUsesLisp 64613db605 shader_ir/decode: Implement half float saturation 2019-04-15 21:16:10 -03:00
ReinUsesLisp 90cbf89303 shader_ir/decode: Reduce severity of unimplemented half-float FTZ 2019-04-15 21:16:09 -03:00
Fernando Sahmkow aa471274d9 Do some corrections in conversion shader instructions.
Corrects encodings for I2F, F2F, I2I and F2I
Implements Immediate variants of all four conversion types.
Add assertions to unimplemented stuffs.
2019-04-15 19:16:27 -04:00
ReinUsesLisp 5c280e6ff0 shader_ir: Implement STG, keep track of global memory usage and flush 2019-04-14 00:25:32 -03:00
Fernando Sahmkow 16adc735a5 Correct XMAD mode, psl and high_b on different encodings. 2019-04-08 13:01:17 -04:00
Fernando Sahmkow ef8be408d3 Adapt Bindless to work with AOFFI 2019-04-08 12:07:56 -04:00
Fernando Sahmkow 492040bd9c Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. 2019-04-08 11:36:11 -04:00
Fernando Sahmkow c60b0b8432 Fix TMML 2019-04-08 11:35:22 -04:00
Fernando Sahmkow fd4e994de3 Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters 2019-04-08 11:35:18 -04:00
Fernando Sahmkow 4841440382 Implement TXQ_B 2019-04-08 11:29:52 -04:00
Fernando Sahmkow 189bd1980c Implement TMML_B 2019-04-08 11:29:49 -04:00
Fernando Sahmkow ac3ba9a33e Corrections to TEX_B 2019-04-08 11:28:44 -04:00
Fernando Sahmkow fe392fff24 Unify both sampler types. 2019-04-08 11:23:45 -04:00
Fernando Sahmkow e28fd3d0a5 Implement Bindless Samplers and TEX_B in the IR. 2019-04-08 11:23:42 -04:00
ReinUsesLisp 04979560fb shader_ir/memory: Reduce severity of LD_L cache management and log it 2019-04-03 17:12:44 -03:00
ReinUsesLisp 24abeb9a67 shader_ir/memory: Reduce severity of ST_L cache management and log it 2019-04-03 17:12:44 -03:00
Mat M da02946f4f
shader_ir/decode: Silent implicit sign conversion warning
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-03-31 00:12:54 -03:00
ReinUsesLisp cb68ce7c2f shader_ir/decode: Implement AOFFI for TEX and TLD4 2019-03-30 02:53:29 -03:00
ReinUsesLisp 5ca63d0675 shader/decode: Remove extras from MetaTexture 2019-02-26 00:11:30 -03:00
ReinUsesLisp 48e6f77c03 shader/decode: Split memory and texture instructions decoding 2019-02-26 00:11:30 -03:00
bunnei c07987dfab
Merge pull request #2118 from FernandoS27/ipa-improve
shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-24 23:04:22 -05:00
Fernando Sahmkow 10682ad7e0 shader_decompiler: Improve Accuracy of Attribute Interpolation. 2019-02-14 03:25:07 -04:00
ReinUsesLisp e60d4d70bc gl_shader_decompiler: Re-implement TLDS lod 2019-02-12 17:03:07 -03:00
bunnei 444231a83d
Merge pull request #2108 from FernandoS27/fix-cc
Fix incorrect value for CC bit in IADD
2019-02-12 10:39:03 -05:00
bunnei c1accfefde
Merge pull request #2109 from FernandoS27/fix-f2i
Corrected F2I None mode to RoundEven.
2019-02-12 10:20:29 -05:00
Fernando Sahmkow f5ec165e8c Corrected F2I None mode to RoundEven. 2019-02-11 18:46:45 -04:00
Fernando Sahmkow edd668047c Fix incorrect value for CC bit in IADD 2019-02-11 16:44:43 -04:00
ReinUsesLisp 889c646ac0 shader_ir: Remove F4 prefix to texture operations
This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything.
2019-02-07 17:36:46 -03:00